
A village in peril. A samurai reanimated. An Oni advancing. Fight an army of undead warriors and Japanese monsters as a human, a Kodama, and a cat in this 2D stop-motion action adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Assume the role of Takeshi, a Japanese samurai who has to protect his village from the onslaught of an Oni attempting to conquer the land with his undead army. Fight against his army of tengu, undead and the horrifying Jorogumo, all inspired by Japanese mythology, in a unique, brutal stop-motion cinematic adventure.
Explore a meticulously crafted world alive with Japanese mythology and folklore. Wander through ruined villages, mountain caves, desolate cemeteries, and more. Battle yokai, undead monsters, and demons, all expertly rendered in a highly detailed, Ray Harryhausen-esque stop-motion style.
Fight through the undead hordes as three distinct characters: Takeshi, a skilled samurai; Kodama, a brave but tiny spirit; and Chisai, a warrior cat. Each interacts with the world in a different way, from intense sword combat to precise platforming and exploration.
Confront legions of demons armed with the weapons of ancient Japan: the iconic katana, the versatile yari spear, and the formidable bow. Unleash devastating special power attacks and combos unique to each character as you fight your way to the Oni’s castle.
Every step taken and foe vanquished grants you invaluable experience. Harness this to unlock the true potential within you, enhancing your abilities, honing your stats, and above all mastering an array of awe-inspiring moves that you can form into custom combos.
Unique stop-motion-style animation, character design, and cinematics
2D Action Adventure gameplay with Metroidvania elements
Detailed, atmospheric levels full of secrets to discover
Fast, smooth and varied controls ranging from a combo-based combat system to linked magical powers
Dynamic enemy AI makes every encounter challenging and unique
Customizable combat through an in-game combo editor
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je n'ai pas pu terminer le jeu à cause d'un bug bloquant. Avant d'en arriver là, j'étais prêt à mettre un avis positif malgré de gros défauts car le jeu me paraissait toutefois valoir le détour. Les points positifs : - La direction artistique. Le jeu est vraiment très beau avec son style hyperréaliste, rare pour un jeu de plateformes. - Le scénario (même s'il n'est pas révolutionnaire dans ses thèmes) et les intermèdes vidéos - Le chaton est super mignon - L'alternance des séquences de jeu entre les personnages Les points négatifs : - Un bug bloquant. Tout le monde ne le rencontre pas apparemment. Je n'ai pas eu le courage de recommencer une partie depuis le début pour tenter de voir s'il est lié à ma partie uniquement. - Le gameplay. Les commandes mériteraient plus de souplesse (en particulier lorsqu'on dirige le chat). Les combos et coups spéciaux sont optionnels pour gagner les combats. On s'en sort en parant, esquivant, frappant au bon moment, ou par derrière après une roulade. - Les bugs non bloquants, assez nombreux (les ennemis, voire le personnage, peuvent tomber dans des zones où ils restent bloqués, ce qui peut même empêcher la progression. Il faut recharger la partie pour progresser dans le jeu). Mon personnage s'est trouvé immobilisé à plusieurs reprises à certains moments du jeu) - Le jeu est faussement difficile, notamment parce que la force d'un ennemi est variable pour un même type, ce qui n'est pas très intuitif (par exemple une araignée peut être un ennemi anecdotique, mais une autre instance d'araignée peut infliger la perte d'une vie en une attaque). De ce fait, les boss sont limites moins durs à éliminer qu'un groupe d'ennemis basiques. Les séquences de plateformes s'avérées complexes en raison des commandes pas assez sensibles et non pas en raison de la difficulté intrinsèque du level design.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, Korean*languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'm genuinely baffled by the negative reviews. This is a great platformer with really nice visuals and a fun story. I see a bunch of people saying the game has a lot of glitches but I played through entirety of it on the Atari VCS (not joking) and it was perfectly fine, and on PC I haven't had a single bug so far. Seriously go play this, it's great, or if you're on the fence just play Skyrim until it goes on sale.
[h1]建议制作组在提高游戏制作水平之前先做好制作动画的本分,别急着来祸害游戏圈了。[/h1] 本作毛病太多无法一一例举,只说几个尤为突出的点。 1. 切换UI反应慢半拍,见过N多游戏这种情况着实罕见。 2. 动作手感梆硬得跟浑身绑了铅一样,这不该称为电影质感的定格动画风带来的副作用。 3. 攀岩和下楼梯吸附判定跟XX一样。 4. 前景图层经常遮挡战斗视野,注意是经常。 5. 多半场景都是乌漆嘛黑看不清角色动作。 6. 经常出现需要互动的关键物品失灵导致必须重新载入游戏,原来“重新开始”按钮就是为此准备的,这在模拟类游戏里倒是很常见。 游戏初期体验倒还算流畅,毕竟前期动画多,战斗少,场景单一,节奏慢,不过制作组就像明明知道自己的短板在哪,却偏偏不信邪非要想证明自己的问题儿童一样,铆足了劲往自己弱项发力。游戏中后期全是毫无乐趣可言只剩下无限放大操作弊端的,需要上蹿下跳的纵向场景,并且节奏上该断不断,给枯燥乏味的关底场景疯狂加戏,完美示范了什么叫又臭又长。 总体而言,本作是游戏开头的新鲜感转瞬即逝,转而越玩越希望它早点从你的电脑里消失的游戏,强烈不建议购买,想对游戏画风一睹为快的,不如直接在网上搜视频来的痛快。 [h1]PS:猫还不错。[/h1]
游戏按照我的喜好推荐来的,很便宜就顺便入手了。本人是成就党,所以游戏追求的是全成就。此游戏非常小众以至于根本搜不到什么攻略,问豆包简直是天坑,忽悠我重开了几次档重新打拿成就。 实际上所有的成就基本主线可以全覆盖,那个和小小一起做的飞猫成就也是主线后面跳就自动获得了。游戏的隐藏房间我打了几次都没有得到不知道是不是BUG,甚至最后一关我乱走到了一个房间显示是隐藏地图,游戏界面上的隐藏地图也没有完成,无所谓了,我只追求成就。 一次通关所有成就可以完成,多余物品全部卖熏香,用弓箭和苦无杀怪,重要的是找CE修改器,打通关就全拿到了。 游戏手感生硬,但是按照十几块钱的价格来说,值。
Un buen juego que si bien el sistema de combate puede ser complicado al principio, cuando ya lo dominas es sencillo, gran historia y personajes. Me gusto que tenga la pinta como stop-motion
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I kind of bounced off this game at launch and I noticed there was a recent update. I had a great time I feel like the parry running, heal adjustments and save progression has definitely improved. I loved the stop motion cutscenes and thought the story was awesome. The bad- I think the platfoming was tolerable at best, If I were to average the bad with the good I give the game a 7
GG
les commentaires en beta ouverte regrettent l'imprécision des déplacements et plateformes, mais franchement le jeu vaut beaucoup plus que cela: il est splendide, l'ambiance est géniale, et très agréable à jouer! recommandé à 100%
Very good story, awesome graphics!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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