
Go on an adventure to save your forest! Gargamel, the evil sorcerer just created the VILEAF, a plant that has the ability to attract and capture the Smurfs... but it's also TOXIC! Embody 4 iconic Smurfs and heal the plants on your way to Gargamel's hovel: the whole forest depends on you!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Smurfs 2 is better in pretty much every way you can think of, but this is still good fun. A bit on the easy side, but never really boring. A nice relaxing experience.
记录:-90%折扣 6.20元,25/10/04入。 以为是简单的幼儿游戏,结果还挺难的。 3D视角,感觉键盘比手柄好操作一点,26/02/20
Honestly better than i thought it would be. It has some flaws and bugs but its overall pretty solid for a licensed game.
9/20 – Insuffisant Le jeu est malheureusement très répétitif et son histoire manque d'intérêt. Les dialogues sont assez insipides et peinent à rendre l'aventure captivante. Le plus gros problème vient des nombreux bugs, notamment les collisions défaillantes qui bloquent régulièrement la progression. L'un d'eux m'a même empêché de terminer le jeu : impossible d'aller plus loin alors que j'étais arrivé aux trois quarts de l'aventure. C'est vraiment dommage. Pourtant, tout n'est pas à jeter. L'univers est coloré et fidèle à celui des Schtroumpfs, les doublages sont réussis et apportent un certain charme à l'ensemble. Malheureusement, cela ne suffit pas à compenser les nombreux défauts du jeu. La durée de vie est également assez faible. Je ne recommande pas ce jeu, même pour des enfants. Si vous cherchez un excellent jeu de plateforme accessible à tous, je vous conseillerais plutôt *Spyro Reignited Trilogy* ou *Ratchet & Clank*, qui sont bien plus réussis.
O jogo é muito bom mas o player 2 é igual buzina de avião, não serve pra nada.
Schlumpfartiges Spiel - 5/10 Schlümpfen!
飞行跳跃太极限了,容错率几乎没有,这个风格明明是给小朋友玩的吧?即使是游戏熟手也根本就玩不过去,更别说小朋友了,除了挫败感就是挫败感
[h1][b]The Smurfs: Mission Vileaf[/b][/h1] [h3][b]Time Played:[/b][/h3] 2.3 Hours [h3][b]Last Played:[/b][/h3] 22nd of April, 2026 [hr][/hr] Seeing as how the date was Earth Day, and I slept through over half of it, I wanted to delve into something as soon as possible. No Place Like Home, and Fresh Start seemed to not be entirely-spring-like, and Before We Leave, only tangentially-related. Thus, given I doubt my foggy, groggy [s]Christmas[/s] state was even slightly capable of grasping Equilinox, I instead opted to go into the less complex of the two remaining options, with the hope it would be another unexpected, smash hit like the previous mostly-unknown Belgian-Comic-based game I played. Unfortunately, that was not the case, and I suggest those incensed at my dismissing a “family” game to read all of it before rating/commenting (As everyone should for literally everything, as later information included in the same document may invalidate/alter any comments, or sentiments had.). [h3][b]Yay:[/b][/h3] + Very colourful, and looking fantastic on my OLED Monitor. + Once you get the ability to do so, clearing out patches of infection was a very-satisfying-to-me occurrence. + This aspect also embodied the “clean the planet” effect I wanted for this year's relevant holiday. + The bouncy mushroom sounds reminded me of Super Magnetic Neo (Anybody remember that?), which I personally-enjoyed. + Semi-hidden collectible thingers that you can grab to (allegely; I didn't play long enough to do this) upgrade the Smurfizer. + Unlike some games, I found that the ones you can, and cannot get with your current ability set are clearly-defined, which saved me from many a minute bashing my head against a metaphorical wall, only to give up. [h3][b]Meh:[/b][/h3] ~ I felt the “0 to pitch black with no gradient blending” shadows to detract from the visual style a bit, and make the non-shaded areas seem incredibly harsh by compare. [h3][b]Nay:[/b][/h3] - The tendency of the characters to replace non-rhyming words with “Smurf” was immediately-grating to me, and seemingly happens an agonising “over 30” times per-level. - This made it come off as forced, stilted, and unnatural, where my opinion is concerned, and did not charm in a single instance. - Absolutely “Let Me Play!” syndrome. I don't think a single instance existed where I got to play for more than 2 minutes without a completely-unnecessary cutscene grinding gameplay to a screeching halt. - After about 19 of these in less than 1.5 hours of gameplay, I started to skip them. - Alas, that was no escape, as the characters are near-constantly either narrating the objective you were told to do 20 seconds ago, or communicating over “Smurfie-Talkie”. - Adding onto the disdain is the fact they seemingly only have 3 voice actors who barely-disguise their voices... - ...I did not think the acting to be high-quality... - ...and both of the protagonists I played as before bailing were arrogant, self-absorbed egotists. - “Stop with the sound-effects” No, please, those actually varied, and fit the situation, rather than shoe-horning the name of the franchise in, regardless of how little sense is made by it, at seemingly every opportunity. - On switching protagonists to Brainy Smurf, they had the outright gall to say “You should be proud of me” in one off-cutscene dialogue bit. Given the family-friendly nature of the franchise means children may be playing this, I don't think surrounding them with characters who self-righteously tell others what to think is conducive to the growth of a functional person. - I did not enjoy the combat, which boiled down to “hold Smurfizer button, and walk away from the enemy” over 90% of the time. Credit where it's due, the developers tried to vary it, but the other enemies were very sparingly-used, leading to the Vileballs being the most-common encounter, and present in all of them. - Lastly, difficulty. I get that I probably only played a quarter of what the game had to offer, but I chose the hardest difficulty, and only died once as a result of my attempting to purify some grass/speed through the combat [hr][/hr] [h3][b]Verdict:[/b][/h3] I fully-realise this game is based on a franchise enjoyed by all ages, but when Marsupilami: Hoobadventure was in much the same boat, yet managed to actually let you play, and provide some noteworthily-tricky challenges to those that wanted to 100% it, I'm of the mind this could have been the same thing. Instead, I found it to be a grating, patronising mess with little faith in its players, ability granted to them to actually play the game, and a rather large disappointment overall. [h3][b]Placed in:[/b][/h3] 4: Dourly-Dismissed.
ужасно, не возможно нормально прыгать без двойного прыжка
Schönes Jump-and-Run Spiel. Gameplay ist gut, Musik ist gut und Schlümpfe sind auch gut.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Dutch, Japanese, Korean, Polish*, Portuguese - Brazil, Russian, Simplified Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| FISHERY | $232.2K | 400 | 84% | $19.99 |
| Super Sanctum TD | $232.2K | 1.6K | 86% | $4.99 |
| [Chilla's Art] The Convenience Store | 夜勤事件 | $232.2K | 3.3K | 82% | $2.99 |
| How to Train Your Cock | $232.2K | 1.9K | 96% | $3.99 |
| Home Wars | $232.3K | 1.2K | 79% | $7.99 |
| Legacy of Kain: Defiance (2003) | $232.3K | 1.3K | 85% | $6.99 |