
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Fortis fortuna adiuvat"
I enjoy this game because of it's puzzles. The storyline is also VERY similar to the Garden of Eden in Genesis, which is kinda cool to see unfold. I bought the Serious DLC on sale and I find it to be funny. I love puzzles and storyline, and I feel like this is a cool mix of the two.
It's real good, the number of puzzle games I've replayed is in single digits, this is one of them.
An excellent puzzle game that is not too easy so as to be trivial, nor too hard to the point where I got stuck for long. The game also does not bloat the number of puzzles - this means that new tools and concepts are regularly added, which allows progress to feel meaningful. The game takes a deep philosophical theme, which is communicated via a text terminal which provides breaks between the puzzles that effectively prevents mental exhaustion. Though, this philosophical aesthetic is fairly optional if one is uninterested. All in all, the Talos Principle is a unique puzzle game that is satisfying to complete.
Absolute Cinema
Super Story
El juego es muy bueno, el unico pero que tengo es que algunos de los logros te obliga a empezar de cero (ya que el juego solo salva 10 slots no hay manera de volver al punto donde ocurre el evento)
One of the best puzzle games of all time. Not bad as a basic crash-course in philosophical thinking either
caprato. Gli enigmi implementano gradualmente nuove meccaniche che vengono portate all'estremo nei puzzle secondari e successivamente in Road to Gehenna. L'unica pecca è che prima di finire Road to Gehenna bisogna fare un backup o altrimenti si perde il save.
Portal if Portal wasn’t sarcastically whimsical and instead subliminally depressing. [i]And for the Elden Ring enjoyers:[/i] Pee pee laser go into booty light. Door open. Gud gaem.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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