
The Space Between is a surreal short narrative experience in three acts about the walls we build for us.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On of the most original, microtonal horror experience.
A great short interactive theatrical play, amazing sound design and pacing. Not for everyone probably, but for some people this is a true gem. Someone in reviews called it a video game poetry and I can't agree more. I think games like this matter because adding first-person perspective and even this small amount interactivity matters really much, the game and it's story and atmosphere won't work as a movie or any other media this well
I want to be close.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Permanently altered my brain chemistry. A gut-wrenchingly bleak story about love and grief that's hard to put into words. Every time I play this game I notice a new detail that makes me rethink the context of the events shown and it's just the right balance of intrigue and room to try and figure things out for yourself. The aesthetic also really works in the game's favor, the blocky retro style that makes details blur together compliments the brutalist style of the environment. It's cold and lonely but I think it just makes you understand the main character's complicated feelings even more. I love this game and if you like surreal walking sims/interactive stories with psychological horror elements you should give it a try.
Acho que o mais forte desse jogo é a obsessão com e como ele fica rodando o jogo todo na mesma ideia como uma paranoia. Reduz a cacofonia de pensamentos num enfoque. Muito lindo isso
Gud gim
Unnerving, cryptic, and subtle. Slow-burn horror that leaves you with more questions than answers, which I always love to see in horror. The art style alone builds a strong atmosphere, which is amplified by a chilling soundscape. Combined with an enigmatic story that's left up to interpretation, and we're left with a horror game that I doubt will leave my mind anytime soon. Easy recommend.
puhh... where should i start, it was okay, i know the whole aspect was in the story, which was what the game carrys, and the art style ofc, it had much potencial, and it started very well, but the end was just from one time to another i shut the lights off, and kill you, now look at too chairs, it was so good, the game had could just go a bit longer, and maybe a bit more slowly, not now ur there, now ur there with martin, in love, next second martin want's to kill you, like it had could go a bit longer and more slowly, it's just very sad... * Graphics/Art-Style: 9/10 - Art Style is just awesome, and it's what i def like the most at this game. * Story at the beginning: 7/10 - it started very well. * Story at the end: 5/10 * Story overall: 6/10 * Gameplay: 4/10 * _Overall_ : 5/10 - very sad cuz i really wanted to love this game, i had it so long at my wishlist...
Very thought provoking. I would recommend 2 playthroughs. Roughly 40 minute runtime. Definitely a game that you have to play on it's terms. Extremely interesting choice to make it so that it's unknown who is speaking which lines of dialogue. Very, very theme heavy. I enjoyed the whole thing but the final segments had me glued to the screen. Some people may be turned off by the slow pacing, I don't mind.
Wow
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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