
The Warlock of Firetop Mountain is a tabletop adventure come to life! This fantasy solo RPG combines unique, simultaneous turn-based combat with a journey that changes based on each figurine you take into Firetop Mountain! Which hero will you take into Zagor's lair THIS time?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you loved these books when younger, you will *FINALLY NOT be disappointed* in the "Vision" this game Reflects. The Nostalgia. And then comes the mind-blowing experience of your fond BUT Sacred memories brought to life, AND looking just like model 3D terrain is being set down and lifted up from "the table - also represented!) They have been so careful with every detail and sticking to the original very precisly. Sure, It's still a very passive game, it wouldn't be FF if it wasn't exactly what it IS: Fabulous! I love the tiny details. Bases on the figurines, Color/Uncolor (what a difference! SO HAPPY they are the Originals!), and more important...you didn't ADD a bunch of stuff that made this just like any other Phone Game. It's unique and you have my respect. Thanks for Creating this! Oh, wow! Hop on the Trend of making video versions of TT games/BETTER versions of OLD video games...this would be a BLAST for you guys to restore: "Flux", an early 90's (?) game, blending animation (primarily) with a human actor...Christopher Lloyd! I'm sure it had a subtitle, can't remember it, But it should be easy to find for reference. :) Thanks for making this game! made my little black heard swell
Its fun. Maybe not 20 bucks worth of fun, but fun nontheless.
I've played this a lot over the years because there aren't many games like it. However, that doesn't change the fact that it's so wildly luck based and full of BS mechanics which make it annoying to play. The maze sections are lazy as hell.
As soon as you click on play it tells you to enter a code that I don't have................ even though this is in my Library...
This is my favourite gamebook adaptation format - the tabletop miniature aesthetics are wonderful, the introduction of multiple characters with personal events and sidequests adds a ton of replayability, the combat system is more engaging and strategic than just rolling dice in Fighting Fantasy's usual combat system (even though it also features the dice rolls when clashing). The book itself also holds up! I recommend it very much. I get the feeling they probably won't make another game like this, but if they did, I wish two points were addressed: NO MAZE!!! The maze is genuinely and unfortunately terrible, it's randomly generated but all it is is trying to find every part of the maze, so there's no point to navigation or anything. You just wander until you have found everything and they let you leave. NO SOULS!!!! There is already a much more exciting currency in gold, which doesn't really serve any purpose even though you keep looking for it, and you get so many souls that they almost immediately become meaningless. Let the player keep gold instead - you could even use it for consumables or something at the start of a module, or bring some with you for a future character in addition to using it for unlocks. But these do not ruin the game experience. The maze is admittedly a real chore every time though.
the AI isn't playing a game. It's playing to curse. It's evil. That's true for the entire internet that uses https:// instead of G:// like I do. I still use a two-bit computer rather than a more complicated and appropriate desktop, etc. [I forget the proper term[ but the games ought to work properly. Instead the AI is abhorrent. I've never seen it more apparent than in this game. Playing against a propaganda piece supported by Daedra [enemies of God & Satan] ought to be entirely admonishable. Isn't there anything the Game Company can do about the https:// situation? These versions of the internet are horrible. A twin-binary system - it's been said its the stupidest, clumsiest computer system ever. I've been to space, bee an intelligencve and security agent using high end computers. This MACHINE is absurd. I cannot recommend the game or STEAM. These systems and their alternative-lineration programming is noteworthy. I got to thumb down every game on this stupid device until the situation improves. THis is ridiculous. Awful. I've played the better versions of these games other Internets. the http & https system is convoluted and innately wrong.
not sure why people are complaining over the difficulty, i found the amount of times i died quite fair, and have so far always finished a run with all characters i started. yes, sometimes some choices instakill you, but you get 3 "restarts" in total, and checkpoints are fairly placed. what helped me "avoid" constantly dying is trying to understand and act as the character i picked. based on their bio and stats i kept asking myself, "what would they choose in this situation?". this led to many memorable moments during gameplay even as a video game, i'd still primarily recommend this game to people who enjoy reading novels, as the visual elements mostly serve as orientation and enrichment rather than explaining what is going on - the latter is done in great detail and skilfully in prose there are more than a dozen characters to play, but they only differ in stats and personal quest, and add little variation to the narrative flow. this leads to the first few playthroughs becoming very memorable, but later ones rather repetitive. i'd recommend playing this once every few weeks/months, to keep things fresh, or picking those characters whose bio seems the most interesting and enjoying a few playthroughs with those the combat system is very unique and rewards patience, manoeuverability and learning your opponents' attacks. it takes a while until it clicks, but after a while it flows very smoothly all in all a very fleshed out and immersive experience, with fantastic writing and a surprisingly fitting combat system. highly recommendable for bookworms!
Mistura de livro jogo e jogo de tabuleiro... falhou em ambas... Ritmo muito lento, o mapa 3d engana muito, seria totalmente dispensável. Vc tem escolhas pré-fixadas, na maioria das vezes não podendo voltar por onde passou, ou seja, acabou de deixar algo para trás, se arrependeu? mesmo não tendo nada vc não pode ir, pq não te dá a opção, dai o motivo de eu achar o mapa totalmente dispensável... Adorava os livro jogos e me arrependi de ter pego esse jogo, principalmente pela mecânica de luta, extremamente lenta e limitada. Não tenho como recomendar, uma pena. Terminei o game para ver se com o tempo melhorava, e realmente não vale... Uma pena.
My first entry into the Fighting Fantasy digital games was with the Sorcery! series in my iPod Touch more than a decade ago. These games always scratch an into that I didn't have in me, one that only fantasy settings from the 80's, with their gruesome and weirdly visceral narratives can reach. TWoFM is a weird game to recommend. The first 10 hours I spent with it, I was just plainly frustrated since many of the deaths are just arbitrary and feel plain stupid. When I played Sorcery!, I was unafraid to fail since it was easy to backtrack, try new things, and see what doing things differently could get you, without sacrificing too much replayability (the amount of possible combinations is big enough to warrant multiple playthroughs with both characters). In TWoFM, failing means having to redo a 1-2 hour playthrough, having to deal with the same fights over and OVER and OVER again, which gets very tedious, very fast. Don't get me wrong, the combat mechanics are fun and actually engaging. But when you're just one bad roll of the dice away from losing an hour of progress, you feel kind of deterred to keep trying. However, I can't stop recommending this game to fans of old-school fantasy and, generally, for TTRPG fans. Once past those first 10 gruelling yet very interesting hours, the game loses a lot of its challenge and becomes more exploratory since you know almost nearly every creature's attack patterns, have an overall good feel for the combat system, and know most of the decisions which are worth it and that aren't. Most characters' stories have been interesting enough to keep me going through the Mountain over and over again. Overall, I would recommend you to buy it on sale. It's less than a taco, anyway. It's a shame that they dropped the development of the game so soon after release. It's obvious that the devs were planning on releasing 3 legendary lords and a bunch of additional content, but had to abandon it after it failed to garner enough attention. Hopefully they can return to it later on and finish their planned projects.
Clearly a crappy phone game that would normally be free to play with paid DLC and other microtransactions. If you like your combat to have exactly 2 options, move or attack, you'll love it. If you want something more interesting than that, look anywhere else really.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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