
Undefeated's devs are back with a bigger, better tale of a man seeking revenge for the cruel murders of his wife and son. Can Jerrat achieve his aim without ceasing to be the man his wife loved? Find out in this great 16-bit style RPG, where the tale of a common man intertwines with the destiny of a nation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice rpg in typical fashion. It has a bittersweet story. The characters are interesting, and talented fighters. I recommend playing this game through as the ending is worth it.
I've played a lot of smaller scale indie/RPG maker games, some of them are bad or totally generic but this one stands out as having had a particular amount of love put into it. The story is a relatively standard arc about you Jerrat the farmer having your farm destroyed and family killed, and setting off on a journey to bring the people responsible to justice. You'll meet many other party members along the way that join your quest for various reasons, and I have to say I took a liking to most of them. I appreciated the game gives you a lot of customization options in terms of forming your party with the members you want and being able to allocate bonus points upon leveling up to give you a further degree of control over your statistical spread. The game also features a pretty varied amount of side quests, some more compelling than others but none that stick out as just padding, some of it was quite fun! I'm glad the game also rewards you for exploring with items and stat boosting items littered on the landscape and in one of the 30 secret rooms in the game. I wouldn't say it's that grind heavy but I think if you want to enjoy all the side content you may have to put in some time raising your party a few levels, as some of the optional bosses and even the main bosses at the end of the game are quite tough and will really challenge you, but not in a way that seems unfair. The combat is varied and complex enough (turn based) to be able to form different strategies depending on the foes you're facing. You can also find equipment and accessories in various shops and in places around the game world, but it seemed that ultimately your stat development is more important which I think is a good focus. The game wasn't overly long either, and I got 100% in about 15 hours and a pretty satisfying conclusion at the end. If you're someone who likes JRPGs in general and are looking for something new to try out I definitely recommend giving this a shot, the art style was unique enough and I enjoyed my experience with this game. If you're on the fence pick it up on sale, but I'd still recommend this at $10.
The Tale of a Common Man, developed and published by Aldorlea Games, is a deliberately old-school role-playing experience that embraces the spirit of classic 16-bit era JRPGs while layering in modern conveniences and a surprisingly ambitious scope. At its heart is a story rooted in personal tragedy rather than grand prophecy. The protagonist, Jerrat, begins not as a chosen hero or royal heir, but as a simple farmer whose quiet life is destroyed by violence. The loss of his family becomes the catalyst for a journey that expands far beyond revenge, gradually entangling him in political unrest, hidden conspiracies, and threats that stretch across the kingdom. This grounding in ordinary humanity gives the narrative emotional weight, allowing the epic scale of the later chapters to feel earned rather than arbitrary. The storytelling unfolds at a measured pace, blending personal grief with broader worldbuilding. While the early sections lean heavily into exposition as the setting and its factions are introduced, the narrative gains momentum as party members join Jerrat and their own motivations begin to shape the direction of the adventure. Aldorlea Games is known for dense, content-rich RPGs, and that tradition is evident here. The plot does not rely on flashy cinematic presentation; instead, it builds depth through dialogue, character interactions, and a steady expansion of the world map. Themes of resilience, justice, corruption, and moral compromise surface naturally as Jerrat’s journey evolves from personal vendetta into something more complex and ethically layered. Visually, the game embraces a vibrant retro aesthetic reminiscent of 1990s console RPGs. Pixel art environments depict towns, forests, caves, castles, and hidden ruins with a colorful palette that emphasizes charm over realism. Character sprites are expressive within the constraints of the style, and enemy designs range from familiar fantasy archetypes to more imaginative creatures. While some indoor locations and town layouts may feel structurally similar, the overall variety of biomes and dungeon themes keeps exploration engaging. The retro presentation is not merely nostalgic window dressing; it reinforces the game’s identity as a love letter to classic RPG design philosophies. Combat operates within a traditional turn-based system that prioritizes strategy and party composition. Up to five characters can participate in battle simultaneously, chosen from a