
"THE UNCLEARNESS" You are going to try your luck in the role of a private detective Stan Ingram and try to solve a tricky case of suicide.
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[h1]«THE UNCLEARNESS»[/h1] [b][i]Линейное, детективное повествование с элементами экшен-шутера от третьего лица. Расследуем дело о загадочном самоубийстве в мире будущего, где царит диктатура, а пригодная для жизни земля сократилась в десятки раз.[/i][/b] Геймплей: https://youtu.be/Rjk6W4JnCuY «THE UNCLEARNESS» напоминает экшены 2000-х годов, а главный герой – смесь персонажей Max Payne и Postal, но игра далека от идеала, бюджетная и неотполированная. В ней неплохой сюжет, колоритный главный герой, приличная озвучка и мрачная атмосфера. Есть возможность побегать, пострелять, погонять на авто, вскрывать замки, красться и замедлять время. Прохождение линейное, выбора нет. Вы идете и выполняете текущее задание из журнала, продвигаясь по сюжету. Линейность не портит игру, а вот постоянные кат-сцены и экраны загрузки – да. Геймплею отводится меньше половины игрового времени! Нам дают побегать и пострелять или поискать нужный предмет примерно пару минут, потом идет 20-ти секундный экран загрузки, затем кат сцена на 2-3 минуты, затем снова экран загрузки в 20 секунд и снова геймплей на 1-2 минуты. Через некоторое время начинает раздражать этот винегрет, и приходит мысль, что уж лучше бы сделали квест или приключение, а если уж делать игру в стиле экшен, то динамичному, несозерцательному геймплею надо было отвести гораздо больше времени. Игроки, которые любят действие, динамику и стрельбу будут засыпать на слишком длинных и многочисленных сюжетных вставках с разговорами. Игра на диске занимает 30 гигабайт. Это очень много, учитывая не самые качественные текстуры и полупустые локации. Для некоторых игроков это критично. Было бы неплохо ужать размер билда и сократить количество экранов загрузки. Кроме этого омрачают игру мелкие, некритичные недоработки. Надо бы поправить хотя бы дверь в доме главного героя, а то при попытках войти в ванную комнату, этой дверью его часто прижимает к стене так, что не выбраться. Приходится загружать игру. Учитывая, что свой дом герой посещает постоянно, надо бы поправить этот неприятный баг. Озвучка вполне приличная, мне понравилась, но все равно хочется иметь возможность включить субтитры. Их в игре нет. Когда на фоне идет текст, дублирующий речь, как-то привычнее. [code]Неплохая игра, в ней есть свой шарм. Если вы ищите экшен, то будете разочарованы, если любите авторские инди, детективы и приключения, то эта игра может вас заинтересовать.[/code] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
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Hours played at review time, across 36 reviews with recorded playtime.
Oh God. Here we go. The Unclearness is a horribly-translated, poorly-designed, unoptimized car crash, an endurance exercise where the player stumbles from one badly-explained set piece to another with only the faintest grasp of what their purpose is supposed to be. I played this from start to 'finish' and in those five hours, I found myself considering alcoholism as a way of coping with the pain. Right out the gate, the dialogue reads like someone pasted the original Russian into Google Translate and handed it over to the clearly baffled voice actors to muddle their way through. At points I could have sworn I could hear the VAs actively struggling to string together some of the more blatant 'blind idiot' translations, and to those poor, brave people I can only hope they got paid up front. At the very least, this doesn't detract from the plot - mostly because the plot borders on absurd. I'm going to take a stab at explaining it so...spoilers? I guess? Ingram, a man with a face like a cross between a non-slip bath mat and a bag of corned beef, is walking down a train track with no memories. He launches into a gritty, 'noir' monologue that's quickly cut short as he notices a man standing on the edge of a nearby rooftop. We run over to help him, whereupon the game tells me to sneak up on a random cop and knock him out. I don't understand why, so I walk by him, only for the cop to knife me to death. When the game loads back from a checkpoint, the cop is gone, so I take the moral victory in stride. Heading up a fire escape, we confront the man, who slowly flops backward to his death, uttering a tearjerking 'I dunh wannuh daiyuh' as he goes. Goodnight sweet prince. With that in mind, perhaps we'll check the guy's jacket, or try and retrace his footsteps, maybe run back down and inspect the body? Turns out, instead, Ingram helps himself to a convenient assault rifle and pistol sitting on a nearby air conditioning unit - both of which he'll need, as now the way back down is barred by a small mob of extremely