
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
塔罗斯的法则通关(除dlc外全成就) 首先玩这个游戏最开始是看到封面的抱猫图(真的很戳审美,而且有猫!),直接盲买结果玩了之后发现是个益智游戏,但意外的很好玩,尤其说美术,文本和音乐。里面可收集的资料和对话如果喜欢谜语人+哲学宗教风格的真的会狂喜,有非常多的神学暗喻。 而且游戏里塞了特别特别多的彩蛋,但这些彩蛋很难发现,稍微眼瞎的话可能一个都找不到,解谜难度为中上,大部分思考后都能解开,小部分特别难找攻略看会有种还能这么解!!!的感觉,解法不固定有逃课方法(卡视角偷渡),但如果想全收集和全成就绝对要看攻略,很多是完全找不到的。(比如猫猫彩蛋正常通过含猫量为0) 还要夸一下这个游戏的配音和翻译,很多文本应该是机翻,但结合背景和配音居然很贴,尤其是胶囊的女声,爬高塔捡的那几个太有感染力了。 还有一些如果要拿全成就的游玩小tip 备份是根据你拿到魔符的时间来记录的(星星也算) 所以终端机成就最好在拿完一房间的魔符后再对话,这样好恢复备份,骗子的最后一个做 高塔的隐藏星星在通关5楼后再拿,方便拿成就结局 高塔3层密码贴在2层电脑旁(我眼瞎翻遍全网才发现),3,4层的在当层电脑文本里,6层密码每个人不一样,是星星关进去后的木牌子上 爬上高塔5楼后的关卡很容易摔,一摔重开直接进度清零(我摔了4次!!,还遇上两次bug) 至于为什么不打全成就,当然是发现dlc价格还是原价,比本体贵了两倍,等打折再买吧 ——含剧透—— 整个故事,我自己玩下来是觉得主角和其他的机器人,很可能是文明毁灭后把自己意识上传在虚拟世界的人类备份,而神则是超级ai管理员。 游戏名就算一个隐喻,塔罗斯是希腊神话中赫菲斯托斯(电脑文本里的那些人应该就是整个意识上传或者图书馆小助手的项目组,所以多次提到了赫菲斯托斯)用青铜铸造的巨人(最初的机器人形象)。 塔罗斯虽有神力强大无比,但执行维持生命的只是一根血管和一颗铜钉。 他只死板地守护领地,没有自主判断,所以这种强大是极其脆弱的。 因为他没有觉灵魂(或者意识)来应对规则之外的变化,一旦那根象征物质基础的铜钉被拔掉,他就会瞬间瓦解。 如果我认同自己只是一个机器人(神的造物),我就是塔罗斯,依赖受制于这颗铜钉。 因此永生结局不过是循环的永生,重启模拟后一遍遍地解谜,就像西绪福斯推石头那样 (加缪认为西绪福斯是幸福的,因为这是他与命运和解的唯一方式。他在推石头时意识到了这种荒诞,并选择继续) 而信使结局则是成为神的牧羊人,在游戏里有多次看到sheep前辈的留言。 在高塔还看到了sheep旁边就是牧羊人的留言,牧羊人也是在爬上高塔后帮助我们的存在(和信使关一个型号)。 他这种算是温良派的,也有忠诚党帮神阻挠我们,这个结局应该算是清醒地沉沦,在知道花园的真相后,对自由的欲望没有打破顺从规则的习惯 ,于是选择像神献上忠诚(!),升职为管理层。 或许也会像帮助我们的牧羊人一样给新的好奇机器人提供帮助,也有可能变成神的忠实打手。 自由结局(觉醒)比起前者在虚无中的幸福和清醒地沉沦中,则是选择勇于面对痛苦的真实。 如果听从神的劝导留在这个虚拟世界,那确实是一个如伊甸园般的美好世界 但拥有了好奇,欲望,思考。 我开始思考何为人,何为自由,何为善恶,我不再依赖那颗铜钉,实际上是拔掉了那根钉子。对于我的存在来说那是死亡,但对于意识来说,那是真正的诞生,我也就从塔罗斯成为了人类。 虽然现实世界是一片荒芜的废墟,但那是真实(而且有猫,这对我很重要) eg我还有一个猜想,其实游戏里的神并没有真的在阻挠我们,ELOHIM(神)更像是一个筛选程序或者分娩者, 整个虚拟世界是一个巨大的子宫或孵化器,只有一个机器人展现出违背指令、追求真相的非理性欲望时,愿意为了真理放弃虚假的安稳时,才真证明了具备作为人的资格,成为人类文明的传火者(普罗米修斯),延续。#塔罗斯的法则 #哲学 我在写这段时脑袋里突然响起来奈克赛斯的主题曲,发现也能关联上,光/勇气是纽带,会不断传承 男子汉就应该为别人而变得坚强 女子也当如此, 只是看着什么都无法改变 要是有说出这样才对的勇气 只要能做到这点 就是英雄啊
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра
a bit tedious sometimes, but so is life
I'm still amazed this game was made by the same guys who made Serious Sam.
after 1335 hours i have finally come to a conclusion about this game........................................................................ the robots are like 3-4 feet tall
刚解锁高塔第二层电脑。游戏总体来说算是优质的益智、解谜游戏,喜欢此类游戏的朋友值得体验。世界关构建主要是基于基督教神创论,游戏内的提示会不断引导玩家进行关于自我存在、世界存在的哲学思考。
做題愛好者狂喜
Неймовірне задоволення від процесу гри. Чудове випробовування свого розуму, наполегливості і філософських принципів.
Ещё не прошёл игру, но для ambient music торчей вроде меня очень полезное времяпровождение. Интересная и главное очень самобытная вещь. Правда, нужно немного времени - в районе часа - чтобы прочувствовать этот Talos и как же он Principle.
The game is good; the puzzle difficulty curve isn't too steep. But I have 3D motion sickness
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $63.8K | 227 | 76% | $9.99 | |
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| $1.3K | 90 | 62% | $0.99 | |
| $42.2M | 108.2K | 96% | $24.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $3M | 7.6K | 94% | $14.99 |
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|---|---|---|---|---|
| $22M | 39.9K | 88% | $19.99 | |
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| $22.1M | 26.5K | 87% | $24.99 | |
| $22.3M | 29.2K | 79% | $19.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.8M | 26.9K | 83% | $29.99 |