
Addictive RPG with bits of strategy to enhance the gameplay, Dreamscape can be played in 4 different modes and features different rewards for completing them. You even get bonus heroes if you complete a mode without using the healing goddess!
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About

Explore the dangerous and mysterious world of dreams in this 20 hour old-school RPG by Aldorlea Games, makers of the "Millennium" series and "The Book of Legends".
After an experimentation that goes out of control, Erin is trapped in the Dreamscape and must find a way out. Her only chance: magical headphones that allow her to visit one's dreams and imagination.
On her way, she meets odd creatures - enemy or ally? Play the game and find out!
Dreamscape features 8 playable characters, multiple modes and difficulties, an award system, end-game rewards, Jack the Ripper, Al Capone, ancient Egypt, vampires, dreams within dreams, and many more!
Dreamscape is a fantastic and addictive RPG with bits of strategy making the gameplay even richer. In command of a colorful and very varied party, unravel the mystery of the realm of dreams and solve riddles to reach your goal. Dreamscape can be played in 4 different modes and features different rewards for completing them. You can even get access to bonus characters if you complete a mode without using the healing goddess!
30 hours of playing
Visit the dreams of everyone you meet
Cute heroes, funny adventure
Unique game and unique gameplay
Unlock tons of in-game awards
3 Stars of Destiny
Asguaard
Dreamscape
Millennium - A New Hope
Millennium 2 - Take Me Higher
Millennium 3 - Cry Wolf
Millennium 4 - Beyond Sunset
Millennium 5 - The Battle of the Millennium
The Book of Legends
Undefeated
Vagrant Hearts
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OK, I have to admit that I was fully prepared to hate this game. It came in a bundle, and the description made me cringe. I went through every other game and decided I would give it a try. Turns out, I'm glad I did. This is the only game I have ever been tempted to play through a second time! Mechanics are easy to follow like most RPG maker games. Money isn't wasted on constantly buying potions etc because of the drop system. Story and characters are a blast! It took me roughly 17 hours to play through, so definitely worth the bundle price I paid for it. If you like Aldorlea Games, you won't be disappointed in this one.
This is quite possibly the most interesting and well done RPG maker game I have ever seen. The story is pretty good. The non linear design is exception, but slightly frustrating at times. The game is difficult and with the additional game modes it has pretty good replay value. For the player who misses old school RPGs, and is tired of all those 2 hour half baked RPG maker games I definitely suggest you check out dreamscape!
i want to like this game, i do. the graphics (both the pixeled And the artist rendered ones) are nice, simple and easy on the eyes. the music is a Weensy bit annoying in that you can't turn it down or off but it's nothing one can't just tune out mentally during game play. but it has a couple detractors that are bit much for me. *it stays on a tiny (mobile app) sized screen. so there's a constant case of "oops, the cursor is too far off the game now." and there's no options that i could see to change that. the main menu is "start", "load", "awards" and "quit". no settings or options. no way to turn off the music or change Anything. *the movement is hardly intuitive. it's very literal. if there's anything between you and point B, guess what... you're going to be stuck on it. no "click here & Go Here". you have to be constantly clicking to keep moving... Including Around any seeming pointless object like a small pebble OR a corner you can see around easily... you can't just click a ways ahead and expect the character to actually Go There. now, these aren't so much Deal Breakers as they are annoyances. i can't honestly say it wouldn't be something that i could just get used to over time. it's just at the time of my playing this game, i had NO patience for hand holding a game to play it. i've still got a few other games to finish that are less of a pain in the hinder. again, this is one of those times i wish they allowed for the reviewer to abstain from a "yes"/"no" recommendation. for Me, it's a kind of an "meh, not a fan but maybe you'd like it?" deal. i guess all i can do is say no, but take it with a grain of salt and make your own mind up on it.
Dreamscape suffers a lot from inconsistent design. For example, the game mostly limits healing to random food items on the ground that must be used immediately (there is a free heal in the hub area, but using it locks out certain rewards). Initially, this forced a lot of annoying backtracking. A few hours in, I can now buy healing items at shops for paltry sums of money - is this supposed to negate the healing problem, or is there something else the game hasn't told me about? Being able to explore the dreams of every character in the game seems like a promising idea, but the characters are flat and unmemorable. Moreover, it quickly becomes clear that this gives the game little to no sense of direction, and I found myself frequently searching in vain for the hook I needed to continue progressing forward. This was all the more annoying because some areas include unavoidable traps that inflict damage, so stumbling around lost is a waste of resources on top of being generally frustrating. Bottom line, there are plenty of better RPGs out there. Try Ara Fell instead.