hostile SWAT team members who we'll have to slaughter en route to the objective marker down the street. A quick aside here - these SWAT guys make up nearly every enemy in the game, all sharing the same model. I assumed they were some kind of failed cloning experiment, given the consistent bald spot they all have. These slap-headed mooks clutter up the main hub world as we move forward, proving to be at best a minor nuisance and at worst a sudden, nasty shock that sends me back to the last checkpoint. Okay, let's step on it, here. We go through a flashback, leaning so heavy on the trashy noir 'femme fatale' schtick that I wasn't sure if I had to take it seriously or not. Eventually we start piecing together some weird murder/suicides with a recurring theme of the word 'SAMDI' being daubed in blood, sometimes by the victim as they lie dying. I struggle through further dialogues with a Dr Chris, apparently Ingram's old mate, where huge ugly lumps of exposition are just sort of shoved into my face until I can find a way to leave. We plough through a few random murder scenes (including a furniture showroom which screams 'oh no we bought a load of furniture assets and need to use them somewhere' over any more rational explanation) before getting to some of the most relentlessly annoying action set-pieces I've encountered in quite a while. Sometimes a game decides that you can't manually save, you just have checkpoints. That's tough, but fair. Generally speaking, though, those checkpoints are placed in a forgiving pattern, so you're never at risk of losing too much progress. That's what a competently designed game would do. Instead, these firefights require the player to grind their way through dozens of enemies, fighting through labyrinthine environments towards the location marker, with the promise that if you die...you're going all the way back to the start of the map. Thankfully, this game has two mitigating features to help with this - the first is the game's night vision, which cuts through the god rays and fog to let you clearly see enemies in the distant murk (and make various models and textures completely vanish but if I lingered on every bug this game had I'd never finish) and the second is the Max Payne-esque slow-motion power...which has no limit. Once I discovered that I could tap 'x' and stroll my way through these firefights, I seldom approached any combat without it. Given that the enemy AI not only has the numbers advantage, but laser-sharp accuracy and the ability to start firing before their weapon is actually pointed at you, this was less of a cheap means of rushing the combat and more of a necessity. Eventually, after some prodigious amounts of clone-slaughter, I discovered that the game had a drivable car. Just the one. Which resets to one location each time to load into the map. Nevertheless, this was a massive improvement, as not only did it let me get from A to B even quicker, but it allowed me to happily plough through pedestrians and cops with impunity. I was dangerously close to having fun. It would not last. In the penultimate stages of the story, we reveal the involvement of a man from the 'Green Zone', one of the elite who happily admits that they're engineering all the gang warfare in the 'Grey Zone' in order to keep the masses distracted. I have no idea if this had any relevance to the main plot or not, but he said it so I guess it meant something. We run off to a strip club, where yet another informant dies the very second we finish talking to them, then head over to a slaughterhouse, where we're drugged by...someone...then fight...zombies? At this point I don't know if the devs actually expected anyone to get this far. I had absolutely no idea what was going on, nor did I really care. I just wanted to see this to its end. Anyway, zombies shot, witnesses dead, we go back to see Dr Chris...who we shoot for some reason...then a man in bad Halloween makeup laughs at us so we shoot him...with a gun model we haven't seen at any other point in the game but okay I guess maybe that's part of the hallucination but then we cut to some abandoned prison or asylum and Ingram is in there and Halloween guy isn't dead and alludes to some other stuff and that game ends with a 'TO BE CONTINUED' screen and then I just remember flipping my chair and everything went black. The absolute audacity. The absolute cheek to cobble together such a wasteful, incomprehensible, buggy mess of a game, to charge £15 for it...and then to try and string said players along with a cliffhanger ending? No. Avoid. I've barely scratched the surface of how bad this game is. If, out of some morbid sense of curiosity, you want to see how it plays out, I streamed it and I'll have a link to the video here somewhere. Just take your money elsewhere.
