
A top-down soulslike action game. Play as a medieval mercenary, use 4 weapon types (sword & shield, two-handed sword, mace, spear) to tackle BOSS warrant levels, explore diverse scenes, strengthen through failure, and unlock surprises.
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About
Our game focusing on "hardcore combat" and "linear main story + branch exploration". Players will take on the role of a medieval mercenary and embark on adventures centered around various BOSS warrants—no tedious redundant tasks, each task is a hunting challenge against a specific BOSS. Only by defeating the wanted target can you unlock subsequent plots and scenes. From a top-down perspective, the soulslike signature features of "precise blocking", "parry execution" and "stamina management" run through the entire game. Every swing and dodge requires precise timing, and the reasonable allocation of stamina directly determines the outcome of the battle. After being injured, you need to rely on random in-battle supplies or town recovery items to heal. Players can choose 4 types of weapons: sword and shield, two-handed sword, mace, and spear. Each weapon has a distinct feel and is suitable for different combat styles.
Unlike the harsh penalties of traditional soulslike games, even if you fail in battle in this game, you can still gain a certain amount of experience points. After accumulating experience, you can go to the town to enhance your level, unlock and learn new weapon skills, moves and passive effects, and also strengthen your equipment in the town to improve your combat power. The game integrates rich roguelike elements. In each challenge, enemy configurations and supply locations are randomly generated. After clearing the level, you can also obtain random enhancement cards. Different cards can provide a variety of attribute bonuses and skill boosts, making each retry a brand-new combat experience.
Top-Down Soulslike Combat: Precise blocking, parry execution and stamina management. The low fault tolerance brings a high sense of accomplishment, and the pure soulslike hardcore experience is full.
4 Weapon-Specific Gameplays: Sword and shield focus on defensive counterattacks, two-handed sword pursues large-range slashes, mace can break armor, and spear is good at medium-range stabs. Each weapon has an independent skill tree, allowing you to create a unique combat style.
Diverse Dynamic Scenes and Weather: Covering 8 different atmospheric scenes such as deserts, dungeons, and grasslands, combined with dynamic weather such as sandstorms, white nights, rainy days, heavy fog, and blizzards. Each scene and each type of weather will affect combat and exploration strategies.
Soulslike & Roguelike Fusion: Random enemies and random supplies. Random enhancement cards can be unlocked after clearing the level. Combined with the setting that experience can still be obtained after failure, it balances hardcore and exploration fun, making each challenge a new experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《落水狗》是一款由双人团队开发的俯视视角魂系动作肉鸽游戏。它以硬核战斗为核心,提供剑盾、双手剑、重锤、长矛四种武器,每种都有独特的技能树和战斗风格,精准格挡、弹反处决和耐力管理带来纯正的魂系挑战。 作为一款“超简魂LIKE”,它巧妙简化了传统魂系的严苛惩罚:即使失败也能积累经验用于强化,结合随机敌人、补给和通关卡牌,让每次重试都充满新鲜感。多元动态场景和天气系统进一步增加了策略深度。 总体而言,这款游戏在保留魂系精髓的同时,通过肉鸽元素让体验更平易近人,是一款不错的超简魂LIKE,适合喜欢挑战但不愿被过度折磨的玩家。
interesting action hack and slash with rougelike elements English translation is readable you can create a four hit combo with each attack adding something like bleeding or attack speed you have to do the prolog in one live before the real game loop begins
一个动作游戏,不支持手柄,无法接受
[h1]写在前面[/h1] 非常欢乐和有意思的游戏,欢乐我是指游戏开始时所讲诉的奇遇,只是在酒馆里惹事就被抓走,还成了替罪羊。既然是当地有名的刺头,又怎么会坐以待毙等死呢?那就拿起武器先从监狱里溜走再说。 游戏ui还好吧,够用,没必要做的多美观,好钢用到刀刃上也不错。 [h1]简介[/h1] 《落水狗》是一款俯视角中世纪背景的动作冒险游戏、玩法和部分设定直接对标类魂,有一定的收集要素。游戏的品质总来看还可以,地图的设计简单,直来直往一本道,绕的地图不多,也很简单。画风和故事、还有中世纪的题材都有一些新奇的验感。游戏难度略高,有简易地图或者提示系统,好在就是环境场景都不是很大,算是小品级的那种类魂小游戏。 [h1]战斗强度[/h1] 近战攻击可以进行连续的普通攻击,也可以进行重攻击。每次完成一套攻击有个硬质,一般最好不要打完一套,收益不高,还很容易受到伤害。攻击、闪避、防御这些动作会消耗体力条,敌人也有体力条,除此之外,还有一个破防的条,开始对敌人造成攻击的时候,要先打破防御才能到血条,造成真实的伤害。基本上单挑战斗没问题,挑二及以上的时候难度陡增,会陷入被正义群殴的情况。所以游戏还有蹲下移动,减少行动发出的声音和被看见的情况。不过潜行到敌人背后也不会触发暗杀或者处决,还是偷袭攻击一下然后全清三光好了。 [h1]特色[/h1] 游戏的成长很有意思,是采用了类似爬塔的方式,也就是说,当从一个场景进行三光后,前往下一个场景会有一个选项,可以选择增加一项被动能力或者是恢复生命,这里的恢复生命是立刻恢复。顺便说一下本作的恢复设计,在没有相关被动的加持下,吃东西吃药什么的回血是非常缓慢的过程,这种设定比魂正统还狠。 [h1]总结[/h1] 总的来说,《落水狗》的表现品质还是可以,受限于小工作室的经验局限性,导致游戏有特色,但不多;各种小问题和优化问题也在承受范围内,最主要的还是题材和乐趣,中世纪文化和独特的历史背景也为游戏增色不少。总的来说,这款游戏还是有一定门槛的,但玩是没什么问题的。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
是我喜欢的一款肉鸽闯关游戏。画面和战斗包括NPC对话,都很有复古的感觉!喜欢怀旧的可以入!
