
We need your help, Spymaster. Join a world of near-future spies and take on a supervillain in this supercharged take on classic Solitaire. Precision engineered for replayable espionage action.
Modeled estimate, not a reported figure. How we estimate →
About
Protego, the world’s leading spy agency, has been destroyed. Only one person can wield C.A.R.D.S to take control of Protego’s scattered spy crews and save the world.
You.
Guided by Protego’s only remaining analyst, Jim Ratio (Greg Miller), you must master the unique powers of each crew in a game of tactical Solitaire like none you’ve ever played before. Guide your crews home in a tale of intrigue where nobody can be trusted. Keep your cool in a world of AI spies and cyber-enhanced operators.
Once you’ve taken back control of Protego, choose from five different modes for endless replayability that fits your preferred play style.
Five modes to suit your play style:
Campaign - A tightly packed story that introduces the game’s mechanics.
Campaign Plus - Limited turns and locked tables require optimal tactics to solve.
Countdown - Test your endurance with wave after wave of unique decks.
Skirmish - An infinite playground to enjoy unlocked crews.
Daily Hotspot – Bite-sized challenges for your crews to face every day.
Beautiful original character artwork and atmospheric design put you at the heart of your own cyberpunk conspiracy.
No heightened game of Solitaire would be complete without full FMV cutscenes, featuring Greg Miller and Inel Tomlinson in an original story from the team behind Thomas Was Alone, Volume, Subsurface Circular and John Wick Hex.
FREE UPDATES The Return of The Merry and The Atlantis Project add new crews, new cards, new music, and new FMV cutscenes featuring Samantha Béart (North Star Rising, The Hitchhiker’s Guide to the Galaxy - BBC Radio) and Alanah Pearce (Afterparty, Cyberpunk 2077).
Original soundtrack composed by Jon Everist (Battletech, Shadowrun: Hong Kong, Shadowrun: Dragonfall).
Is this a solitaire game?
Yes-ish. The Solitaire Conspiracy is inspired by a variant of solitaire called Streets and Alleys, but with some small adjustments and the big addition of suit based powers. Campaign, Campaign Plus, Daily Hotspots and Skirmish (choose your own suits and powers) are take-at-your-own-pace experiences that fit into your schedule. Countdown mode is a place to test your skills with nuanced powers against a ticking clock. This game is endlessly replayable.
Are there microtransactions?
Nope.
Is this Bithell Short an entry in the “Circular” series?
No. While our previous Bithell Shorts (Subsurface Circular and Quarantine Circular) have been twists on the text adventure, The Solitaire Conspiracy is a new take on solitaire. We love storytelling and world-building, so it absolutely contains a full narrative experience, which we’re telling via full-motion video (FMV) and in-game lore. We decided to use the Bithell Short name to signal something digestible and original. Thanks for continuing to support these odd experiments between our larger projects.
Do I need to have played other Bithell Shorts games to enjoy this one?
Not at all. The Solitaire Conspiracy is an entirely different game from Subsurface Circular and Quarantine Circular. It tells its own self-contained story set in a world of spies and intrigue. Of course, our games are all set in a shared universe, so expect some mentions of old friends.
If this game is ‘short’, what’s to stop me getting a refund when I’m done?
The Solitaire Conspiracy is our third Bithell Short (and with continued support from the player base our biggest). Our previous two games, Subsurface Circular and Quarantine Circular, both have a return rate of less than 2%. Steam players have shown us that they understand the work that goes into games, and are up for paying for ones that entertain them. Thank you (again).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I LOVE SOLITAIRE!!!!!