Народ, я честно выскажу свое мнение. Игра выглядит безумно сыро, но это уже не бета, был релиз. Скорее всего в меня полетят куча дизлайков, но я не собираюсь скрывать правду. Озвучка русская есть, но она ужасна, главный герой ещё пытается что-то вытащить, но остальные читают просто по бумажке. Сюжет писал 14 летний подросток, здесь куча пафосных речей и клише, от у меня постоянно закатывались глаза. Такой чуши я давно не слышал. Про стрельбу отдельный разговор, мушка ещё не даёт вам 100% шанса попасть в точку, стрельба не чувствуется, от замедления толку ноль. Враги убивают за секунду, а выглядят абсолютно одинаково, стоит отметить еще их раскорячку после смерти. Графика ужасна, управление корявое (но это из-за унреал сборочки скорее всего). В общем решайте сами, видимо, я слишком предвзят, но игра не стоит своих денег. Ознакомиться с геймплееи и моим мнением можете в видео: https://youtu.be/dkvWdgBPEHk
[h1] Unclear [/h1] [u] Pros:[/u] + Cyberpunk sensation. [u] Cons:[/u] - Wrong focus on how to work with the engine. - No controller support. - Not polished at all. [h1] Gameplay [/h1] The first time I launched this game I had to restart my computer, no more problems happened after that. Noticed that 90% of the time the same soundtrack will be repeated in the background and the whole THREE minutes trailer are a little bit of a clickbait. [b]Graphics and performance[/b] The graphics are pretty average for the used engine. Could have way more details in the environment. I found surprising the fact that this game size is about 33GB and despite that, there is a lack of detail. [b]Difficulty [/b] There is one single difficulty for the game and there are only two factors that will complicate or not the difficulty of this game are: Your ability to remember paths(1) and enemies(2). The game asks to follow the same paths over and over, but the world in this adventure is kind of a maze, taking the wrong path can result in losing five minutes walking straight in the opposite direction. [b]Content & Prices[/b] It would be good to have some subtitles. The lack of movement of any character while speaking makes any chat to lack of interest. The game was supposed to be released almost a week ago (03/08/2019) and kept being postponed. I saw comments of people getting upset because of this. It needs a big update before I consider recommending it. [b]Bugs[/b] There are some bugs that may trigger the character to stuck with the furniture, making possible a forced restart of the game to unstuck yourself, so getting near furniture is not something I will do again. [b]Final Opinion[/b] The problem with using unreal engine is that you can make a good-looking game (this one has an attractive store page) and screw everything up in terms of playability like what is happening with this game. This game looks like a heavy demo of something bigger. Even the website(an official one) where the game is being promoted has broken links. [h1][b]RATING: Bad[/b][/h1]
Игра в целом неплохая, как для инди рынка. Учитывая, что у них нехватка денег была (в обсуждении написано), такое качество за 400 рублей - хорошо)) Интересная задумка с голосами ютуберов (не знаю, всех ли персонажей озвучивали ютуберы, но заметил Кат зе Крэпа :D и это круто), но не все персонажи говорят хорошо: моментами храмает оброботка, моментами актерочка, но это им простительно, ведь они не актеры. Английская же озвучка радует, придираться нету смысла. Неплохой продукт вышел, чтобы развлечь себя вечером. Из плюсов: - Атмосфера хороша - Хорошая идея игры - Порадовал дизайн уровней, особенно порт - Более-менее адекватная цена в 400р Минусы же: - Город пустоват - Можно было сделать лица менее мыльные - Сюжет иногда скомкан А так, 7.5/10 ставлю. Можно играть, перед выходом Киберпанка)
As for me, this game isn`t pretty perfect, but, I think, it deserves your attention. When you see the Unclearness first time, you might think, that it`s not good, however, it is addictive and after an hour you can’t tear yourself away. Game has some disadvantages like others Early Access games, BUT I see great potential in team of developers, I see, that they made maximum of their efforts to do this product. This is the first project of Orphic games, and, IMHO we don`t need to sink it. Gamers should to support new developers in the industry for the evolution of gaming. Now about game + Quite cool idea + Amazing audio + Voices and play of voicing actors + Car plus slow motion mode =) + Interesting lvl design - Light - Some locations are empty - Sometimes you don`t understand what`s going, few moments in the plot Generally, I recommend to buy this game to support prospective developers, you will find here a lot of positive moments, if don`t require from this game things like you do it from AAA
The game has a pleasant atmosphere and an interesting idea. According to the developers, this is just a prologue, so I am looking forward to the second part, the ending of this game has intrigued me. Cyberpunk detective is a suitable setting, a kind of Sherlock Holmes in future. It was a very unexpected surprise to hear that the characters of the game talk with the familiar voices of bloggers. It was quite risky, but I think that it worked out. The developers managed to surprise with graphics as well. It is quite nice, unlike many other indie games. In general I would recommend to play. Of course, there are some shortcomings, but in a short period of time the developers have made a great product, and they deserve praise for it.
