
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ИГРАЙТЕ ПОЖАЛУЙСТА. Сногшибательная игра, прошел за 38 часов. Совету всем и каждому. Потом еще дополнения куплю)) Даже без скидки стоит своих денег
Puzzles were always satisfying to solve. Except for some of the Pandora star puzzles. Those took like 4-5hrs combined of my 20hr run.
it's very useful for logistic training and brain massage.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 812ratings |
| 88% |
| — |
| not modelled |
| $8.99−70% | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Challenging puzzles, some more than others and a pretty good story. Runs smoothly with the occasional framedrop.
las mecanicas son casi las mismas del primer juego solo que le dan vueltas algunas cosas y las terminan mejorando. Voy casi a la mitad del juego. espero que sigan mejorando.
.
Melville better be in the third one I'm honestly blown away by this game. I remember the original Talos Principle being an extremely sober yet fun puzzle game with some interesting philosophical themes, but this game is where Croteam really swung for the fences. In every sense of the word, it's a step forward for the series. The environments are grander and more beautiful, the narrative is at the forefront, and the philosophical elements are front and center. The puzzle design is as sharp as ever, with deceptively challenging solutions cloaked in minimalistic setups. The slew of mechanics introduced is nothing we haven't seen before, but the devs play with so many simultaneously, whereas lesser titles would choose a single mechanic and base the whole game around it. It's confident and straightforward, putting the sheer cleverness of the puzzles at the forefront. Visually, the game is jaw-dropping often. General aesthetics of the first game are present, but the areas are far more dense with monolithic structures and beautiful lighting. However, it's the philosophy that truly deserves commendation here. Philosophical discussions are a dime a dozen in modern art, but Talos Principle II is truly impressive not only in how deep its discussions go, but also in how novel they are. The stereotypical ideas of "Can robots love/feel?" and "What is existence?" are completely ignored. Instead, Croteam took the opportunity to examine the trajectory of the human race and ask where things went wrong. The way they position things is truly refreshing, and they don't treat either side of the discussion as wrong or stupid. I think they put their thumb on the scales a bit in terms of which side they favour, but it never feels like they've created a strawman argument. My key hangup for this game is the length, honestly. I realize that for some people, longer = better, but I found myself tiring in the final third. The game has 12 zones, each with 11 major puzzles, a city dedicated solely to NPC interactions, and a bunch of other puzzles. It just becomes fatiguing as it goes on, and while I was intending to play the DLC for a good chunk of the game, I decided against it in the final 6 hours when I realized I was more slogging through the finale than I was avidly completing it. The game doesn't get worse (though crashing started to occur), but it doesn't shake things up enough between acts to alter the overall feeling of each area. Again, it's a stunning title with massive scope that it actually realizes. I had an absolute blast with the puzzles and never really got stuck at any (aside from one puzzle in the very late game). It's a testament to Croteam's talents that I was actually invested in the philosophical discussions and loved the puzzle-solving. But there is such a thing as gilding the lily, and this is a game that indulges a bit too much in its final leg. Still, it's a pretty significant high point for modern puzzle games. I'd score it 9/10.
Ogromna, ze świetnymi zagadkami, ciekawą historią i wartościowymi filozoficznymi rozważaniami. Moim zdaniem lepszy poziom trudności niż w części pierwszej, bo z każdym kolejnym biomem rozkręca się na nowo, a nie stopniowo rośnie, przez co pod koniec nie ma się poczucia frustracji z powodu długiego zatrzymywania się na każdej zagadce. W ogóle ludzie, którzy wymyślali te zagadki mają jakiś galaxy brain. Arcydzieło gier logicznych.
très bon jeu histoire bien développé foncer
I love the puzzles!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 69 | 93% | $19.99 | |
| $206 | 2 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 133 | 92% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 16.7K | 82% | $24.99 | |
| $9.4M | 14.8K | 73% | $29.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 17K | 87% | $24.99 | |
| $9.4M | 19.2K | 94% | $14.99 |