
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice improvement from the first chapter, the dev went for a whole new direction and it worked. Some maps are very well done and the story is simple yet it keep you interested. It feels like it could have a few more maps and quests, and some battles and choices the dev made could have been better. ⭐ ⭐ ⭐ ⭐ 4/5
I would recommend this game, BUT. It is a noticeably weaker entry against The Sinking City 1. Pros: + Great visuals + Gameplay loop is tight + VERY atmospheric + Really enjoyed the interpretation of Lovecraftian horrors + Puzzles were pretty fun, and genuinely stumped me a few times + PC and companion talk an appropriate amount, which is to say they don't yap CONSTANLY and I appreciate that + Like some seriously good VA work Cons: - A departure from the open map, we are instead given a series of Raccoon City Police Stations and if you miss something like a resource you miss something. - AWFUL sound, unfortunately it sounded muffled most of the game because it's trying to touch some sort of surround sound and I could never fix it because it's a windows issue. This feels like an intentional decision gone wrong - Gameplay is tight because there's not a ton of variety. - Level design can be pretty confusing, to the point where I probably backtracked 30 minutes minimum each time The long and short of it is that this game took a chance deviating away from the investigation angle of the first game, which in my opinion was one of the key and interesting features. So to swap to the survival horror style of Resident Evil almost 1:1 is kinda a bummer. If I was to recommend either, I'd rec the first one before the second.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game, good story and good gameplay, opti okay can be better
Bardzo rzadko oceniam gry to jest moja pierwsza. Naprawdę dobra robota gra w stylu resident evil tym podobne. Dobrze się bawiłem fajny klimacik mogę polecić i czekam na kolejną część. Jedyne co bym zmienił to te strzały w punkty wolę standardowe wykańczanie wrogów po przez strzały w głowę. :D
It's...decent. I did not play the first Sinking City game, and I did not feel lost beyond not knowing anything about Lovecraftian lore. This is pretty much its' own story with new characters, so you needn't worry about being new. The gameplay is basically a clone of the Resident Evil remakes, only with far more frustrating regular combat encounters but better bosses. There's a lot of room to explore, and I enjoyed the investigation bits (even if they were mostly optional). I played on Hard Night (AKA hard) with more difficult puzzles. The puzzles were mostly easy even with the harder version, and I only really got stuck on one or two for a bit. Honestly, I'd recommend playing on the easier difficulties for this game when it comes to the combat. The enemies are disgusting bullet sponges, and I ended up skipping a lot of fights towards the end of the game. If I hadn't, I would have been completely resource starved. There are also a lot of gauntlet fights, where they trap you in a room, and you have to either do an objective or clear the room before you can move on. The latter is fine, but the former is ♥♥♥♥♥♥♥ dreadful at times. There are two fights where you have to flip some switches while enemies endlessly spawn, and they are some of the worst fights I've endured in any survival horror game. This isn't a matter of me playing the game poorly; I didn't have any actual deaths in my entire playthrough, and I only used the "cheat death" mechanic once the entire time. If they do another game like this, I hope they really revisit these types of encounters. I actually didn't even remember one of them at first until I almost finished this review because I was so annoyed by it that I memory holed it, lmao. The story is okay. It's nothing special. Survival horror rarely hits the mark on me for story, so I'm being pretty nice here. Visually, though, the game is very striking (especially the ending, which I won't spoil for obvious reasons). It has a solid atmosphere and was probably my favorite part of the game, tbh. Overall, I'd say get it on sale if you're interested. It's not super long and rough enough around the edges for me to not recommend it at full price. I haven't gotten around to the DLC investigation yet because I need a break, but I'm looking forward to going back through it at some point. A solid 6/10 or 7/10 game for me.
If you're a fan of Resident Evil 2 then you'll be a fan of this. 8/10.
In The Sinking City 2 the themes and settings are familiar from the first game, but the game plays so much different. Frogwares has taken notes from other survival horror franchises and implemented them in this Lovecraftian themed game. The Sinking City 2 has some openness to each area but there is also a progression along a track where you enter new spaces, leaving behind the old one. The graphics are very polished in this one and the environments are excellent, building on the Lovecraftian themes in the first game. Combat is improved and this is necessary because there's more of it and it's more challenging. The sounds are excellent too. There is always movement and rustling which creates a sense of dread pushing you back into the safe room for some relief.
You do not play a detective, you will not interrogate locals, you will not research for your next lead, you do not investigate. Although there are clues, and you can link them with other clues, this is just a means to unlock doors for extra craft loot, weapon mods, and mask upgrades. You do not have psychic powers of any kind, but are supported with a mask that grant you perks. There are no multiple choices, and the world is not open. This is a Resident Evil game set in the Cthulhu mythos. And like Resident Evil the overall gameplay is good. The guns are fun, the upgrades are worth getting, linking the clues and solving the puzzles do make you feel smart (as long as you are not on the handhold mode), each level felt good to explore and was fun to unravel, finally the item management had me choosing very carefully on when to and not to shoot, and every upgrade to carry more items was a celebration, like any great RE game should. TLDR: The Sinking City 2 is sequel in name and theme only. However if you looking for a lovecraftian survival horror game, you are in for a good time.
Recommended
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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