roster of recruitable allies with different roles and abilities. This larger active party size compared to many classic RPGs allows for layered tactical decisions. Players must balance physical attackers, magic users, healers, and support characters, adjusting their approach depending on enemy formations and boss mechanics. Leveling up grants stat points that can be manually distributed, adding a customization element that rewards planning but also carries consequences. There is no easy respec option, meaning build decisions feel meaningful and permanent. Difficulty customization is one of the game’s standout features. Players can adjust encounter rates and choose from multiple difficulty levels, making the experience adaptable to both newcomers and veterans. On higher settings, battles demand careful resource management and thoughtful preparation, particularly in longer dungeons where MP conservation and healing items become crucial. On lower settings, the game offers a smoother narrative-focused experience. This flexibility ensures that the adventure can cater to a wide range of playstyles without compromising its core design. Exploration plays a major role in the game’s structure. The world is filled with optional content, including numerous side quests, hidden rooms, secret characters, and concealed treasures. These elements reward curiosity and thorough map exploration, often providing powerful equipment or narrative insights. Crafting systems such as potion making further incentivize resource gathering, tying exploration into character progression. Players who invest time in uncovering every secret will find the experience significantly richer than those who follow only the main storyline. The game’s length is substantial, often exceeding thirty hours depending on how thoroughly players engage with optional content. This longevity is both a strength and a potential drawback. For fans of expansive, methodical RPGs, the sheer amount of content provides a satisfying sense of immersion and value. However, the pacing can occasionally feel uneven, with certain stretches leaning into grinding or backtracking. That said, the adjustable encounter rate helps mitigate potential fatigue, allowing players to streamline travel when necessary. Musically, the soundtrack complements the retro aesthetic with melodic, fantasy-inspired tracks that enhance towns, battles, and dramatic story moments. While not bombastic, the music reinforces the emotional tone of each region and maintains consistency throughout the lengthy campaign. Sound effects and battle cues are functional and nostalgic, contributing to the overall sense of playing a modernized classic rather than a contemporary cinematic RPG. Ultimately, The Tale of a Common Man succeeds by committing wholeheartedly to its identity. It does not attempt to reinvent the genre, nor does it chase modern AAA trends. Instead, it focuses on delivering a heartfelt, content-rich, turn-based RPG experience grounded in character growth and traditional mechanics. Its emotional core, expansive world, strategic combat system, and wealth of optional content make it particularly appealing to players who appreciate classic design sensibilities. For those who long for the era of pixelated adventures filled with side quests, party management, and slow-burn storytelling, this title offers a substantial and earnest journey that rewards patience, strategy, and dedication. Rating: 8/10
玩了26个小时,这个游戏非常好玩,地图中等大小,剧情也不错,人物各有各的性格,喜欢玩这类游戏的这个推荐买。
Просто история о простом парне
karısı öldürülen kardeşimizin intikam dolu serüveni kısmen basit rpg oyunlarından farklı kılan şeyse müzikleri diyalogları düzgün çocuk gibi yada 7 yaşında birine hitap ediyor şekilde değil
Juego de RPG Maker, algo simple, pero bueno. Original en el sentido de que el protagonista no es héroe, sino un granjero, un "hombre común". Trama muy sencilla, pero con algunos buenos detalles (los pensamientos de los personajes, son buenos). Al 90% o más, es buena oferta. Más caro, quizás sea excesivo.
Bom jogo
有卡 有成就 没中文 《一介草民的故事》 📖 故事简介 杰拉特曾是个农夫,不是骑士,也不是领主,只是个普通人 —— 那种在世人眼中被当成 “小人物” 的存在。 但有时候,世界恰恰需要的是普通人的品质,而小人物的一举一动,也可能改变一切。 杰拉特能否在实现目标的同时,不失去妻子所爱的那个自己? 加入他的旅程,你就会找到答案 —— 在这段故事里,一介草民的命运,将与整个国家的未来交织在一起。 《一介草民的故事》由 Aldorlea Games 制作,该工作室曾推出《Millennium》《Asguaard》《Moonchild》等多款作品。 ✨ 游戏特色 自定义游戏体验 在可见遇敌与随机遇敌之间选择 若选择随机遇敌,可在菜单中调整遇敌率 选择难度:简单 / 普通 / 困难 / 传奇。提醒:“传奇” 难度名副其实 每次升级可分配属性点,打造你想要的角色;难度越高,获得的属性点越多 可随时开启 / 关闭鼠标操作 游戏内容 7 名主角 + 1 名可选角色 战斗队伍最多 5 人,增加策略深度 支持鼠标或键盘的 8 方向移动 每次有新角色加入队伍,标题画面都会更新并加入其立绘 17 个支线任务 30 个隐藏房间待你发现 超过 30 小时的沉浸游戏时长 收集材料和配方,炼制各种实用药剂 造型精美的敌人、绚丽的场景和动人的音乐 制作《Undefeated》的团队再度归来,带来又一段叙事精湛的史诗冒险 🎮 Aldorlea 在 Steam 上的畅销作品 Millennium Asguaard Moonchild Girlfriend Rescue Vagrant Hearts Undefeated
Данная игра это ролевая игра с пошаговой системой боя(которые мне нравятся),и только за это (ну и сюжет там тоже) можно ее похвалить,а так если не являетесь фанатом таких игр,то не советовал бы,ну и кстати все достижения можно забрать за 1 заход -это кста тоже плюсик ей)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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