In general it is good however my issue with the game is: * Not enough indications to what items should be used for specific areas. * Too much backtracking that I think you need a guide to finish the game - I used one to finish it -. But all in good work has been done on this game.
Bought this when the grand RPG maker shovelware apocalypse happened and everything was on sale. Its got about 15 hours of gameplay for one playthrough, with four difficulty modes. I think the intent is that you play it once on each, but I don't see how someone could stand that. Its a pretty neat take on a JRPG though. Encounters don't respawn, Most are mobile and can be avoided and the rest are static and must be fought to physically progress. The characters are cute and the game play is basically like a mix of a point and click adventure/puzzle game and a JRPG. Its neat and the story is decently engaging. There's an endurance element to it also. Vendors are rare and all but two sell only stat ups. Their inventory is fixed so once you buy them out they're done. Recovery is mainly through picking up items that are autoconsumed when picked up, and recover a small amount of HP or MP. Same for curatives. There are dmg/poison proc ones, sometimes the game tricks you wtih them or makes them required to walk through, or just requires you to always weave through a maze of them. Which is blah. Its not without some serious flaws though. Like most point and click games it can be frustrating to know where to go, since the path through is so backtrackey (get a thing that lets you break rocks, redo everywhere breaking the rocks to go new places, etc). Keys or key-like items (there are quite a few) have to be equipped to offhand to use, and the things that let you break the 3 different kinds of rocks (for real) have to as well, and later on the jumping item. That means you spend a lot of time in your menu scrolling through a big ass list to equip the key then immediately take it off and put back on your shield/good weapon/good charm. As a consequnce of the lack of one shot recovery at an inn or resting it makes things like getting poisoned or statused very frustrating. Especially early on, having someone die (all the pickups rez them but at one heatlh) or getting your team poisoned blows, it can be a hard stop on your playthrough. It also means later one when your last party member gets an in combat heal thats cheap (she has 3x your mana and it costs 1/4 what your protagonists heal does), you sandbag lots of routine fights to slowly heal. Your protagonist ends up being the tankiest by a wide margin, and has a free taunt and a counterattack proc when hit. Lots of fights especially lategame devolve into your protagonist just murdering everything on the crackback, including all the bosses. It leads to hilarious fights with some bosses and the non-boss enemies that use their sprite (they're all just recolors) since they can too, so once one of you hits the other you sit there counterattacking until someone dies. There was a really bad difficulty curve on mobs. A lot of areas are a pretty std level of strength with large jumps, which usually means you get to backtrack in the harder areas to go heal up and then slog back in. This is partially alleviated by two teleport items but you don't acquire them until right at the end of the game, since you would otherwise have to slog back through a really long empty room. The ending, to cap it off, is rather unfulfilling. Thats a lot of negatives and no praise really, but despite that this game was very engaging, very charming, and fun. It had some really well done levels and sets, great music, and the cutest theme imaginable. This is definitely worth playing if you think you can deal with the negatives ( or don't consider them to be, different strokes for different folks).
This is a nice little JRPG from Aldorea. This means there will be at least a decent plot. And this game delivers. As well as having a few references to other games in the Aldorea catalog. Would recommend.
Buen juego, pero lastrado por una serie de errores de diseño muy graves. Me ha gustado el formato no lineal de la aventura. Pero, ¿por qué es necesario tanto backtracking?, ¿por qué no te dan apenas pistas de qué hay que hacer?, ¿por qué te obliga el diseño de las mazmorras a pasar por trampas que obligatoriamente te quitan vida?. Tuve que mirar en una guía la primera vez que me encontré una trampa como desactivarla, hasta que descubrí que no se pueden desactivar. En fin, todo estos problemas, unido a una historia inexistente, hacen que no pueda recomendar este juego. Una lástima, porque podía ser un muy buen juego, con un poco más de pulido.
a Little gem if there ever was one, with how shovel-ware games are pumped out on the steam store it has been no surprise finding small indie games that are all trash thats been pumped out to mil money, yet this was not the case with this little gem. The story line isnt too major, but it is decent enough to enjoy. You are lost in dreams which you need to escape whilst trying to save your boyfriend, yeah this time your the damsel doing the rescuing. The progression isnt always simple, to proceed from one area to another you often have to go to a different area to and complete soething there to gain access in your previous area, so the game does offer some clever and enjoyable mechanics. The game is fairly simple regarding the fights, most fights don't re-spawn so once they are defeated you don't have too worry about fighting them again, some fights can be voided whilst some has to be fought to proceed. The game can take up to 15 hours to complete and it offers 4 different difficulty modes to play at, so you have extra options there. I'm not going into too much other detail, there are a few other reviews here that can offer more information should you wish for some more, but personally, a think this game is worth the money, it really is a nice little gem to add to your collection.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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