
A living world full of surprises, secrets and danger awaits in The Survivalists, an adventure-filled survival sandbox set in The Escapists universe. Explore, build, craft and even train monkeys with up to three friends in a desperate bid to survive. Have you got what it takes to be a Survivalist?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The island is alive! Your newfound home will change with day/night cycles as you explore and uncover its secrets. Hunt (or be hunted by!) animals for food and an array of mythical enemies, who aren’t necessarily pleased to see you. Get quests from a Mysterious Stranger or find them washed up on the shore. Prepare to trek into a procedurally generated wilderness, with a variety of biomes, for an adventure that’s unique to every player.
Finding the perils of island life too much or just looking to share your building expertise with friends? The Survivalists has you covered! Complete joint adventures, gain loot, trade and ultimately survive together and as you and up to three fellow castaways explore fantastical islands.
If you’re in need of a builder, a lumberjack or even a soldier, the monkeys on the island can be tamed and trained to help you with everyday tasks or back you up on raids to a fanatic camp! The Mimic System means a wide variety of functions can be performed by your cheeky new friends, with monkey management becoming key to surviving the island’s challenges.
The secret to survival is to make the most of the resources around you. Whether that’s piecing together a primitive axe to chop wood or mixing up a refreshing fruit smoothie to keep the hunger at bay, you can discover recipes and expand your options across food, item or structure crafting trees.
Looking for an epic sword to hang on your hut wall or want to lay waste to encroaching hostiles? What you seek could be in one of the many temples scattered around the island. However, getting your hands on the loot won’t be easy so any would-be raiders will need to prepare for their treasure hunting escapades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 10.1Kreviews | 76% | — | $4.9M |
| $25.49 | 1.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didnt finish the game. I wasn't hooked in the first place. I see the vision, it just wasn't intresting enough. Play dont starve instead.
I actually saw my life flash before my eyes playing this game. I saw my birth. My childhood. My first love. My greatest achievement. My fall. My death. I saw the face of god. He was divine in all the ways I was not and more. He reached out his hand, and I beheld his face- It was the face of the survivalists. I was in hell. Burning. Screaming. Begging for any respite from this torture. They called it a blessing. To be given the gift of survival. But surviving is not living. I don't want to survive. Not anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $24.99 |
| 562ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty boring and uninteresting. The artstyle while being different from the Escapists 2 is arguably worse and more bland looking. None of the mechanics are fun: combat is clunky and tedious, exploration is very shallow as the whole world is pretty tiny, gathering resources gets super repetitive because the game really gets grindy in the later half and the whole system of commanding monkeys is unintuitive and feels awkward. 3/10 what was even the point of making this game.
hehe, Monkey go BONK The Survivalists is a survival game that you play as a castaway freeing monkeys so they work for you and help you escape this forsaken archipelago with tiered island ranging from starter friendly island to "WHY WON'T YOU DIE?" every time you fight an enemy there. You could also just stay at the starter island and build whatever you feel like, or maybe make a boat base in the middle of the ocean. Anyway you choose to play, there are a few tiers of progression you must follow to grab more resources, as there is no creative mode that I'm aware of: sticks and stones, starter; iron, from island 2; gold, from island 3; Sharpened, from island 4; and finally, Elemental, from NPCs. All tools can be crafted and repaired once you unlock their recipes by crafting the one before it. But the most important resource will always be monkey labor. You can give a banana to one of your monkeys, do anything like mine, chop, attack, put items into a chest, put items into crafting station, water plants, harvest plants, plant seeds, build or craft and they'll copy what you just did until you tell them to stop and as long as they have the correct tool in hand. You lay the building plans down of your castle and put a chest nearby with the stuff you need to build it, then you make a monkey or two put the resources in the blueprints and the others to build; suddenly, they get +100 IQ points and start building (faster and better than you) the whole thing. You could also just make them repair your stuff once you drop it on the floor, like I did. The little things that you can tell your monkeys to do makes all the difference in the grind for the endgame and the ending. Now, for the achievements: Get all 4 pieces of the Escape Plan Get all Elemental Weapons from the NPCs Get all crafting recipes for Manual Crafting, Campfire, Crafting Table, Pan, Building, Furnace Use the monkeys for a few tasks Find 30 story pieces and treasures 4 Multiplayer achievements And a few challenges like killing a Shark.
猴子的设计几乎是我见过最差的设计,人为增加大量毫无意义的操作,“教会”猴子干活的过程自己可以通关游戏。
I don't understand all the hate and complaint about the lack of content. Yes, the UI isn't fancy and the plot is quite straight forward, but I think it's just enough. It's a very cute and fun game. I've spent about 60 hours to 100% the game and getting all of the achievements. Had a ton of fun with my husband. I've got it on sale and I think it's worth it. My husband and I also don't experience any bugs, data corruption or connection issue while playing together.
This game way too buggy even on Multiplayer. I cannot recommend this game at all and I doubt that the devs would do ANYTHING at all to fix the bugs. Game came out 5 years ago and just damn.
Similar to other resource gathering/crafting/survival games with one really interesting addition, namely the [strike] slave [/strike] pet monkeys that act as your worker bees or additional fighters; whatever the situation calls for. Unfortunately, the monkeys are only capable of relatively simple actions and any actions that require multiple steps (example: harvest the material and bring it to a bench and then craft the whatever item you've told them to craft) requires three different monkeys doing each individual task; one to harvest, one to bring the materials to the bench, and a third to craft. Considering you can have up to 20 [strike] slaves [/strike] monkeys max, that's generally not a huge problem, but it creates a lot of inefficiencies and often your monkeys just stand around not doing much because of it. It would be cool to see someone develop and expand this mechanic without turning into a full blown Factorio. Let the monkeys have simple routines instead of single actions or something. Otherwise, it's mostly solid. a few bugs here and there, especially with the teleporters and monkeys following you through area transitions. The gameplay is solid but doesn't really standout apart from the monkeys. It's a good chill game.
If you want to lead brain-dead monkeys to do unpaid labor than it's the game for you. for a game, it's a bit dry but it has a start and an end so, it's alright.
还不错 有点类饥荒 BUG有点多 攻击经常打上去没伤害 猴子选不到或者莫名卡住 要重开游戏才能解决 地牢里的因为有沟无法跟随 得用香蕉 就很蠢 猴子每次让它做其他事情都要重新教导 很麻烦啊 能做成学过一次的就可以直接调整工作内容就好了 键位改了 重开又复位同时又和改的键同时生效 最后的修船你要什么材料一次说明不行吗 还不能造传送 非得这样反复来回划船 有被恶心到
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $695 | 11 | 55% | $3.99 | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $4.9M | 9.5K | 97% | $24.99 | |
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| $4.9M | 13K | 88% | $12.99 | |
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| $4.9M | 37.6K | 84% | $5.24 |