
Caught in an infinite alley, look for Street 10 to find your way out.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been enjoying these [i]anomaly[/i] games lately, games that follow up on the success of [i]The Exit 8[/i]. They always put you in a small, playable area which you have to consider as an infinite loop. You keep entering / exiting the same area and your job is to look for changes. If you have noticed one you have the leave the area by going back to the starting path. The traffic light at the beginning confirms if you were right or not. The number should increase if you made the right selection of your exit path and, as the title implies, you have to make the right decision 10 times. That means 10 times consecutively - one error and you are back to loop number 1. The problem with the game is that once you launch it you get no tutorial, no instructions as to what you need to do. The starting and exiting path do not count (this is not obvious, at all) and most anomalies are related to the single individual walking down the street. So, spotting most is way too easy. Achievement names can also help you but they are a tad bit misleading. For instance, [i]Vending Vendetta[/i] implies that you can purchase from the vending machine when it becomes altered. This is not true as the fence blocks you from getting close to the machine. The achievements pop as soon as you exit via the starting path (i.e. you have found an anomaly) so if you keep exiting once you enter a new loop you can quickly unlock everything - no interaction is needed with anything. Having a small playable area is not necessarily a problem but you can clearly see how certain items are missing (i.e. empty store) while others are not properly attached to other objects. The game seems unfinished and this is confirmed by looking at the sole menu item that wasn't even translated (it takes you to a leaderboard). Hope to see this get updated with more anomalies, some added objects, more graphics options and finalised translation. Until then you may look for another [i]liminal space[/i] game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ジャンプスケアのない8番出口ライク[/h1] 日本語未対応(言語依存度低) 本家の8倍出口と同じルールで進むライクなゲーム 異変を探して進んだり感じなければ戻るという遊び方 恐怖演出が特にないので 間違い探し要素が多くビックリしないので 減塩醤油を更に水で薄めたぐらい薄い しかも異変が起こるのはランダムなので 運が良ければすぐ終わると思うが 通算20回ほどクリアしても出ない異変もあった 実況などに向いているかというと非常に怪しい ビックリ演出が苦手な人が安心して それっぽい物をプレイしたいという 人を選ぶなソフトになると思う
This observation game was nicely made. I appreciate the addition of achievements. The variety of anomalies made for exciting gameplay. There were some sneaky ones in there. There is no menu for the game, as it takes you straight into it without direction. It would've been nice to have instructions at the beginning for players that never played this type of observation game.
Wish there were more jump scares, but loved how there was so much to look at in this anomaly finding game.
全ての実績の解除をして思ったこと。 ほとんどがおじさんの怪異でボリュームも少なく感じました。 470円は高いかな。
Моя кураторская страница "Достойные или нет херроры" - https://store.steampowered.com/curator/43715729/ "10 Улица" — это очередной проект в стиле "найди различия", на этот раз погружающий игрока в повторяющуюся локацию японской улицы. Геймплей предельно прост: необходимо пройти через улицу десять раз, каждый раз обнаруживая "аномалии". Если на улице ничего не изменилось и всё в порядке, вы идете дальше. Если же обнаружено что-то странное, нужно вернуться назад. Завершение всех десяти проходов правильно приведет к концу игры. В целом, это неплохая игра для развития внимательности и памяти, однако следует отметить, что, возможно, это одна из самых легких игр в данном жанре. Не только потому, что каждую аномалию сопровождает соответствующее достижение, но и потому, что игру можно пройти, просто постоянно возвращаясь назад, благодаря тому, что игра генерирует аномалии непрерывно. В общем, это хорошая игра для тех, кто ценит подобный геймплей, но в Steam есть более продуманные проекты в данном жанре.
Десятиметровая улица. Единственное, чем можно себя здесь развлечь - считание гигачадов. Они спавнятся в одной точке и проходят улицу одним маршрутом за минуту. После чего нужно рестартить уровень чтобы заспавнился новый, возможно немного другой внешне, но такой же неостановимый гигачад. Еще могут незаметно измениться другие модельки на карте. Лучше посмотреть street-стрим.
대부분의 이상현상이 사람에 있습니다. 체감상 70%는 사람문제인거 같습니다. 제작자 포함.
Erm...i do enjoy games like this, but The Street 10 is really short, really easy and looks half-finished. Cannot recommend, even if right now it's price is less than an euro.
Another boring anomaly game which you can simply beat by always going back.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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