
A desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It has potential, good voice acting and nice art, but it is too much of a repeat-experience with too little differences and hints on that there are actually 4/5 different endings that in the end it's not worth it unfortunately. Not afwul, more like a 'meh'. But there are many other games to better play.
As many others have already said this game is terrible. It basically keeps repeating the same 2 scenes over and over with very little changing. You have to play through the game about 20 times to get all the long item descriptions for the achievement.
Only buy if you want to waste an hour or two getting the 10 achievements. https://steamcommunity.com/sharedfiles/filedetails/?id=347627044
Craptasic
It is an interesting experience, that everyone should interpret for themselves.
[h1]Summary[/h1] Very short repetitive point and click narrative with barely any gameplay and mundane story. [b]Pros[/b] + Unique [b]Cons[/b] - Repetitive - Not much gameplay [h1]Overview[/h1] The Shopkeeper is a very short and repetitive barely point & click narrative game, each playthrough is simply a repeat of short interactions between an antiques shopkeeper telling stories of an item with a young business man and later the latter with his mother in law. Each playthrough takes about 5 minutes or so and after 1 go you pretty much get the gist of the game. [b]Story[/b] Although the game is titled The Shopkeeper he is not particularly involved in the story other than someone that starts off the story of the young businessman and his interactions with his mother in law as they are more the focus. The story has different endings and a few differing interactions based on your choices but overall there isn't much and so each playthrough will have you going through the same dialogues and interactions. There kind of is a story going on between the young businessman and his mother in law but its so short and not a lot is told from the interactions and every playthrough that you don't really get invested in their story or relationship. [b]Gameplay[/b] Barely any gameplay at all. There is only about 3 scenes and you click around some items to get some story told about them, then there's the short dialogues with choices you pick before it all ends and you start a new playthrough to check out other items or try other dialogue choices. Achievements are rather annoying as you need to do certain specific things to get them. [hr][/hr] If you find my reviews useful do follow my [b][url=https://store.steampowered.com/curator/11028547-Dods-Echo-Chamber/]Curator[/url][/b] page for more!
J'étais curieux d'essayer ce jeu qui avait le plus bas rating de toute ma librairie. C'est un curieux point & click qui se finit très rapidement, ~5 minutes à-peu-près pour finir une "partie", et ~60 minutes pour débloquer tous les achievements. L'histoire se tort sur elle-même comme un serpent, et ressemble à une courte nouvelle littéraire. Je donne une évaluation positive pour la tentative d'approche artistique, mais ne payez surtout pas plus de 1$.
Barely a game, just clicking objects in an order for different endings.
Very tedious and repetitive.
Repetitive and pointless. The art looks nice, but the "story" is incoherent.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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