
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego. Muy parecido a Resident Evil
i’m enjoying what feels like a fun resident evil cover band, with a lovecraftian atmosphere that sets it apart. it’s not a fully polished cinematic experience, but it still hits the right notes to keep me hooked. i wouldn't come for the story. it's not horrible, but it suffers from too many ideas that don't feel cohesive. mostly just a lot of "and then, and then" with generic story beats to keep it within a formula. the biggest positive is that it actually has a clear identity as a video game. it builds a solid foundation to expand upon and leaves plenty of room to grow. while the first game was interesting, it suffered from an identity crisis by trying to be both a detective investigation game and a survival horror.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a definite buy but you have to know going into it, it's a Resident Evil knockoff lite w/ Alan Wake vibes. That's not a bad thing especially if you love the RE stuff but just know there is nothing original here as far as gameplay. The game story is new and refreshing if you can understand any of it! It's pretty decent, not RE level amazing but one thing I would change is the title from Sinking City 2 to Backtrack City 2. Because my f******ing god you will be backtracking most of the time! If you love that sort of thing, BUY IT! p.s. They nailed the optimization for PC. It runs and looks exceptional.
Even after getting the inventory expansion, the slot still didn't unlock. I've looked all over the internet for a solution, but I COULDN'T FIND A WAY TO FIX IT
Pretty solid so far after 3 hours of gameplay. Not a AAA game that's flawless, but given the circumstances of its development I'm pretty impressed. Gameplay is straight forward but serviceable, graphics are pretty good, and the atmosphere is unique. My main gripe is with the sound quality - a lot of the sound effects are muffled or sound low quality and the voice acting is a little flat. If you're in to survival horror games I'd definitely give it a try.
I like the focused nature of the sequel compared to the first game. The first game was vast and free roam but felt lacking in meaningful content. The Sinking City 2 goes for a Resident Evil style game with hub areas and puzzles you need to solve to progress. The atmosphere and music were perfect and the creepiness of the enemies was well done. All the eldritch and cosmic horror you could ask for!
算球
hasta ahora muy bueno, espero que no sea corto... como la mia. uto el que lee..
非常不错 4060笔记本电脑2K全高开帧生成跑70帧 配置不高的可以参考一下 目前为止就觉得射击反馈有点弱 其他的都挺满意的
Well done, Frogwares. While I loved the first game, despite it's jankiness at times, Sinking City 2 (SC2) is the first Lovecraftian inspired game that is truly terrifying. At no point outside of the safe rooms do you feel at ease. Leaning into the survival horror perfectly complements the Lovecraftian theme. While this isn't exactly new, given the Resident Evil franchise, this is the first time survival horror and the Lovecraftian mythos have been perfectly married. This is likely thanks to Frogwares respect for the mythos, something rarely, if ever, seen from other developers. While I do prefer the more customisable system of the first game regarding difficulty with combat and investigation, Frogwares have done a pretty good job with the options in SC2. The difference is noticeable but the challenge still exists between the two hardest difficulties. The decision to move to a condensed semi-open world was a smart one. While I don't mind a large open world game, the most important part is to fill it in. Something the first game suffered for not doing. SC2's map design perfectly complements their fantastic storytelling. Visually, this game is impressive. I'm still blown away how beautifully eerie and detailed the game is. The enemies are creepy and punishing. The combat system is significantly better than the original, and strategy is demanded of the player. My only gripe is how janky the push and stomp can be. Sometimes it works, sometimes it doesn't. The death animations are perfect. So far, I've died 3 times to Slithers and each animation has been different. The detail is superb. I can safely assume every enemy has been given multiple death animations when killing Calvin, and I look forward to seeing them whenever I make a mistake. Surprisingly, the most notable difference from the first game is the protagonist, Calvin. While Charles suffered from his plight alone, as a private eye, which was reflected through his monotone personality which is what would be expected of someone caught in the middle of a crisis involving Lovecraftian gods and horrors; Calvin is not alone, nor is he someone who seems hopeless. He has a reason beyond himself to push forward. I would not call Calvin an improvement in characterisation over Charles. He is simply.. different. This is further complemented by the flashbacks. I dare not delve further as it's treading on spoiler territory. I cannot recommend this game enough to people who like survival horror or the Lovecraftian mythos.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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