
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.2Kreviews | 76% | — | $2.7M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ this game, ♥♥♥♥ the pax, ♥♥♥♥ the black cerberus fight, dont waste your ♥♥♥♥♥♥♥ money on this stupid ♥♥♥♥♥♥♥ game.
Worst combat system ever made whether you're considering just souls-likes or action games in general. It's alright on paper, the cutting mechanic seems nice. But then there is literally 0 feedback on hits (both when dealing or receiving damage) and the hitboxes, attack patterns and telegraphs are an absolute travesty. The animations also look pretty bad, but that ties into the other issues. It's a shame because the concept of this game looks really fun, so I had pretty high hopes for it. I rarely drop games and I try to give them a good chance, but the combat system makes it thoroughly unenjoyable, so I only managed to beat the first level and uninstalled.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dece
Recomiendo este juego por que valoro el trabajo de los desarrolladores, ahora si, este juego tiene fallos de diseño. El mapa no solo es confuso y laberíntico, llega a sentirse monótono. Los enemigo son repetitivos y sus variantes son tan similares q ni te pispas. El juego tiene mecánicas que están bien y en el fondo si amas a los souls deberías probarlo, ya que si estás cansado de los souls y lo pruebas, lo cerraras a los 20 min para volver a los souls. (Fuera de bromas no es un mal juego)
Sci-fi soulsy goodness with a bit of jank.
Juego antiguo pero que sigue en forma a día de hoy. Gran edición de niveles y la dificultad, aunque elevada, es justa, si mueres es por un error tuyo, no por causas ajenas a tí. Si no lo has jugado, por el precio que está la edición completa, vale la pena darle una oportunidad si te gustan los juegos tipo souls like
The Surge ★★☆☆☆ Le concept avait de quoi être stylé : un souls-like avec des mechas, l'idée d'allier un gameplay exigeant façon Souls à une esthétique sci-fi/exosquelette, ça avait du potentiel. Sauf que le level design plombe tout. Les maps sont de vrais labyrinthes, sans aucune explication ni repère clair, on erre plus qu'on explore. Le gameplay en lui-même reste facile, mais ça tourne surtout autour d'une exploration à rallonge avec des trash mobs disséminés sur toute la map qui ne font que respawn en boucle, sans justification ni intérêt réel. En plus, si tu ne prends pas le temps de looter à fond et de t'améliorer sérieusement, ces mobs deviennent de vrais sacs à PV dès que tu joues normalement — l'exploration devient une perte de temps pure, longue et inutile. Le pire, c'est qu'à force de cette répétition, on finit par se lasser et perdre en attention, et c'est là que ça devient vraiment problématique : certains mobs de base, censés être anecdotiques, peuvent te one-shot sur certaines attaques. Une mécanique franchement pas bonne, punitive pour de mauvaises raisons. Les boss, censés être les moments forts d'un souls-like, sont clairement décevants. Résultat : une expérience ultra répétitive, les mêmes maps, le même design plat du début à la fin. Le concept méritait clairement mieux que ça.
игра прикольная, но в последней локации нереально сложность повышается
I had a really fun time with this game, but I will say that the biggest issue is the fact that enemies in the later areas like the Proteus Test Subjects and the nanite enemies are severely overturned. It got to the point that I felt like the last boss of the game was actually easier then having to try to fight them. Especially if it was more than 1 at a time.
Combat too floaty. This feels more like a QTE game than an action game. Even if you use one of the faster attacking weapons, get ready to wait for the enemy to get 10 hits off on you after you run out of stamina and can't do anything. And you might say spacing matters, and I would say "Yes, it does. But also BEING ABLE TO CHANGE TARGETS MATTERS TOO. It tries to put this awkward Metal Gear Rising / Fallout body part targeting system in but it really doesn't suit this game style when it's so easy to get ganked by multiple enemies. It's like the worst parts of DS2 put into a drunken collage of bad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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