
The original cute and hardcore shrine maiden shooter is now available on Steam! Completely new game, a sequel to the home original "Pocky&Rocky" (Super Nintendo Entertainment System)! The adventures of Pocky&Rocky begin once again.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Locking co-op and Easy Mode, and disabling Easy Mode in co-op, was a terrible decision. It makes it much harder to enjoy the game with kids.
Why would you lock the one feature that makes the game fun to play (co-op) behind beating the game or grinding enough? Also no easy mode for co-op? Baffling decision making process.
PROLOGUE: --Somewhere at a gaming convention centre, on this planet-- Hiya, bro' and sis'! Do any of you like Kiki Kaikai? *Most nodding frantically, while others starts murmuring and gathers around* Which characters do you like the most? *The attendees split 50-50* Do any of you have played the original back in September 18th 1986? *Some raised their hands, while others not even born yet on that year blissfully silent and stand still* How many of you like a top-down, multidirectional shoot-'em-up (or scrolling shooter) action game? *Some others are starting to gather even closer and raise their hands* Are you ready to show your awesome gaming finger reflexes, in fighting against a variety of monsters and mythical creatures from Japanese mythology? With this game's unique humor style while still can be categorized as family-friendly? *More comes around and gather with full curiousity* What about Pocky and Rocky? *Some from other countries than Japan starts to raise their hands brimming with enthusiasm* Do you prefer Pocky, Rocky or Becky? *69% choose Pocky, 19% choose Rocky and 12% choose Becky* -------An honest to goodness trivia------- The Japanese names for Pocky, Rocky, and Becky in the game series are as follows: >Pocky is named Sayo-chan (小夜ちゃん). >Rocky the tanuki (raccoon dog) is named Manuke (魔奴化). >Becky is named Miki-chan (美紀ちゃん), a character who originated in the Famicom Disk System game Kiki Kaikai: Dotou-hen. The games in the series are generally known in Japan under the title Kiki Kaikai (奇々怪界), which roughly translates to "Mysterious Ghostly Realm or Weird Supernatural World". The sequel; Kiki Kaikai: Kuro Manto no Nazo (奇々怪界 黒マントの謎), is Pocky & Rocky Enshrined. Which as usual, comes with a lame censorship localization just to make this game more family-friendly outside of Japan. --------and now, back to the story------- Well, if you want to buy their latest game, please make a line right over here. And we do hope you will enjoy Pocky & Rocky Reshrined! Thank you for keep on supporting us.. *The line is becoming longer and longer, as those who already got the game now can go back to each of their homes with happy faces. Though some refusing to buy because of a silly censorship. And prefers to get the original Japanese version instead* EPILOGUE: As the developer (NatsumeAtari) look at all the buyers from afar. Feeling proudly joyful with permanent smiles. Another job well done, time for the next one and back to making great games for the upcoming future. For any gamers who truly appreciate their work. Myself rambling: Well, to be honest I like both versions. Though the Japanese version includes English text, along with other languages like French, German, and Chinese. This multilingual support means you can play the game with an English interface, and it is also region-free. So, yeah.. (^_^)d *All of a sudden, one cloaked mysterious figure swiftly knock me out instantly. Luckily I'm still breathing though unconscious* Psst, hey, you! Yeah, you.. Come here... *The mysterious figure from the mist suddenly pull the reader of this review on a shady corner* Do this at the main menu: Left 4x. Right 4x. And then finished it with Left & Right 4x. Have fun!! *then the mysterious figure disappear among a mist.*
Ожидаешь, как и с другими нацумевскими ремейками, доработки уровней и новых персонажей. Вторых тут ожидаемо предоставили, а с первым получилось даже больше ожидаемого: первые два уровня повторяют оригинал с небольшими изменениями, а потом вообще ВСЁ новое. И сюжет под это дело наворотили будь здоров, закрутили в путешествие по другим мирам и временам, с перерождениями, одержимостями, богами и демонами, и прочим. Местами, конечно, видны элементы старого, но именно элементы, типа самой идеи летающего корабля или замка, катающиеся шарики, но по сути это полностью новые уровни и боссы. Возникает правда рассинхрон в стилистике - пара уровней выглядят реально "не от мира сего". Был и весьма неприятный сюрприз: многое закрыто с начала. Даже кооп и тот недоступен до прохождения до сюжетки. А уж для всех персонажей надо дважды сюжетку пройти. Я понимаю, типа понимание истории тут уже довольно таки важно, и каждый уровень под конкретного персонажа, но как же первая игра с другом, когда и ты сам не знаешь, что будет и не тащишь игру в одиночку? А ещё в коопе от обилия спецэффектов рябит. Фишек тут в геймплей напихали. Есть "аугментация" выстрела многократным нажатием, и есть защитный приём через зажатие отбивающего махания. Зажимать можно вместе с огнём, но отбивать в это время не получится, зато по итогу можно получить длительный щит или ещё чего - зависит от персонажа, которые тут в нацумевских традициях сильно отличаются. Новые персонажи при этом стабильно сильнее старых - эдакий дополнительный переключатель сложности. Имбовей всех сисястая шлёндра, у неё полный набор - летает и плюёт на пропасти, имеет щит как у Поки, призывает сразу 3 шарика аугментацией разом (и тройной урон от них, достаточно попасть в любой, вот тебе и самонаведение), да ещё и в idle-анимации избегает самой мерзкой атаки последнего босса. А вот енотика калекой сделали, у него даже вместо щита неповоротливая статуя. Ещё поворот при стрельбе происходит не сразу, что сначала кажется неудобным. Дисбалансные персонажи в сингловой игре это, конечно, ни разу ни минус - разнообразие важнее, но в целом после первого шока, когда игра показалась сложнее, она таки оказалась легче из-за новых фишек, даже на харде. Тут ещё и количество хп не уменьшается с контюнем, как в первой части. Это, плюс подложенная свинья из закрытого коопа, плюс некоторая чуждость второй половины уровней - это всё ещё хороший и годный ремейк, но абсолютного восторга не вызвало.
