
A five-part adventure horror series set in the same universe as Robert Kirkman’s award-winning comic book series.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 21 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.6Kreviews | 97% | — | $20.6M |
| Free | 2.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know what I love about this game? The zombies barely matter. Sure, they’re everywhere. Walking corpses. Empty eyes. Hungry mouths. Civilization collapsing around them. Cute. But the real monsters? They still know how to talk. That’s what The Walking Dead understands perfectly. Take away electricity. Take away laws. Take away supermarkets, police, comfortable little houses and all those rules people hide behind... Then watch what happens. Everybody starts showing you who they really are. And I love watching that happen. Then there’s Lee. A man with a past nobody wants to forgive, suddenly responsible for a little girl who has absolutely no business surviving in this world. Clementine. And somehow, against everything happening around them, protecting her becomes more important than the apocalypse itself. I respect that. Because this game constantly puts people in your hands and asks you to decide. Who gets trusted? Who gets protected? Who gets another chance? And sometimes... Who gets left behind? Everyone looks at Lee expecting him to make the right decision. That’s adorable. There is no right decision. There’s just the decision you make... and everyone else learning to live with it. That’s power. The choices are what make this game unforgettable. People remember what you say. They remember who you defended. They remember when you hesitated. And eventually you start remembering too. That’s the disturbing part. I started this game thinking I’d be watching people survive a zombie apocalypse. Instead, I found myself judging them. Watching them. Deciding who I trusted. And occasionally smiling when somebody proved me right. The story gets darker and more personal until suddenly you realize you actually care about these people. Especially Clementine. That annoyed me. I wasn’t supposed to get attached. But I did. And by the end... Well. Let’s just say the game managed to make me sit quietly through the credits. Do you understand how difficult that is? Ten out of ten. Brutal. Emotional. Uncomfortably human. A masterpiece that understands the apocalypse doesn’t turn people into monsters. It just removes the audience they were behaving for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень жалею, что столько времени откладывал эту игру на потом, ведь это оказалась лютая имба. Богатый сюжет, наполненный неожиданными и резкими поворотами, мощная и детально проработанная атмосфера зомби апокалипсиса и тотальной разрухи, а самое главное, колоритные и яркие персонажи, каждый со своим характером, историей и мотивацией, к которым успеваешь сильно привязаться. Здесь постоянно приходится делать выбор, и зачастую правильного решения просто не существует. Именно это заставляет ещё сильнее переживать за происходящее и персонажей. Графика и рисовка даже сейчас выглядят приятно. Сама история настолько цепляет, что после прохождения у вас вполне может случиться небольшой депрес. 10/10 Я не плачу, просто финал истории попал сразу в два глаза.
The Walking Dead has always been a heartbreaking story for me. Its incredibly well written, with an ending that leaves a lasting impact every single time. I can play it over and over again, yet it never gets old and the ending still hits me just as hard. To me, it doesn't feel like just a game, its more like struggling through a living nightmare alongside the characters, experiencing every hardship and loss with them. An absolute masterpiece. This game will always have a special place in my heart, and Ill never stop feeling the joy, the sadness, and every other emotion it brings with each new playthrough
Em vias não oficiais joguei esse título até a exaustão. Foi o suprassumo da minha adolescência. Agora voltei só platinar em vias oficiais. Jogão a frente do seu tempo, pai dos vossos mais bem sucedidos jogos de narrativa! Absolute Cinema