[h1][b]「カードは武器、卓上は戦場。―スパイたちのソリティア」[/b][/h1] [h1]ストーリー[/h1] 世界最高のスパイ機関「プロテゴ」が壊滅した。 唯一生き残った「スパイマスター(あなた)」は、謎のハンドラー(グレッグ・ミラー)の導きにより、散り散りになったスパイチームを再結集させる。陰謀渦巻く世界を救う鍵は、カードゲーム「ソリティア」の勝敗に託された。 [h1]概要[/h1] 『Thomas Was Alone』などで知られるMike Bithellによる、ナラティブ(物語重視)なソリティア。 基本的なルールはソリティアだが、最大の特徴はJ・Q・Kの絵札が持つ「特殊能力(スキル)」だ。 カードを爆破したり、並び替えたり、特定の場所へ移動させたりと、スパイチームごとの能力を駆使してクリアを目指す。FMV(実写ムービー)によるストーリーテリングと、サイバーパンクな演出が融合している。 [h1]感想[/h1] [b]ソリティアを、これほど「カッコよく」遊ばせるゲームが他にあるか?[/b] Windowsに付属している暇つぶしの代名詞「ソリティア」が、演出と音楽だけでここまで化けるのかと驚かされる。Jon Everistによる重厚なエレクトロニック・サウンドと、洗練されたUIは極めてスタイリッシュだ。 ゲームプレイも単なる運ゲーではない。 「次のカードを引くために、あえてこのスパイの能力を発動させる」といったパズル的な思考が必要になり、連鎖が決まった時の爽快感は格別だ。1プレイが短く、キャンペーンモードも数時間で終わるため、映画一本を見るような感覚でサクッと遊べる良作。 [h1]評価[/h1] 【GOOD】 ・ソリティアに「特殊能力」を加えたことで、運要素を減らし、戦略性とパズル性を高めたゲームデザイン。 ・実力派俳優やインフルエンサーを起用した実写ムービーと、世界観にマッチしたBGMのクオリティが高い。 ・短時間でクリアでき、手軽に「スパイマスター」の気分を味わえる没入感。 【BAD】 ・[b]ボリューム不足。[/b] ストーリーはあっという間に終わり、後はスカーミッシュ(フリー対戦)を繰り返すだけなので、定価だと少し割高に感じるかもしれない。 ・あくまでソリティアの亜種であり、カードゲーム自体が嫌いな人には響かない。
挺有新意的玩法,融入了故事线,整体推荐 欠缺的地方有二:一是关卡设计整体偏简单,而且卡牌都是随机发放,配合能力卡打的太快了;二是故事选择性,既然分了不同派别,那不如给予玩家选择,非黑即白,或是自成派系,最后承担不同的结果 另外关于故事线[spoiler]一个是给予言论自由赋予你公民权利但存在不稳定性因素的社会;一个是个人崇拜为前提的需审核的言论自由社会,这俩就挺现实的[/spoiler]
Boring.
Really fun and engaging take on Solitaire--the aesthetics, story and evolving gameplay really strikes a chord with me. Highly recommended!
I played it for 2-3 hours before cloud sync wiped my progress, which maybe I could've avoided but I didn't care, because the game is meh anyway. I guess the story addition was too cringe-inducing for my taste. Too bad.
I finally got around to playing this from my backlog. Not that impressed. It introduces a variety of odd card mechanics too quickly to really explore and master each; and the story is so-so bordering on cliched (yup, the bad guy was exactly who I thought they'd be). The difficulty assumptions must have been rejigged since launch as I recall the default play-style was originally turn-constrained but that is no longer the case - with a freeplay mode that removes almost all difficulty (and engagement) from the game. So your choices are basically a turn-capped mode ("game plus") which is too stringent for the copious amount of new card mechanics they introduce; or a mode conceding to this fact by having no difficulty at all.
Brilliantly beautiful solitaire game with a short entertaining enough story that doesn't overstay its welcome. I find myself revisiting this game every few years or so. It's like sitting down and enjoying that old nostalgic movie you haven't seen in a little while. Just finished my third run through of the campaign as of this review. It's genuinely a little evergreen gem.
This game was every spy dream I ever had. As someone who loves a card game and sucks at combat games this let me live out my spy dreams with an incredible story with gorgeous design and great gameplay. Played like a dream on my Steamdeck and I look forward to playing more rounds now that I’ve completed the game too. Great game 10/10 would recommend to anyone who wants to play solitaire with some added fun and little twists to mix things up as well.
The Solitaire Conspiracy is a fantastic game! Every bit of it is thematically on point. It is a unique take on the classic format in a very engaging way and hard to put down. Essentially each crew's face cards have a unique ability that affects gameplay and the crews are fun to unlock throughout the campaign. While some are more "helpful" than others, it's a fun challenge going in with certain crew combinations. By far though, the story and acting is a great reason to play this game. It really makes the theme and gets you invested. I'd be very appreciative of a sequel or more content for the game. Definitely check this one out if you're into solitaire.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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