
Play as Doug McGrave, famous demon hunter for hire. Highest level, bestest gear, ruggedly handsome, and unrepentant jerk. For refusing to aid one stinking demon-infested town, you are immediately – and deservedly – cursed. Your powers, your wealth, and your weapons… Poof! Gone.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A great old-school arcade game. An arena munster-basher with pitch perfect difficulty and a nice "rogue-like" progression system that eases you in to the game nicely. Brainless and repetitive, two of a gamers favourite things. A good game to have on whilst playing music or podcasts or whatever. Slowly unlock the weapons and magic, beat the game, beat hardcore and then work on beating your times. There's lots of replay value here if you're a score chaser, and if you're anything like me, it'll take you a good 25 hours to finally beat hardcore. I'd like to see a "competitive" mode that gave you no power ups and had set enemies and weapons, as there is a bit of luck involved in climbing your way up the leaderboard at the minute. For example, if you get a "double damage" drop on a boss, you're laughing. My favourite type of game, all game and no guff. Pure, distilled, undiluted, arcade joy. Highly recommended.
Glad I picked this up for free. Feels like a game made for Windows 95.
The Weaponographist is a fun and simple game that is addictive and challenging. The game has some rouge-like (or rouge-lite) qualities along with some other aspects (unlocks and power-ups) that are saved from one gaming session to the next. So even though your character, the cursed Doug McGrave, basically always enters the dungeon back at Level-1, you make and save progress as you play, allowing you to obtain more powerful weapons and abilities. The premise here is you gotta stay on the move and on the offense because your weapons are always deteriorating and your experience points constantly degrading. Instead of collecting the many weapons dropped by your fallen foes, you can only pick up one at a time, and then you have to keep switching from one to the next as they wear down and break. And to level up (or to just maintain your current level) you must continue to chain up large combos of kills. As you kill foes and clear rooms you collect this slimy green goo that acts as in-game currency, which you can spend on improving the effectiveness of your weapons and spells or other aspects of your character. I find this part particularly rewarding as I play, because like I mentioned, these improvements are permanent, leaving your better prepared to face the challenges ahead. And because of the large variety of weapons and powers in the game, this system provides some degree of customization to your play style as you prioritize what to spend your goo on to improve. All together the oddball weapons, crazy monsters, and fun challenges keep me wanting to press deeper into The Weaponographist's dungeons and find out what bizarre thing lurks in the next room. So if the video looks like something you might enjoy and you have $10 to spend on a fun silly game, I recommend this one.
Унылый кал. НЕ РЕКОМЕНДУЮ БРАТЬ, Даже по скидке.
судя по управлению игра к нам перебралась с мобилок я любитель этого жанра, но эта игра мне не зашла
I liked this game, and as a Godhead achiever from TBoI AB+ lemme warn you... this game is way easier than Isaac. Not EXTREMELY easy because you will die due dealing little damage the deeper you go only to respawn and make your character stronger via spending the currency you picked up on your last run on damage boosters and stuff. Upgrades are permanent and make earlier floors a cakewalk the next time you play, which is a lot unlike Isaac. It's good for what it's worth, it may get old pretty fast as you learn that progress = kill a lot of demons, get demon blood, die, spend demon blood obtained, get stronger by doing so, get deeper in game, kill more demons, get more blood, die again, spend more and get stronger, rinse and repeat. I recommend it for short gaming sessions no longer than 2 hours, its a pretty fair price. Sorry for my bad english heh...
Not very good, luckily I got a geekfuel code and ended up getting the game for free, but wouldn't recommend it. The start of the game is hard to get into, and I just wouldn't want to spend anymore time with it then I already did.
The Weaponographist is designed to look like Binding of Isacc through screenshots and gameplay footage, but it is not at all similar. BoI features a randomly-generated dungeon that you explore, where traps and terrain play a large role in how you fight or even just get across an otherwise empty room. Weaponographist is just a straight gauntlet of meaningless smash-TV style twin stick shooting in identical empty spaces. BoI also features cool loot that changes your character and how you play, stats, choices to make, meaningful death, etc, none of which this game features. This is a lazy cash-grab and attempt to rip off the success of a much better game. Don't buy it.
Dont be decieved by the looks of it, it is not binding of isaac or whatsoever. Fun for an hour, then just boring and repetitive
手残
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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