Never realized just how few top-down shooters I have played till playing this to completion. I wasn't sure if there was another in the genre that I had beaten and that I really didn't like forward locked directional aiming. The respawn rate and angles of attacks made my first run feel stuff and frustrating at times. The 1up system made my 1st run even more frustrating. I hate that score has nothing to do with lives and instead they are invisible, requiring meele attacks to find. There are others you can aquire in shops provided you have enough or the right amount of coins. All of this I learned from YouTube after my first run and it made my second much more manageable. Pocky and Rocky seems like a fine game, but it's not for me. I got my fill of it after getting a 1CC. I do think this is another beautiful, solid output from Tengo Project. Straddling the line between remake and outright sequal as this has both reimagined stages and wholly new ones. It also has new playable characters and a few extened gameplay mechanics for the whole cast. It has a few quarks such as locking 2P co-op behind a first clear of the story mode. It's not the worst thing they've done. I also would like a stage select it would be useful for learning the game if I ever wanted to maximize a playthrough. None of my above issues would be cause for me to warn others off this game, on sale. It's base price is rather high for this game, especially compared to their other releases like say Ninja Saviours, which remains my favorite of their output. Even though no one asked for it, here is my Tengo Project Ranking: -The Ninja Saviors: Return of the Warriors -Shadow of the Ninja: Reborn -Wild Guns: Reloaded -Pocky & Rocky: Reshrined
和风像素横板STG,老游戏重制版,画面很萌很可爱,难度很硬核。攻击只能八个方向,操作起来比较僵硬,作为打怪物躲弹幕游戏玩起来并不是很爽。一共八关打了四小时通关,看似很短对吧,但全程玩得胃疼,还好有进度保存可以无限续关,要不然我绝对坚持不下来。 顺便一提这游戏一开始还不解锁简单模式,必须要三千金币,攒到的时候已经快一半了,这时候也没勇气放弃前面的进度再来一遍。。属于打一遍体验一下,下次绝对不会碰第二遍的类型。有中文,非要体验一把建议等打折,原价贵贵的。 巴掌大一点这坨小东西好可爱,主要人物all girl。。行吧这种反派主角全员girl四舍五入嗯嗯百合游戏,反正我看得好舒服
What I thought I was getting: A relaxing top down shooter with about a girl and her pet racoon What I got: ♥♥♥♥♥♥♥♥♥ the gods are punching him in the face Super fun and even better with an arcade stick.
Really good game, but also really tough (for me). Absolutely needs easy mode accessible from the start.
Pocky & Rocky Reshrined is a fantastic revival of a beloved classic, and a true showcase of the talent behind Tengo Project. The art direction is immediately striking — lush, colorful pixel work that feels both nostalgic and refreshed, beautifully capturing the spirit of the original 16-bit era while making it shine on modern systems. The game’s visuals, characters, and enemies draw deeply from Japanese folklore and shrine maiden themes, giving every stage a distinct personality and cultural flair. Gameplay is tight and engaging, with playful yet challenging run-and-gun action that stays true to the classic formula while feeling smooth and polished. And knowing that a team of original developers — the core of Tengo Project — led this project gives it an extra layer of authenticity and care that fans of retro shooters will really appreciate. In short, Reshrined is a loving tribute to its roots and a must-play for anyone who values art direction, folkloric charm, and timeless gameplay.
1CC'd the game on normal first try(story mode). Was going to go for 100%(play through arcade mode with all characters), but the game gives no practice mode. Even the last game, The Ninja Warriors gave you a simple stage select. The inability to learn specific stages/bosses without playing though the whole game ruins the experience. Even with the SNES original you could at least use save-states to practice bosses or replay stages on both original hardware using a FX-pak pro, or on an emulator. Edit: The game is actually really easy now that I've looked at others 1CC runs. You can earn almost 20 lives playing the game. Roulettes aren't random and there are some hidden lives I missed while playing the game. The stage 4&6 bosses can be cheesed with bombs(the only parts I struggled with). Still, the game would be better if there was a boss rush, and a level select.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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