
"THE UNCLEARNESS" You are going to try your luck in the role of a private detective Stan Ingram and try to solve a tricky case of suicide.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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This game is strange. It has many unfinished parts, but these moments doesn`t disturb you to receive cool impressions. This is like mini Max Payne. You can spend here 2 or 3 hours of your life, not more, but you will do it with pleasure
I'm going to recommend this. And considering the state of it, that needs to be explained. The Unclearness is clunky, and generally a very bad game that should still be in early access. It can best be compared with the movie The Room. Which is also a very very bad movie. Hilariously so. The fun in unclearness comes from playing with an audience, or watching someone else play, sitting there laughing at it. Play it alone and you’ll probably just feel insane. But for the current asking price of 7 euros, it’s not bad for a laugh. That having been said the combat is tedious and annoying, and there are a few sections of it that just drag on. Which gets in the way, again imagine The Room, you’re laughing your head off but every 40 minutes you’re asked to step outside and juggle for 30 minutes straight and if you drop a ball you have to start over. And then you’re allowed to go back in and laugh at the rest of the plot. Most of the comedy comes from the hilarious English translation. I’m making the assumption that the original Russian may make a bit more sense or at least not sound as completely insane. But being unable to speak Russian I can’t say for sure. The voice acting ranges from bad to decent, the thing is though, the main character clearly is a native english speaker, but I got the feeling that he just had the script sent to him and was asked to record the lines. Often he sounds very confused at what he’s reading and having to record. It feels like the Eye of Argon game where you have to read the story typos and all without correcting them while trying not to laugh. “I must penetrate his number” “Mental soil deviation detected” “I must obtain vial of lieutenant” Those are from the journal, the dialogue is a whole different tier of hilarity, characters will often contradict themselves repeatedly. And now for the technical stuff. It’s an unreal engine game. There are hardly any graphical options. And the four that are there have Low to high settings, so you can’t actually tweak anything specific. There are no options for subtitles, nor are there sound sliders, and music or some other sound effect will often play over dialogue. There is a “Load game” button on the menu, you only have one save and that’s an autosave, clicking the load game button will automatically load that one without any confirmation prompts. So if you’ve played for a while and you’re wondering when the last autosave was, clicking that button hoping to get a menu that’ll list your saves will result in you loading your last save. The auto saving makes some very long combat sections very tedious. You often have to redo the entire thing, putting you back possibly 30-60 minutes. The combat is fairly standard third person shooting. There are two weapons, a handgun and an assault rifle. There are only two kinds of enemies, one of which I won’t mention, the other and most numerous is the same SWAT guy. Your shots will often get eaten by terrain and corners. There is also fairly significant bullet spread, and your weapons are not hitscan, and the bullets are fairly slow. This makes accuracy difficult. The enemies have pin point accuracy and will start shooting you the second they have line of sight, they can be staggered with their gun out to the side pointing away from you and bullets will still come out of it, turn a sharp 90 degrees and fly into you. This also means they can shoot around corners since only the tip of their rifle needs to have line of sight to you. Basically this means that if enough enemies see you you’re dead, they chip away at your fairly generous health pool steadily but surely, so if you can’t kill them or get into cover in time you’ll just die. And with your bullet spread, need to reload(they don’t) and them being able to shoot around corners. You have to be very careful to not have to redo long sections of bland due to dying. Taking cover is also problematic as this will cause them to chase you, and they have the advantage on corners. You have some things to counteract this, although I suspect it was added as a crutch since the combat would be even more tedious without it. You have Max Payne like bullet time, and it is infinite. Your health pool is fairly large and regenerates quickly. It also seems to regenerate in real time seconds, using bullet time does not extend this, so you heal faster in slow motion. This might sound nice but in the end it puts you in a position where in order to avoid redoing the worst parts of the game again you’ll be running around a massively large area constantly in slow motion, extending your torment. Since it’s very easy to slip up and die and have to restart. You also have night vision. This is direly needed in some sections, as the game is very very dark. It is however not infinite like your bullet time. Nor does it seems to have a recharge meter that drains when it’s on. It’ll simply just turn off after 4-5 seconds. So you’ll be spamming an often unresponsive night vision button constantly. Yay… Urgh. In short the combat seems like a thing that is there because there wouldn’t be much “game” otherwise, and it also serves as padding for an otherwise short game. You get to drive a car every now and then, and it’s pretty hilarious. There are bugs and it’s often unclear what you need to do. People will talk absolute crap and if you’re lucky it’ll make just enough sense for you to know where to go. Most of the time you’ll get a marker on the map you can follow so that isn’t a problem. Sometimes you won’t. In short if you think you can tolerate these things for a laugh by all means go ahead and play it. In the end I do think the devs cared and tried, which is more than can be said for most seemingly shovelware stuff. It is however fairly short and has no real replay value unless you think you’re able to laugh at the same things again. There’s no way to do anything differently. It’ll be exactly the same. The initial asking price when it came out was ridiculous and pretty offensive considering what it is. Currently at 7 euros it’s likely worth it for the laugh.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
[b]Gizemli bir oyun ortamında başlangıcınızı yapabileceğiniz bu oyunda; özel bir dedektifin intihar vakası çözme olayına eşlik edebilirsiniz. Bu olayın sıradan bir olay mı, yoksa arkasında başka işlerin olup olmadığını öğrenmeye çalışın. Bu araştırma aşamasında da birbirinden farklı zorluklarla ve düşmanlarla karşılaşıp, çeşitli karakter etkileşimlerinde de bulunarak ilerleyişi sağlayabilirsiniz.