Downloaded to try a new indie game for a few mins and stayed for hours. The skill set game mechanic is very interesting. In a way, the players get to define the attack patterns as they see fit, which introduces a variety of combo possibilities. The bosses are challenging. The no save option before fighting the boss makes it more rewarding when you finally beat the level. The downside here is the tedious climb to get back to the boss section. There are still a number of areas that could be polished but overall it is a fun game. I hope the developer take the learning steps from this game and create the next gen indie game.
[h1]《落水狗》简评[/h1] 俗话说的好,痛打落水狗,原本以为我是打狗的那个人,结果实际体验之后,我居然是那只被打的落水狗。身为弱鸡的咱,在这款动作战斗游戏里,成为那个任敌人宰割的那只落水狗,是个人都可以在咱身上来上一刀,是个Boss都可以对咱为所欲为。想要从战力垫底的一员一步成长为杀神,那就多死几次吧,死着死着也就成长起来了。 游戏的战斗机制,应该算是俯视视角的动作战斗,体验还很意外,手感很舒服,打击感也很足。而且动作战斗基本有的一些内容,在游戏中也都有相关的机制,例如,有潜行背刺、有完美格挡、有破防处决等等。 不过,本作并非那种开放地图砍砍砍的设计,反而选择了肉鸽模式,还是带局外成长那种。角色每次进入一个任务地图去战斗,杀敌升级后可以获得增益被动三选一,攻击力、速度、防御、血量上限等等增益,完全随机出现。此外,有些任务的地图,有时候还会有双路线选择,这个部分应该不带肉鸽的变化,每次失败重新进入该地图,地图选择、地形、敌人都没有变化。 至于游戏的难度,挺不容易的,反正就是各种被敌人干,被小兵干、被Boss干、被陷阱干,总之,只有有所放松警惕,那就等着被干。虽说局外成长可以花费资源提升等级获得属性点等角色养成内容,但是养成得很好依旧逃不脱被敌人干的命运。反正,祭司很不容易,越往后越不容易,越是Boss越不容易。 这里提及一些建议: (1)查看信件之类的互动操作,没必要有一个读条时间,直接查看就好了。 (2)信件之类的碎片信息,没有一个记录和收集的图鉴。 (3)对于俯视视角的游戏来说,墙壁等掩体对于视觉观看的遮蔽太狠了。 最后,对于一个只有两人的独立团队,本组有此般质量,还是很不错的。顺带一提,游戏的剧情有点搞笑,游戏种挺多的梗,乐趣蛮多。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
落水狗是一款箱庭式探索类魂游戏,你将扮演一名无辜的市民,一次在酒馆中喝酒时被领主的士兵捉入大牢中,为了不被当作替罪羊丢掉性命,无助的你决定逃出牢笼。 本作的玩法很简单,中心目的就是逃出牢狱,在逃出的过程中我们可以选择特定的路线作为我们的逃跑路线。每一次选择都可以选择某项数值来增加我们的实力。如果我们想杀出重围便可以选择攻击力。如果想徐徐图之便可以选择生命值或者移动速度。 当我们击杀敌人后可以搜刮尸体来获取有用的物品。房间中也会有一些随机的物品存在供我们搜刮。同时也会有一些情报,让我们来慢慢拼凑出这一切的真相。当然了所有的东西都需要我们手动搜刮才可以,并没有自动拾取的功能。 敌人的种类不算多,不过还是有一些的。大部分的普通敌人都很弱,我们直接攻击基本上就可以实现无伤,难度很低。不过精英怪的进攻欲望就很强了,而且动作也十分流畅,体验大大不同。不过我们只要采取回合制战斗法也不算太难。 目前的体验还算不错,没有明显的卡顿等问题。不过默认按键有点反人类,摁着不太好用。 总的来说本作的质量还不错如果感兴趣的话可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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