
The Watchmaker is an action adventure set in a strange steampunk world of giant clock mechanisms, where time has gone mad. Join Alexander, a clock tower keeper, on his quest to restore time to its natural rhythm!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Encountered a game breaking bug, tried to get help on forum post specifically for bug reporting, no luck. Can't recommend this game
Bueno, en aspectos de música y diseño del modelado es bonito el juego. lastimosamente durante el transcurso se encuentran con pequeños bugs molestos o zonas con tiempos muy justos de reacción. Parte de la historia se siente incompleta y la zona final es algo decepcionante.Al final es un buen juego con un gran concepto incorporados pero se siente que le falta una revisión y algo de pulimento en ciertos niveles.
Wasted Watchmaker Potential. There are a few solid mechanics in the game, and the art direction is somewhat presentable, however the general puzzle design, combat and the bugs make this a journey not worth taking. The game's main gimmick is the fact that the player character is rapidly aging. This puts every aspect of the game on a timer. If you don't like time based puzzles, avoid this like the plague. ...and even if you like puzzles, be prepared for some of the worst puzzle designs. There is usually no feedback when you do something and when there is, it's hard to figure out how that benefits you at all. The game is incredibly buggy too, so half the time I am not even sure if the puzzle is solved or the game bugged out. My favorite one was a 5 minute puzzle that teleported me out of bonds in its last stage. There is no way I am completing that again, so I just uninstalled the game. There is combat, but it's basically just press one button while facing the enemy. It's laughable that the game wants me to fight bosses with lackluster and clunky mechanics like that. The character design is perhaps the only area the game shines. Unfortunately, that does not extend to the animations, which feel like someone's first time in Blender. Same could be said about the story which is entirely dialogue based and only happens at select places, for example during combat or jumping puzzles, you know during times you are focusing on something else. The general game design leaves a lot to be desired as well. There is no sense of direction or guiding force, so often I was lost and uncertain what I should be doing. This would be okay in some other game, but here there is an added time pressure. I can't recommend this broken mess of a game. I expected an at least functional experience.
The main menu doesn't offer an Exit button. That's the level of polish you can expect. Despite a strangely long loading time, the starting level is ugly and poorly designed. It also means poor visibility, orientation issues, that sort of things. The 3rd person view uses an unpleasant camera, causing a degree of motion sickness, Options include a FOV slider (yet no resolutions selection,) however it's clamped between 80 and 100. If this slider works, which I'm not sure it does, it's not enough. The platforming is what you'd expect with such a camera and moving platforms: low quality, the opposite of awesome. Save system is subpar, even by checkpoints standards, because I'm lost when respawned. Finally, the gameplay wants me to rush. Apparently we are on a timer. This is usually enough to get a thumb down or two, yet here it's particularly baffling as it defeats the purposes of the advertised time manipulation mechanics. Also, rush into motion sickness ? I'll pass.
3/10 was looking forward to playing this game all the way to the end. Its got interesting gamplay mechanics. Slow down/rewind time, force push things flying, lift things with the power of magnets. cant finish the game.... Drawbridges that need to be pushed down and they just don't work, none of them. - Achievement are broken - game is broken
Giving a bit of context, I saw ads for this game on facebook during early 2018, because I was excited to see that a game made in my country (Chile) was getting local newspaper attention and I liked the concept itself, I decided to buy the game. The concept is pretty cool and the story, although told terribly by the game itself, is quite charming and intelligent if you read the collectibles available on your inventory. Sadly, it's a complete disappointment and a mess all around, with issues such as: - [b]The game's mechanics are broken[/b]. There's barely any response to any attacks the protagonist receives during the game and these either do nothing, very little damage, or completely wipe you out, there's no metric to know how much damage you are receiving aside the age gauge which, even by being a core mechanic, is pretty vague, easy to cheese, and hardly used throughout the game itself. Funnily enough this age system is crappy in a lot of ways since a lot of enemies 1 hit K.O. you, therefore it doesn't really matter if you age or not, this system has no major uses during the game too, aside moving differently when you are older, it isn't really "bad" to age, specially considering how easy it is to dismiss this mechanic entirely if you kill enemies regularly or just spam keys and checkpoints to regain age. The player's own time mechanics are fun for a while but they are buggy, for example the time stop doesn't really -STOP- time, and a lot of objects (basically anything that moves) still move in very irregular patterns, making platforming difficult as heck. Time rewind is also buggy and works in different durations, sometimes you can rewind for like 30 seconds, other times you get stopped at 2 seconds and instantly die, there's no telling on how the mechanic works. - [b]Collectibles and achievements are broken[/b]. After playing 2 times throughout the game (the second being a bugged version of the first in which the puzzles I did before where half done, therefore I didn't have to play the game all over, thank god), I noticed that the player only receives 3 out of the 4 available papyrus collectibles, can only collect 21 out of 26 watches (all the watch achievements, including the "all watches" one unlocks at 20 watches) and there's a letter that the player never finds and was automatically given to me during the 2nd buggy playthrough. The "Ghost Whisperer" achievement is broken as a whole as well. - [b]The game is TERRIBLY optimized[/b]. The game has constant FPS dips and specially during the last level the performance TANKS. From all the game's I've completed and currently play this is one of the most demanding ones despite it's simple aesthetic. Don't buy this game unless the developers fix the bugs and improve upon the game, it CLEARLY needs more polish and considering this game hasn't been updated in over a year, I doubt it will get better anytime soon.
THE WATCHMAKER "This watch is broken" Unfortunately this game suffers from major issues, graphical settings don't stay set, every level, every time I played again I needed to set everything up in options, it jumps in and out of window mode which screws the game up.. I had to control alt delete myself to desktop 10 times in less then an hour.. Puzzles do seem fun though I am not a fan of the pressure count down.. The game has a great visual art style but you would be missing it trying to run through the game as your life depletes quickly.. The opening cinematic made me cringe.. where is he.. I have been searching an eternity for him..(3 seconds later) lets check this room here... oh there you are Alexander.. **then you get an achievement** Horrible cut scene lol Overall a mediocre 5/10
I was expecting a decent adventure from this game, but what I got was a buggy loading screen simulator. Every time I first launch the game, it freezes on the loading screen and I have to relaunch it. Once I relaunch it, I am able to reach the main menu and click "Continue", which greets me with a loading screen that once again never completes. So what do we do? Relaunch the game again. The third time I'm finally able to enter the actual game. Great. I've only played like an hour or so of the actual game plus an hour of loading screens, so it's very likely I haven't seen most of this game. What I have seen in that hour, however, was not something I would call an interesting game. Nothing is really explained, stuff like who you really are, where you are, why you are here is all left out, you're only given some random directions to go find some supposed villain we know nothing about before it's too late. Well maybe things would become more clear later on. The next time I turn on this game, I'm once again harassed by the loading screen hell, but I pull through and get to play the game. I then encountered some game-breaking bug which caused an essential piece of a puzzle to get stuck in its place. I tried killing myself, but that didn't help. Okay then, maybe I'll go back to the menu to restart from the checkpoint. So I click "Exit to menu" and find myself staring at yet another identical loading screen for at least three minutes. This is when I gave up on The Watchmaker. I mean, it's not like I have a state-of-the-art gaming rig here, but it can certainly play some games which are much more demanding than this, so having to wait ages to reach the main menu is absurd in my book. I believe the devs really put a lot of effort into The Watchmaker because it didn't look mainstream to me, but I always find time a precious resource and I think it's better spent on something entertaining rather than an endless loading screen.
too many game breaking bugs ):
Bugs, bugs everywhere. Y juraría que hasta los logros están bugueados...
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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