Игра очень странная, жанр не определен, но явное сходство со старым Max Payne есть. История развивается очень быстро, с минимальным взаимодействием с персонажем и окружающей средой. Графика, музыка и озвучка персонажей желала бы быть по круче для такого веса игры. Очень огорчили движения персонажей, выглядят не очень естественными и режут глаза. Про баги промолчу, очень много, писать про них не буду, но они есть. С позитивной стороны игры можно сказать лишь пару слов, а именно об ее сюжете, который приятно удивил и держит до окончания первой части игры. Второй плюс так это атмосфера игры, которую так пытался передать автор, за это большой плюс. Вот пожалуй на этом и все. Итог 6\10. Стоит скинуть цену до 150 руб. Игра имеет большой потенциал, но нужно доработать. Ниже можете посмотреть Gameplay самой игры, стоит ее покупать или нет, решать вам: https://www.youtube.com/watch?v=lH4FuGttFdE
[h1]The unclearness——苦大仇深的侦探故事[/h1] 首先感谢制作组的盛情相邀,尽管该游戏没有中文配音和中文字幕我还是尽全力去体验了这个游戏的各个机制,下面让我来带你领略一下这个游戏的风采吧。 [h1]游戏画面[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1832456416 游戏采用虚幻四引擎打造,这个游戏的画质处在中间的水平,不低也不高画质说实话在这个大作纷飞的年代实在是落后了,不过也够用了不影响游戏的正常进行。 [h1]游戏操作[/h1] Wasd移动、左键开火、右键瞄准、T键查看任务、N键开启夜视仪、X开启子弹时间(可无限开启),ctrl无声潜行、背后按E键暗杀 总的来说游戏的操作十分简单,别看游戏号称侦探游戏,枪战基本时时刻刻都会发生,潜行按E可以触发很帅的军体拳,然后游戏中还有开锁的功能,移动螺丝刀到一定位置,按ad键转动即可。 [h1]游戏剧情[/h1] 这个游戏的剧情让我想起了马克思佩恩,游戏是赛博朋克风格的故事发生在2097年,你需要作为侦探追踪一场离奇的谋杀案。尽管追查过程中困难重重甚至受到了警告他的妻子也劝他,但他还是没有放弃,终于厄运找上了他她的妻子离奇坠楼身亡,现在你是一个侦探同时也是一个复仇者。 https://steamcommunity.com/sharedfiles/filedetails/?id=1832456216 令人熟悉的马克思佩恩般的故事,主角虽然是个侦探却同样不受城市警察的待见,当他们见到你的时候会毫不犹豫的向你开枪。随着剧情的深入玩家能活动的地点也会增多,停尸房、旅馆、酒吧、迪厅,在这个城市各个区域不断的调查找出蛛丝马迹,不过本作的主角长得凶神恶煞没有佩恩帅气。 [h1]最后谈谈对这个游戏的一些理解吧[/h1] 首先是没中文没字幕让我看的很吃力,对剧情的理解可能也有偏差。其次新手教程的引导不是很好,旁边的楼梯找了半天才看见。 之后游戏没有掉落伤害无论从多高的地方掉下来都死不了,这个有点不科学毕竟主人公不是钢铁之躯,主人公被警察攻击的话也是会死了。但是游戏没设置一个血条提醒玩家血量,当屏幕被鲜血占满时玩家就GAMEOVER了。 https://steamcommunity.com/sharedfiles/filedetails/?id=1832456318 游戏的伤害是按照躯干位置计算的,爆头一枪毙命、胸口则是三枪,不过配合无限的子弹时间这个游戏的难度其实非常的低。不过你的敌人基本上弹无虚发,不要同时面对多个敌人。 开门的设计不是太好,有的时候靠近了按E却开不开,希望可以改动一下。跳跃动作的设计十分的奇怪,主人公的动作不太自然像个猴子一样。人物的面部表情也很僵硬,主人公一直都是一副家里死了人的司马脸。虽然他咖喱人确实死了但是面部表情丰富一些总是好的。 游戏的一些细节处理的还是不错的,在酒吧的音乐遵循双耳效应,一边声音大一边声音小,人物的风衣会随着他的跑动起起伏伏。 有个小技巧是在人物的家中退出在进去桌子上的枪和子弹会刷新,所以刷到足够的子弹去跟敌人作战吧。 总而言之游戏的素质总体还是可以的,虽然剧情和游戏性上远远不及马克思佩恩,但是后者本来就是难以逾越的神作,游戏中的顶峰。希望制作组能够再接再厉,给我们带来一个铁血侦探的复仇故事。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
The main character's voice acting is excellent! The rest of the game's sound design leaves a lot to be desired. None of the characters sound like they are in the same room. The environments are extremely barren and look like they are missing texture. The early access period is 3 weeks!? There is no way this is going to justify its $20+ asking price in that amount of time. If this were $5, I might say, "Yes! This is really cool." However, in its current, unpolished state, I can't recommend it. https://youtu.be/qpYU2dmytZM
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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