
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A timeless oldie. Good stuff!
Awesome game with puzzles that have you thinking. Perfect on the Steam Deck that runs flawlessly with long battery life. Looking forward to playing parts 2 and 3.
-"Hola mundo" WAAAAAADJJSAJDJAJCJSKSKXJSKXJSJZKFKSKZK CINE (Después de perder la cabeza 30 minutos en el primer nivel)
Я хочу пиццы
웬만한 3D 그래픽에는 이제 멀미가 생기지 않는다고 생각했는데, 본작은 그 정도가 정말 심합니다. 플레이하는 내내 극심한 메스꺼움과 두통에 시달려야 했으며, 퍼즐이고 뭐고 모니터 앞에서 토할 것 같은 기분이 들어 황급히 창을 닫을 수밖에 없었습니다. 타이틀을 종료하고 한숨 돌리고 나서야 컨디션이 정상적으로 돌아오는 것이 느껴질 정도였습니다. 이처럼 심각한 어지럼증도 큰 감점 요소지만, 핵심이 되는 콘텐츠 자체도 다소 애매합니다. 스테이지 사이의 이동 간격이 불필요하게 넓은 데다 비슷한 기믹을 계속해서 되풀이하다 보니, 정작 해답을 도출해 냈을 때 큰 감흥이나 쾌감을 느끼기 어려웠습니다. 평단에서 명작으로 꼽히는 작품이길래 내심 '포탈(Portal)' 정도의 완성도를 기대했으나 여러모로 실망스러운 경험이었습니다. 시간이 흘러 과거와 현재의 제 감각이 달라진 것인가 싶은 생각에 포탈을 다시 설치해 플레이해 보았지만, 오히려 아주 쾌적하게 즐길 수 있었고 머릿속에 남아있던 두통마저 씻겨 나갔습니다. 기대치가 높았던 만큼 실망도 크며, 비평가들의 찬사만 믿고 무작정 진입하기에는 감수해야 할 신체적 피로도가 너무나도 가혹한 작품입니다.
Puzzles do get quite easy when you get used to them, but great design and great story regardless of if you enjoy the endless philosophy debates.
What does it mean to be human? Climbing that thing you were told not to, of course! Pretty fun puzzle game, relatively easy to solve, but man did they step it up for the DLC. Coming to save the last consciousness seemed fine. Then I realised. I was in hell.
+
很棒的解谜作品,难度方面:1dlc>1>2,2dlc暂时未游玩不做评价。谜题的设计在本人玩过的各类解谜游戏中属于最富有创造型和多样性的一档,剧情主题方面略显生涩,但是大体理解大差不差;关于哲思部分依照本人快乐的猪的理解也能有所得。 不足:部分星星解密,尤其是dlc的星星解谜过难,这个难不是说解谜流程繁杂,相反,一些星星解谜的流程设计以及与其他关卡的互动融合令人大为惊叹;但是,某些星星藏得“过于深了”,比如dlc里面某颗星星被四周高墙围起,还有的在关卡高墙的城墙高处,在地面上根本无从观察到其存在,这在我看来无论作为解密还是收集要素都是失败的。 由于是游玩顺序是1->2->1dlc,因此更能感到制作组在解密、地图关卡设计和哲思方面的思想与进步,希望能在第三部中游玩到更优秀的作品。
Les puzzles sont sympathiques mais alternent entre des niveaux très faciles et d'autres qui sont ... au mieux capillotractés. Le lore est dispensable dans les bons moments, contraignant le reste du temps. Vous pouvez vous passer de tout les interactions avec les terminaux, ça améliorera sans doute votre expérience de jeu.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Wolcen: Lords of Mayhem | $33M | 67.9K | 56% | $29.99 |
| Pavlov | $32.9M | 40.5K | 89% | $24.99 |
| Warhammer 40,000: Space Marine - Anniversary Edition | $32.8M | 33.2K | 92% | $39.99 |
| Batman: Arkham City - Game of the Year Edition | $32.7M | 77.2K | 96% | $19.99 |
| Kenshi | $32.7M | 114.8K | 96% | $11.99 |
| DREDGE | $32.6M | 55.7K | 96% | $24.99 |