
The Talos Principle VR is a virtual reality version of Croteam's critically acclaimed first-person puzzle game in the tradition of philosophical science fiction.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese* +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
в vr это просто чудо) очень атмосферно, интересно, круто, рекомендую!)
The Talos Principle VR is a remarkably thoughtful adaptation of an already cerebral puzzle game, transforming a philosophical journey into something far more intimate by placing the player physically inside its world. Developed by Croteam VR and published by Devolver Digital alongside Croteam Publishing, this version preserves the identity of the original while using virtual reality to enhance its sense of presence and contemplation. Rather than reworking the experience into something flashy or action-oriented, the VR edition respects the game’s slow, reflective pacing, allowing its philosophical themes to breathe in a space that feels tangible and immersive. At its core, The Talos Principle VR is still about logic, curiosity, and the quiet satisfaction of understanding a system well enough to overcome it. The familiar laser-based puzzles, jammers, connectors, and force fields are all present, but interacting with them through motion controllers subtly changes how they feel. Picking up objects, aligning beams with your own hands, and physically stepping around puzzle spaces adds a sense of embodiment that flat-screen play can’t quite replicate. Solutions feel less like abstract manipulations and more like deliberate actions taken within a real environment, which strengthens the player’s connection to each challenge. Importantly, the game offers multiple locomotion options, including teleportation and smooth movement, making it accessible to a wide range of VR comfort levels and allowing longer puzzle-solving sessions without unnecessary fatigue. The environments benefit tremendously from the transition to VR. The Talos Principle has always been visually serene, blending ancient ruins with futuristic technology, and standing inside those spaces amplifies their emotional impact. Massive stone structures feel genuinely imposing when you can look up at them, while quiet gardens and sunlit courtyards invite moments of stillness between puzzles. These pauses are not just aesthetic; they reinforce the game’s themes of reflection and self-awareness, encouraging players to think about the questions posed by the narrative voice guiding them. VR turns these environments into places you inhabit rather than scenery you pass through, deepening the meditative quality that defines the experience. Narratively, the VR version remains faithful to the original game’s philosophical ambitions. The story unfolds through a combination of spoken guidance, written terminals, and environmental storytelling, gradually exploring ideas about consciousness, free will, faith, and what it means to be human. Experiencing these elements in VR adds an unexpected layer of intimacy, especially when you are physically standing in front of terminals reading fragments of past conversations or ethical dilemmas. The questions feel less hypothetical when they’re encountered in a space that surrounds you, making the narrative more personal without altering its structure or content. Content-wise, The Talos Principle VR is generous. It includes the full main game along with additional content such as the Road to Gehenna expansion, offering a large collection of puzzles that range from introductory logic exercises to deeply complex challenges that demand patience and creativity. The non-linear structure allows players to tackle areas in different orders, which works especially well in VR, as it lets you set your own rhythm and avoid frustration by stepping away from a puzzle that isn’t clicking. The sense of progression comes not from power-ups or abilities, but from growing understanding, and VR reinforces that by making each solved puzzle feel physically and mentally earned. That said, the VR adaptation is more about immersion than reinvention. Players who have already completed the original version may find that the experience is fundamentally the same, just delivered through a different lens. There are no VR-exclusive puzzles or major mechanical overhauls designed specifically around room-scale interaction, which may leave some veterans wishing for more experimentation with the medium. Performance and comfort are generally solid, but as with many VR titles, the experience benefits from a capable system to maintain smooth visuals and avoid distraction from the game’s contemplative tone. Ultimately, The Talos Principle VR stands as an excellent example of how virtual reality can elevate a thoughtful, slow-paced game without compromising its identity. It doesn’t chase novelty for its own sake; instead, it uses VR to deepen immersion, presence, and emotional resonance. For newcomers, it is one of the most intellectually rewarding puzzle experiences available in VR, offering hours of challenging content wrapped in a philosophical framework that invites reflection long after the headset comes off. For returning players, it may feel familiar, but stepping inside this world adds a new dimension that makes revisiting its questions and challenges feel worthwhile in a more personal, embodied way. Rating: 8/10
Yeahhh this game is pretty pointless. I don't mind replaying a game I know very well, but this just wasn't really meant for VR – it doesn't add much aside from the thrill of being flung by a fan (and the cutscenes, seeing them in VR is pretty cool). And the achievements are buggy.
Ничего положительного сказать об игре не могу,так как не смог поиграть от слова совсем.А проблема вся заключается в управлении.Имею окулус 3 и геймпадами от него играть просто невозможно?А почему?Да потому что по какой то причине они постоянно отключаются и становятся неактивными.Зато становится активным управление руками,которыми можно только шевелить и не более.Какие настройки только не пытался включать,ни чего не вышло,жаль потраченных денег.И еще ,игра переведена и вроде как с русской озвучкой,но именно настройка управления вся на английском. Вобщем у кого окулус 3 к покупке не рекомендую,замучаетесь.Хотя если кто то знает решение проблемы,можете написать ,буду благодарен.
A really good VR experience, except for that one jumpscare in the desert level.
+ 很有意思的解谜 - 机翻(staff名单里居然还说有汉化组,笑了,而且配音比字幕更烂) - 没有非vr版的日记 - 高塔结局不给中间存档,经常脚滑掉下去
One of my favorite games of all time, well done for virtual reality -- what's not to love? It's so cool to revisit and play through the game again with the added sense of presence in the game world and the ability to look around and grab at items naturally that VR facilitates.
Incredible VR port that just made one of the greatest puzzle games even better.
Думал это просто какие-то головоломки. Но нет.. головоломки здесь несомненно есть и их много и с различными увлекательными механиками, вызов для вашего мозга обеспечен. Но.. Но не это вас будет тянуть к концу, а желание получить ответ..: кто я? что я? где я? почему и зачем? и есть ли что-то ещё? есть ли выход? или это всё обман самих разрабов или же нет.. Это игра слишком сильно заставляет задуматься о нашем бытие, после неё что-то сидит в голове и продолжает искать ответ. Но всё это конешно развеется со временем. Лучшая головоломка которую я играл, возможно не малую роль в этом сыграл VR и глубокая атмосфера в игре с её красотой и музыкальным сопровождением. Иногда охото залипнуть как в СкайримеVR уставившись просто во что-нибудь)
From the short time i've spent playing it, looks cool and is interesting to mess around with, bit exhausting to play for a long period however. But i wish to finish it when i have the time and mood to do so. I'd recommend also turning down the overall brightness before you start playing, otherwise it feels like someone is injecting bioluminescent plankton into your noggin to eat away at your neurons - considering how close the headset is to your eyes.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Refind Self: The Personality Test Game | $542.7K | 3.5K | 87% | $7.99 |
| G-senjou no Maou - The Devil on G-String | $542.8K | 762 | 92% | $19.99 |
| Infinity Strash: DRAGON QUEST The Adventure of Dai | $542.8K | 422 | 47% | $59.99 |
| Will You Snail? | $542.6K | 2.8K | 97% | $6.59 |
| Remothered: Broken Porcelain | $542.5K | 1K | 60% | $29.99 |
| 我只是想让她们都幸福 | $542.4K | 2.1K | 98% | $7.39 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |