
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.2Kreviews | 76% | — | $2.7M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
バ火力をガードで凌ぐ! そんな感じのゲームです さて本作ですが、割と難易度高めです 敵の火力は高く、防御重視にしても、ワンパン3〜4割とかザラ しかもそんなのが複数配置されたり死角に居たりと容赦がない マップは非常に入り組んでおり、なぜかショートカットが変な隙間とかにできるから とにかく覚えるのが大変 そして何より恐ろしいのが、敵が強くてもこちらの強さには上限があるということだ レベルが上がっても、ちょっと基礎ステータスが上がるだけだし 武器や防具は強化にアイテムが必要で、同じステージでは一定以上には上げられない こんな世界でどう生き抜くかといえば、ガードだ 敵の攻撃をガード中に攻撃ボタンを押すとカウンターみたいな攻撃が出せるので 困ったらこれやっとけばなんとかなる 武器ごとに特色が強めなのが面白く、防具を一式セットで揃えると 追加のバフが得られたり、プレイヤーごとに武どの具を選ぶか判断を委ねられるのが 楽しい点だろうか ただ、同じ武器を使っていると熟練度が上がって、それとともに攻撃力も上がるシステムがあるので 色んな武器をお試しで使い分けるができないのが、悲しいところだ 粗い部分は多いけれど、SF風ソウルライクがやりたい人にはお勧めです 分かりにくいマップ探索したりするの苦手な人は、やらないほうがいいです 総合評価は92点
Jogo bom da mizera, dark souls com robôs super recomendo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you’re looking for a Soulslike that brings something genuinely fresh to the table, **The Surge** is a must-play. While many games try to mimic the "FromSoftware" formula, Deck13 successfully carved out its own identity with a gritty, industrial sci-fi aesthetic and some of the most satisfying combat mechanics in the genre. Why It’s Worth Your Time: * The Targeted Limp-Slicing System: This is the game’s "killer app." Instead of just hacking at a health bar, you target specific limbs to tear away armor and tech. If you want a specific piece of gear, you cut it off the enemy. It turns every encounter into a tactical decision: do you hit the unarmored head for a quick kill, or the armored arm to loot that shiny new chainsaw? * Deep Customization: The "Exo-Rig" and implant system allow for incredible build flexibility. You aren't locked into rigid stats; you can swap implants at Med-Bays to shift from a tanky powerhouse to a high-energy glass cannon depending on the boss you're facing. * Atmosphere and Level Design: CREO is a labyrinthine, claustrophobic industrial nightmare. The way the levels loop back on themselves with clever shortcuts is top-tier. It captures that "I’m lost—oh wait, I’m back at the beginning!" feeling perfectly. * Satisfying Weight: Every swing of a heavy duty wrench or twin-rigged blade feels impactful. The finishing animations are brutal, stylish, and never get old. Final Verdict: It’s tough, it’s fair, and it rewards patience and precision. If you’re tired of medieval fantasy and want to feel like a high-tech gladiator in a corporate dystopia, The Surge is an absolute gem. 8.5/10 — Cut off their limbs and make them your own.
2026 da kesinlikle oynanıcak bi oyun değil oyunun başındaki sinematik nasıl keşfetmedim la bunu dedirtsede oynanış cırt hızlı ilerledim ama beğenmedim vuruş hissiyatı olsun karakter hareketleri olsun yok yani bana geçmedi
昨天打了全成就,简单回顾一下 · 整体下来体验是非常好的,主要是一周目后收集剩余成就时,变成了割草游戏 · dlc戒指给的攻击属性很夸张,导致刷装备时要卸掉部分加伤害的戒指,否则两下给怪劈死了都切不掉胳膊 · 没有其他属性就不夸张的意思 这一作继承了堕落之王的部分重要机制,包括但不限于 · 在合适的时机挥舞武器会降低体力消耗 · 不坐篝火战斗获得的魂会越来越多 · 刷新地图会刷新怪 · 每个boss都有特殊击杀条件以获取特殊武器 · 同时这一作里制作团队做到了堕落之王里想做没做到的事:[b]四通八达的地图与世界中心的篝火[/b] 用曲里拐弯的管道和电梯连接地图结构的各个部分,经常探索途中就摸到会篝火的捷径,多数捷径是有用的 · 关于推图,个人认为是整个游戏过程中的难点 但熟悉地图之后从篝火跑到boss房畅通无阻,怪物的仇恨很容易拉开 · 关于boss战,每个boss都有独特的机制,初见不一定会顺利得胜 但知道boss机制之后每个boss都如一条大区蠕动,注意对付人形怪时使用蛮王冲撞无人机接滑铲会大大降低难度