[quote][h1]前言:[/h1] 《THE UNCLEARNESS》是一款由俄罗斯工作室Orphic Games制作并发行的一款第三人称动作射击类游戏。游戏采用虚幻4引擎制作,画质和人物模型尚可,但与现在的很多作品相比还是落后不少的。故事的背景设置在未来,但是就场景武器等游戏内容并未让我感受到太多的未来科技元素,并且由于游戏并没有中文,所以游玩体验并不是很丝滑。 [h1]游戏剧情:[/h1] 由于全球变暖,直至2097年人类土地减少了10倍。这也导致全球被军事独裁所统治,而幸存者根据生活质量将土地划分为不同部门。玩家将扮演私家侦探Stan Ingram解决各类莫名其妙的自杀案件。 就游戏的探索内容来说还是相当有趣的,射击和潜行要素的展现还是颇为有趣的。但是游戏场景的设置与故事背景有些不符,未来科技的展现大大缩水,不论是建筑和武器都没有让我感受到高科技元素。但考虑到新工作室的处境还是能够体谅的。 [h1]游戏操作:[/h1] wasd移动 T查看任务 E拾取武器+近身格斗 F收枪拿枪 Ctrl潜行 N夜视功能 X“时零”(慢动作) 鼠标右键瞄准 左键开火 滚轮切枪 总体来说游戏操作并不难,但也有一些不太舒服的地方。没有血条设置,光靠屏幕清晰度来判断当前状态的感觉并不美妙;枪械使用也有些变扭,必须紧按右键的瞄准才能够执行开火的选项,并且操作上并不是很流畅。 [h1]总结:[/h1] [b]优点:[/b] +不错的设计和潜行要素 +有趣的剧情探索 [b]缺点:[/b] -缺少中文 -未来故事背景并没有很好展现[/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Hi, this game is very NOT insteresting to play. I wish the loading screen is far more better. The storyline is so long than the gameplay itself. The HP bar.... none The graphic is awesome for indie level. The skills, such as slow mo is quite good. the guide not that helpful im stuck at the 3rd story. im dont think i wanna continue but. a word for the developers. keep up the good work please improvise a lot. i wanna see update and more improve it suppose to be a good game. not a boring game. thank for having me.
I was let down by what the trailer seemed to hype up and I can't recommend this game at it's price point. Pros + Music + Story (at times) + Voice acting (at times) Cons - clunky - outdated - physics - alertness of enemies and the hit or miss stealth - price
Some parts of game is good and impressive if I review it as developer, but just as gamer I can not say it's a good game. I'm sure it's not worth for $20.
Interesting science-fiction story but a bit rough around the edges. If you like cyberpunk and simple police investigation game, consider purchasing this one. https://www.youtube.com/watch?v=E9GgFnU3TE8&t=189s
Ça c'est un gros non... surtout à ce prix là... l'histoire est intéressante, l'ambiance est cool, mais le gameplay est affreux... y'a 2 bouts avec de l'action sinon c'est du loading, des cinématiques, se promener d'un bord à l'autre de la ville... le char qui bogue... pis la fin... merci pour le mal de coeur en passant... entk.
I had a blast playing this game, sure it was janky at times but I kept wanting to know whats going on. Felt like a cyberpunk themed max payne style as others have stated, the music was wonderful, and driving the car with nitro was fun. I definitely look forward to playing this sequel or follow up game.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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