
A village in peril. A samurai reanimated. An Oni advancing. Fight an army of undead warriors and Japanese monsters as a human, a Kodama, and a cat in this 2D stop-motion action adventure.
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About

Assume the role of Takeshi, a Japanese samurai who has to protect his village from the onslaught of an Oni attempting to conquer the land with his undead army. Fight against his army of tengu, undead and the horrifying Jorogumo, all inspired by Japanese mythology, in a unique, brutal stop-motion cinematic adventure.
Explore a meticulously crafted world alive with Japanese mythology and folklore. Wander through ruined villages, mountain caves, desolate cemeteries, and more. Battle yokai, undead monsters, and demons, all expertly rendered in a highly detailed, Ray Harryhausen-esque stop-motion style.
Fight through the undead hordes as three distinct characters: Takeshi, a skilled samurai; Kodama, a brave but tiny spirit; and Chisai, a warrior cat. Each interacts with the world in a different way, from intense sword combat to precise platforming and exploration.
Confront legions of demons armed with the weapons of ancient Japan: the iconic katana, the versatile yari spear, and the formidable bow. Unleash devastating special power attacks and combos unique to each character as you fight your way to the Oni’s castle.
Every step taken and foe vanquished grants you invaluable experience. Harness this to unlock the true potential within you, enhancing your abilities, honing your stats, and above all mastering an array of awe-inspiring moves that you can form into custom combos.
Unique stop-motion-style animation, character design, and cinematics
2D Action Adventure gameplay with Metroidvania elements
Detailed, atmospheric levels full of secrets to discover
Fast, smooth and varied controls ranging from a combo-based combat system to linked magical powers
Dynamic enemy AI makes every encounter challenging and unique
Customizable combat through an in-game combo editor
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
已通关(是的,不到6小时就能)纯大芬,不配称为游戏,各种各样的设计杂糅成一坨,操控人类武部分战斗没深度,不同方向招式没有意义,操控树精武部分,无聊至极,操控猫部分,根本没起到调剂的作用、还让应有氛围减弱,像是为了讲故事而做游戏,但游戏的故事也平淡,和所谓的武士精神半点关系都没有,像是被老倭文化入脑的白皮拉屎时便一通想出来的,反派也没b格,初见和最后招式几乎一样,而且简单到最后环境里被打会出追踪弹幕的火炬比boss更像难点,整个游戏怪物种类一共十几种,其中2种是boss变小怪,地图几乎是一本道,还有整个游戏都在体验的僵硬操作和无意义陷阱,在steam和黒盒写好评的人,谢谢你们让我吃这一顿石,以后再也不玩低评分了
After almost 1,5 years after release this game is still an absolute lag fest, bug fest and fps drops. Ive played it the first time today, after theyve updated the game with combat, movement and controls fixes and changes. But its probably the worst controls ive ever seen in a game. Combat is not good either, but had potential. Most of the time you cant trigger the combos, no matter if you spamm the button or press it slowly. Crouching is the most annoying thing ive ever seen. You trigger it unintentionally all the time and you cant get out of it many times. Enemies have like low fps because of the concept art, but in some combat situations you cant read anything because its so laggy. Then sometimes boss attacks have slowmotion activated and sometimes not. Its totally ridiculous and messes with ur timings. Slow motion should never be in a game, only maybe to assist noob players if you enable it in the options. But never switch between slow motion and normal speed during the fight. What a horrible decision. Map layout and platforming is very minimal. Platforming is the worst ive ever seen. Its buggy, you stuck in the plattform most of the time and cant walk. Then many plattforms have outstanding edges, so you cant just jump upwards and climb. you have to walk back and jump sideways, and the jumping is very bad in this game. Then the game throws simply ♥♥♥♥ at you to kill you. So the next time you know and try to avoid it. You dont die because of skill issues most of the time, just a random unforseen mechanic that kills you. So you waste ur lifetime dying to them, until you know all of them and avoid them after many runs. Character upgrade systems are almost none. Attribute system is so bad it hurts. You are basicly forced to spend all ur points into strength and dexterity to unlock new attacks. And even in this bad system, you cant go full dex to unlock agile attacks or full strength to unlock powerful attacks. No, you have to level both simultaniously to unlock new attacks. Ive never seen something such stupid and thoughtless in a game. This game has a very strong core and good concept, the artwork is beautiful and unique, but its absolutely poorly and thoughtless implemented. Its an extreme waste of potential. I dont know what kind of people sit behind this, that after 1,5 years they couldnt fix and rework this simple game. I cant even continue playing because of the many bugs and nonsense that is happening. Just sad.
Very good story, awesome graphics!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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