
As the final creation of the Goddess, Juxtia, journey through the ruins of two divine kingdoms, overrun by the Tarnishing. Challenging combat, a hauntingly beautiful score, and a sinister narrative work in unison to make The Tarnishing of Juxtia an unforgettable 2D dark fantasy action RPG.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me impressionei com o game, apesar de ser extremamente linear, se mostra competente no que faz, a jogabilidade é boa, os inimigos e lutas contra chefes são satisfatórias, sem contar que ele não é extremamente punitivo como alguns souls-likes 2D, que vc fica morrendo mais pro cenário do que pros próprios inimigos ou chefes, a pixel art tbm é bem feita, junto da trilha sonora que não deixa a desejar, peguei em uma promoçãozinha boa, e apesar de alguns reviews negativos, não me deixei levar e curti o game, vale a pena se vc gosta do gênero! 😉
垃圾卖再便宜也是垃圾,手感便秘还卡精力,一看更新日志,死妈制作组在这破逼游戏发售差不多两个月发个补丁全面削弱玩家性能,削弱精力系统,真是给你B脸了,4块多就当给你个死妈的全家尸体上香了
Haven't beaten it yet, but it's... fine. It's not a Metroidvania at all and shouldn't be approached as one; it's entirely a 2D souls-like. It's mostly linear, has nothing in the way of movement upgrades or anything like that, and plays more or less the same in basic terms from start to finish. Areas are pretty much spoke-and-hub collections of combat encounters with shortcuts to open up. Combat is competent and doable, but it doesn't sing. It's not even close to worth $25, but it's worth the price on a sale.
the combat is junkie
The number of enemy attack hitboxes in this game that inexplicably extend behind them cannot be understated. It's not even like the enemies are badly designed visually; they have clear tells for different attacks, the problem is that so many attacks just have messed up hitboxes that extend beyond their visual range, like the artist knew what they were doing but the programmer didn't. Aside from that in the time I played I already found multiple different weapons that were identical in movesets, damage types, and scaling levels to other weapons, but just with different base attack values. What's even the point? To punish you for wasting upgrade materials on early gear that gets outclassed by later gear?
草泥冯的丑比,打过boss然后给我卡退了滚你吗的吧,啥福游戏
打折几块钱买的,玩之前看这个评价其实没抱太大希望,感觉可能又是那种玩了几十分钟就卸载吃灰的无聊小游戏,但是实际上手玩了以后竟然意外的还不错,但是全篇游玩下来以后我也能理解为什么这游戏现在是这样的评价了。 简单谈谈优缺点: 优点:①作为一个几块钱的小游戏,流程相对来说算是完整,也有很经典的三路线齐开玩家自行选择攻关顺序的设计; ②探索收集的正反馈不错,收集难度并不高的同时奖励还挺丰富,虽然很多是用不上的玩具,不过还是那句话嘛,我可以不用你不能没有; ③连续攻击后进入的“爆气”状态这个设计还挺有趣,只要能进几乎就是无限体力,搭配官方给的一套轮椅能力,基本不会有卡关的情况。 缺点:①操作手感僵硬,人物的翻滚并不称得上好用,很多时候是从一个hitbox翻滚固定距离到另一个hitbox上; ②部分怪物及BOSS设计非常抽象,几乎0帧出伤的逆天快刀几乎无法反应只能硬吃,并且攻击范围都极其抽象,都不是从屏幕左边打到屏幕右边那么逆天了,是从屏幕外边打到屏幕里的玩家,根本看不到,想靠走位来拉扯这些招式基本不可能,只能精准翻滚,但正如上文所说,很多招式都是极难反应只能靠预判来翻滚躲避的。此外,还有几个非常不像是能出现在这个游戏里的弹幕怪,由于没有受击保护被连续弹幕一套秒杀也是常有的事;更抽象的是,我在优点中说的“爆气”机制,在打那些多动症BOSS的时候根本就触发不了,只能传统魂游一样滚A滚A,而这个爆气的层数掉的非常快,并且挨打就会直接清空,除非用某套轮椅BD硬抗着打不然这游戏后期的很多BOSS我都不知道官方设计的意图是怎样的; ③地图设计后期有点摆烂的迹象,很多地图是非常简单的一本道,只有少数分叉路。由于这游戏没有篝火间传送的机制,很多路只能靠腿跑,这我也忍了毕竟很多偏复古的横版游戏也是这样做的,只有在大区域间有传送,但是这个游戏里的跑路过程真的很枯燥且无聊,后期的很多地图不仅初见的时候一本道,还贼长,加上主角这个龟速的跑步动作,使得后期跑图真是一种享受。 ④剧情及演出也是越到后面越没钱,甚至真假结局都打完以后连个播片或者字幕环节都没有,直接上制作人员表…… ⑤人物构筑之间的强度差距极其明显,我是提前有所耳闻于是全程用的一套相对轮椅的BD,所以几乎没怎么受苦,但是很多玩具我拿到手以后一玩真的是不知道有什么用,难用的要死,到最后还是靠轮椅+数值把那些不像这个游戏里的BOSS无脑抡死,难道说设计的这么难打就是故意让玩家硬抗着打的? 总体而言,作为一个花半天时间一口气打完的小品来说还算不错,但如果说要我玩第二遍第三遍,那我可能觉得不太合适了。
A decent Souls-like Metroidvania. I love this genre and I love this game. Not perfect, but which game is. I enjoyed playing it. Thank you for the fun, devs. Keep going! <3
耐着性子打完 游戏不及格! 建议设计师多玩下一流的银河城游戏 动作和战斗系统尤其糟糕 特别是爱玩高速游戏的玩家别入坑 会被活活气死!
IDK why the reviews are so bad for this game, bought it for cheap and loved every second from start to finish. Bit on the easy side but nonetheless it has become one of my favorite games of this type. Great game full recommend.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
Related
| J.U.L.I.A.: Among the Stars | $339.5K | 896 | 86% | $19.99 |
| Junkyard Simulator | $339.6K | 2.2K | 65% | $5.79 |
| The Way | $339.4K | 896 | 82% | $14.99 |
| Blockscape | $339.7K | 897 | 46% | $9.99 |
| To The Rescue! | $339.3K | 2.1K | 66% | $5.99 |
| Monkey vs Dino | $339.8K | 55 | 64% | $199.99 |