Infelizmente, the surge a primeira vista parece um jogo com mais seriedade que o segundo, graficamente melhor, jogabilidade até certo ponto agrada, mas ao avançar até o segundo mapa, você começa a ver os imensos problemas que a obra carrega, fica evidente que depois de jogar o segundo, o primeiro parece mas uma versão Alpha, que foi lançada como jogo, se os mapas coloridos do segundo são um problema, imagine um mapa ainda pior, com corredores infestados de inimigos, ganks a todo momento, isso somado a uma dificuldade totalmente desequilibrada para forçar o jogo a ser difícil, onde na verdade, parece mais injusto, as batalhas de boss são um verdadeiro horror, praticamente 2 golpes te matam, sem contar que a câmera chega a ser pior que a luta de dragões em dark souls. O mapa que citei acima conta com atalhos totalmente sem sentido, pontos de respaw totalmente ineficazes, o que acaba frustrando, pois, a enorme quantidade de mobs no mapa, somados ao alto dano recebido, acaba deixando o jogo chato, ao ponto de você morrer e simplesmente querer rushar até o ponto da morte. A jogabilidade aqui acho que nos primeiros momentos agrada, mas logo depois se vê os problemas contidos nela, inimigos com imenso poise, o golpe na maioria das vezes não chega a terminar a sequência e com isso você acaba levando o dano,onde o golpe do inimigo sempre terá preferência, mas os problemas não acabar por aí, pois além do dano ser altíssimo, o vigor parece de um aidético, pois você não consegue dar dois golpes, pois já é interrompido pelo combo devastador do adversário, uma maneira de remediar isso e correr e dar um golpe fraco e depois um pesado, deixando o inimigo por um breve momento em algum, mas que também não ajuda em outras situações. A história eu nem vou citar, você não liga pra nada num jogo mediocre desses, e tanto problema que não sobra tempo para você se importa com os npcs vagabundos desse jogo, a sequência também não melhorou isso, mas quem se importa em um jogo desses? Vou continuar tentando um pouco mais, mas em primeiro momento, não vou retirar nada que eu disse, os problemas desse jogo pelo visto vão continuar, mas vamos ver se pelo menos da alguma melhora, por último, não recomendo essa bomba, se querem algo um pouco mais refinado, joguem a sequência, onde pelo menos, o combate e a estrutura do jogo, foi melhor aproveitada.
剧情围绕企业阴谋、人体实验展开,末世科幻世界观完整。 独一无二部位锁定肢解系统,瞄准四肢、躯干、头部处决,击杀对应部位才能拾取专属装甲与武器。 魂式精力、格挡、闪避、招架体系完整,轻重武器、拳套、电锯、长矛打法差异巨大,负重系统影响移速与翻滚,配装构筑有足够深度。资源、医疗站布局合理,死亡掉落物资捡尸机制贴合魂系逻辑。 地图设计极其绕路,多层交错厂区无清晰标识,支路繁杂无实际内容,迷路是常态,赶路坐牢体验严重。 人物动作僵硬,攻击后摇无法取消,闪避手感滞涩,战斗流畅度远不如传统魂系作品,上手适应成本偏高。 小怪复用率高,成长体系单薄,装备数值梯度死板,成型后全程无双碾压毫无挑战性。 主线流程偏短,通关十小时左右。迸发 1 只适合补剧情,优先玩二代。
This game is broken
■ Radeon 製 GPU をお使いの方へ シャドーが過剰に張り出して、壊れたテクスチャになって見える場合があります。 DirectX 11 で紫テクスチャ&謎の 65FPS 制限がかかっている時こうなります。 以下の方法で治る場合がありますので、参考にしてください。 (下記 Reddit のスレッドを参考にしています。) URL: https://www.reddit.com/r/thesurgegame/comments/1lyawto/tutorial_how_i_fixed_purple_textures_and_unlocked/ 1. DXVK を導入(Vulkan 化) - GitHub から DXVK を入手します。 (一番上の dxvk-2.7.1.tar.gz でいいです) URL: https://github.com/doitsujin/dxvk/releases - x64 フォルダにある `d3d11.dll` と `dxgi.dll` を ゲームの実行ファイル (.exe) がある bin フォルダー配下にコピーします。 2. dxvk.conf を作成 ゲームファイルの一番上流 (ローカル フォルダを閲覧で開いた場所、user_dir とか build_info があるディレクトリです) に以下のファイルをテキストか何かで作って置きます(拡張子変更はできるようにしておいてください) <ファイル名: dxvk.conf> ``` dxvk.hud = fps dxvk.enableAsyncCompile = true fpsLimit = 0 ``` 3. settings.ini を編集します `C:\Users\[ユーザー名]\Documents\The Surge\settings.ini` または `C:\steam\steamapps\common\The Surge` にある ` setting.ini` フォルダをメモ帳で開いて以下の部分を ctrl+F で検索して編集し、ctrl+S (または保存) します。 ``` vsync = Off max_frame_rate = 0 ``` 自分は 9070XT ですが、これで治りました。 参考になれば幸いです。
steamdeck review plays well on the deck good game challenging to play id recommend giving it a try if its on sale its an ok game I'm not into the fighting style or the respawning of the game not my type of game battery life for the steam deck is good graphics are good and detailed no issues playing the game I'm just not into this game i don't really recommend it
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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