
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a beautiful mind enigma , akin to a supernatural phenomenon like NHS
Unpopular opinion, but the philosophical fumbling in this game is not saying anything interesting. As a result the game is really pretentious and uninteresting. The puzzles are engaging for a while, but in themselves do not keep me as a player engaged for long enough. I strongly dislike the inclusion of mostly out of context passages framed as musings from real works which all contribute in producing a veneer of profundity which is simply just intellectual posturing. The Talos Principle does not make a sound or coherent philosophical argument in doing so, therefore does not have anything to say on its own merit. This is reflected in the entire aesthetic of the game: a grouping of ruined, empty shells of buildings and structures that no longer indicate their purpose due to being divorced from their original cultural context. A culture that no longer exists and pretends to be available for us the player to uncover. I would take a step further here and state that there was never any purpose to these art assets, they were simply added because they fit the art direction of the game. There is no underlying world to be uncovered or intriguing lore in The Talos Principle. There is no underlying philosophical merit either, just a collection of quotes ripped from their context and meaning in order to fit a feeling or vibe. The idea of man made or artificial sentience has been exhausted in recent time in popular media and the Talos Principle is a tired retreading of the same affirmative claim, which in itself is not even controversial. It is not an interesting question to ask if the answer provided does not lead to any further meaningful argument or metaphysical insight, the Talos Principle simply makes no philosophical or artistic contribution to the subject matter it concerns itself with. The game just claims to affirm its own arguments posed and believes this enough to enrapture a player in wonder about the implications of this affirmation. If you like the puzzles more than me then you will have a fun time I guess.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a super fun puzzle game sprinkled with interesting philosophical questions and partial works of classic literature. Originally I thought it was too short, but 30 hours of solving puzzles ended up being just about right for me. The overarching story is thought provoking and ties everything together nicely. Well worth the buy.
Одна из лучших игр эвер
Very hard puzzle game with incredible 3d environment!Playing on steam via my PC
---{ Should you play it? }--- ☑️ Yes.
Честно говоря, давно с таким интересом не залипал в компьютерную игру. Готов ли я её посоветовать? Да. Но нужно быть готовым к тому, что игра очень неторопливая и размеренная. Здесь нет захватывающих полётов через порталы или юмора, построенного на пассивной агрессии и сарказме. Зато есть море философии и рефлексии. Мне лично зашло, но кому-то может показаться тягомотиной. Из минусов для себя пока отметил только мелкий шрифт в компьютерах. Глаза от него быстро устают. Плюсы: Очень интересные пространственные головоломки, над которыми действительно надо подумать; Приятная графика; Красивая спокойная музыка.
Классная игра с загадками и интересными рассуждениями на тему экзистенциализма.
I thoroughly enjoyed this game—it stands out as a masterpiece that fully satisfied me. The difficulty is well-balanced across every section, despite when collecting stars and tackling World 1 in the DLC. Overall, this is my top recommended game and is undoubtedly better than Assassin's Creed: Unity. By comparison, ACU feels thoroughly disappointing and seems rushed by its douche bag publisher.
[i][b]"In a world of pixels, you're my reality."[/b][/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.5K | 227 | 76% | $9.99 | |
| $6.1K | 24 | 79% | $9.99 | |
| $1.3K | 90 | 62% | $0.99 | |
| $42.2M | 108.2K | 96% | $24.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $3M | 7.6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22M | 39.9K | 88% | $19.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.3M | 34.4K | 78% | $19.99 | |
| $21.8M | 37.4K | 87% | $39.99 | |
| $21.8M | 26.9K | 83% | $29.99 |