
The Warlock of Firetop Mountain is a tabletop adventure come to life! This fantasy solo RPG combines unique, simultaneous turn-based combat with a journey that changes based on each figurine you take into Firetop Mountain! Which hero will you take into Zagor's lair THIS time?
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The Warlock of Firetop Mountain is a tabletop style game where you run through a choose your own adventure like story. Although I found myself enjoying the game in my first playthrough, I felt like the lack of true save progress caused each additional playthrough to become a drag. First the good. The game itself is quite interesting, with the story moving forward based on which options you pick to move forward with. There are a lot of rooms, subplots, and different things to find as you explore, and I enjoyed this aspect to the game. Sometimes when you enter rooms/dialogue options, there will be battles. The combat gameplay itself is also pretty simple and fun. It is a turn based and grid based system with different starting characters having different combat attacks. There is a lot of RnG to the combat system, but you can minimize some of it by planning correctly. If the game was more of a roguelike story, this could have worked really well. Now why am I leaving this a negative review even though I enjoyed a lot of the game? I feel like there is a significant lack of enjoyment playing the game over again for later playthrough. The entire story is fixed aside from the starting characters, options you choose, and luck based things. Each character essentially has 3 lives, but after that you need to start over again from the very beginning. This means that you are mostly playing through the exact same thing in new playthroughs. As much as it was fun discovering new rooms and new options in an organic first run, it becomes a total drag when running through the same dialogue and options for incremental playthroughs... especially since there is no option to speed up. Playing the first area again and again and again is just extremely boring. If the game added periodic story save points where you can start instead of the very beginning, it would have made it a lot more fun. Overall, I think The Warlock of Firetop Mountain is a pretty fun game that becomes incrementally more boring every single time you need to start over to the point where it becomes a chore. If you are fine with this, give it a shot since the game itself is interesting.
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The save points are so ♥♥♥♥♥♥♥ badly placed, that my whole 40 min quest is gone after dying - sorry, but that's just not fun, even tho its part of the game to resurrect or get a new player. But I really dont care.
Поднял цену для Украины в период войны в 2 раза!!! Играй в своё сам и иди в ЧС!
Even if you haven't read the Fighting Fantasy game book this game is based on, it's fun. The game uses a simple turn by turn game system with original art (from the book). Your states are Skill (ranges from 7-12), Stamina (14-24), and Luck (7-12). In the gamebooks you rolled for them but in this game you pick from warriors with varied preset stats. Your Skill is compared to the monsters with you each rolling 2 six-sided dice added onto it. The winner hits. But you can also maneuver in such a way that you (or the monster) can strike without the rolling against each other. This can be hella' dangerous. Stamina is like hit points. Run out of those and you're dead. As you'd expect, every hit will subtract a number of hit points which is often 2 but can vary. Unlike the original system, you can position your warrior during combat and attack in different styles unique to each warrior. Warriors come with multiple styles.These styles affect how far you can strike, the direction, area and how much damage you inflict. Some require a few turns before they can be used again. The monsters you will face also may have some of these styles. There's also other affects of getting or giving hits. Luck affects situations where you may be able to avoid some nasty situation. Unlike the other stats, Luck goes down 1 pt every time it's used. You have no control over this. As you successfully end combats you earn points toward new warriors that you can get upon completion or die. And die you will do, A LOT. This game is deceptively simple but it's a challenge to get through without dying. Even with resurrections (you get 3), every combat could get your killed, some a lot easier than others. There isn't much in terms of sound effects or music but you'll rock out to the orc singing early one. But the graphics are attractive and darn it, this game is addictive. Maybe because after 24 hours, I still haven't gotten through.
Can't say I enjoyed it. Played the first mission, and I didn't have fun, and I think it's because the combat isn't fun. At the end, I was dreading the tedium of combat.
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This is not a good game for anyone who cares about what is happening in a game. It has a cool look and interesting sounds, but I think far too much time must have been spent on these things and not nearly enough time on developing a well thought out game which makes sense. As someone who has played rpg games for over 30 years I see it through that lens. As an rpg game it is similar to playing with the worlds laziest, most unprepared and most arbitrary dungeon master ever, though he does have some interesting pictures to show you now and then.
THIS is the fighting fantasy done right . The atmosphere , the interface , the fighting style , the way we can choose character that have some diffrent in skill. for anyone who so into fighting fantasy , you can buy this one and you will not be disappointed.
I've played this a lot over the years because there aren't many games like it. However, that doesn't change the fact that it's so wildly luck based and full of BS mechanics which make it annoying to play. The maze sections are lazy as hell.
Hardcore but good one
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Where this game's players are, estimated from review languages.
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