Oyun az önce bitti. Jenerik akarken monitöre boş boş bakıyorum, gözler nemli, içimde devasa bir boşluk var... Ben hayatımda bu kadar duygusal olarak beni mahveden, vicdanımı bu kadar sömüren başka bir oyun oynamadım. O sol üstte çıkan "Clementine bunu hatırlayacak" yazısı meğer bir uyarıymış. Oyun boyunca "Aman Clem'in morali bozulmasın, aman ona kötü örnek olmayayım, onu bu boktan dünyada nasıl koruyacağım?" diye diye her saniye tırnaklarımı yedim. Lee ile Clementine arasındaki o bağ o kadar gerçekçi, o kadar saf ki, bir süre sonra oyun oynadığını unutup gerçekten o küçük kızı korumaya çalışan bir babaya dönüşüyorsun. Oyunda "doğru" kararı vermek diye bir şey yok. Sadece kötü ve daha kötü kararlar var. Saniyeler içinde verdiğin o ani seçimlerin bedelini ileride öyle bir ödetiyor ki oyun, resmen tokat yemişe dönüyorsun. Yiyeceği kime dağıtacağından tut, gruptan kimi feda edeceğine kadar her şey senin omuzlarında. Karakterlerin hepsi o kadar gri yazılmış ki, kimseye tam güvenemiyorsun ama kimseyi de kolayca silemiyorsun. Grafikleri çizgi roman tarzı olduğu için hiç eskimiyor, seslendirmeler ve karakterlerin sesindeki o çaresizlik, korku direkt içine işliyor zaten. Mekaniksel olarak basit bir oyun olabilir, sadece ekranda çıkan tuşlara basıyorsun ya da etrafta dolanıyorsun ama yaşattığı bu muazzam hikaye deneyimi ve o duygusal fırtına oyunun her eksiğini sıfırlıyor. Son bölüme gelindiğinde insanın içi parçalanıyor. Uzun süre etkisinden çıkamayacağım bir başyapıt bitirdim. Eğer hikayeli oyun seviyorsanız ve duygusal olarak kendinize işkence etmek istiyorsanız hiç düşünmeden oynayın. Puanım: 10/10. Clementine, seni asla unutmayacağım...
The Walking Dead от Telltale Games это не просто игра а настоящий брилиант в которого вложили всю свою душу даже сейчас хочется переиграть в нее снова и снова, рисовка игры и графика мне понравилась даже сейчас приятно смотреть на картинку, сюжет прописан отлично хоть с некоторыми нюансами но есть моменты где можно действительно посочувствовать персонажам, так что советую попробовать если вам нравится жанр интерактивного кино но по ходячим мертвецам с глубоким сюжетом
I went into The Walking Dead expecting a zombie game. I left with one of the most emotional stories I’ve ever experienced in gaming. The choices feel meaningful, the characters are unforgettable, and the relationship between Lee and Clementine is something I’ll never forget. This game isn’t about killing walkers—it’s about humanity, sacrifice, and the impossible decisions people have to make when the world falls apart. I never thought a game could hit me this hard, but it proved me wrong. This game can make a grown man cry, and I’m not ashamed to admit it did. If you have even the slightest appreciation for great storytelling, do yourself a favor and play it. A masterpiece that stays with you long after the credits roll. ❤️ 10/10
[b]Absolute cinema![/b] ฅ^•⩊•^ ฅ
jogo ótimo e incrivel muitas alternativas e decisões, jogo perfeito porem chorei com o final.
[h2] 100% Achievement Review #20 [/h2] ● Estimated difficulty: 1/10 ● Approximate amount of time to 100%: 13 hours ● Online achievements: none ● Number of missable achievements: 2 in the DLC (Two out of Three, Reunited) ● Difficulty based achievements: none ● Minimum playthroughs: 1 ● DLC required: yes, you need the 400 Days DLC ● Glitched achievements: none [b] Notes [/b] The first Telltale Walking Dead game is still my favorite story of the bunch, however as much as these games promise choices there really isnt much you can do to influence the story, characters barely remember if you treated them like ♥♥♥♥, the game does not accomodate for when you save a character, they become a background prop after that, not talking at all, just standing there and then die at a later point. All that said I still enjoy the story and the characters, and playing through it after all these years I decided to make Lee into a ♥♥♥♥, which made it that much more enjoyable. Achievement wise it is a Telltale game meaning you just need to complete the story and you get all the achievements, there is the 400 Days DLC which has 2 missable achievements, one having you win a game of rock, paper, scissors (Two out of Three) and finding one of the dead characters from the main game (Reunited).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 34K | 97% | $14.99 | |
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| $6.8M | 21.5K | 95% | $19.99 | |
| $2.2M | 8.2K | 81% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $2.4M | 10.7K | 92% | $14.99 |
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|---|---|---|---|---|
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $20.8M | 39.4K | 88% | $19.99 |