
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
差评那么多不是没有原因的。
玩了第三遍通了普通难度,目前一共有三章,难度偏高,开启诅咒模式后难度更高了,首发当天出现恶性BUG大概率第一次战斗就会卡住,官方说可能是教学关和鼠标冲突的问题,一股脑都禁了,目前游戏能正常玩(有小概率还会卡),按ESC回主界面再继续游戏,有几率会好。代价是没有教程了,只能用手柄和键盘玩了。 说说优点,打击感有那味了,和八方旅人有差距,但是毕竟这只有1方的价格,上中下三层的设计很有想法,但是有些职业刷不出上层技能,下层又打不掉,对不上弱点,简直刮痧,就很容易挂,包括数值,我个人觉得怪物数值偏高了(成型后可以毁天灭地,但是高数值让你很难成型),善恶系统,无敌!相当无敌!每次都会有意外惊喜,但是恶念值代价太高了,让人无论如何不敢选。 总之在第一天的各种BUG下,游戏还是比较推荐的,官方修复速度也是比较快的,希望先把底子打好,尽快更新,因为通关一次后的诅咒模式的奖励还没开发完
游戏挺好玩挺新奇的,就是人物有点少,我要开始说缺点了,怪物四肢非常难点,不小心还会点错,太要命了,这个能不能优化一下,打怪不是大家来找茬。。。。。。希望能有所改进吧。
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就用开头3角色,主打法师输出,战士负责给法师加护盾保护法师,斧头负责给法师加能量,第一张图就按照这样打,靠最左边那条线走,途中关于生命还有魔法加成的书先不要给法师用,第一张图买够10到15张图纸用来勘测第二张图开头的蓝色❓宝箱,找到金色的眼睛剧情,选着这条路线,进入以后选着法师的圣器,这个神器代价是永久扣除百分之五十的血量和法力,能力是能让法师所有技能都能全屏伤害,这效果配合斧头的能量吊炸天,BOSS基本抗不了法师两轮攻击,而法师又有战士保护死不了,拿到圣器以后可以把第一张图获得的生命和魔法书喂给法师,接下来神挡杀神佛挡杀佛一路秒,对了,前提是第一张图一定要给法师买一个低中高都能打中的技能,第二张图的圣器能让该技能全屏乱杀,所以不管是什么技能都行
Early Acces game with a lot of promise. Core game is good, yes it need polishing but thats why its Early Acces. Im happy I invested in this one, quite a unique and challenging take on the Roguelike Genre. Developer seems very invested to making the game better All in all, happy to send my money to a dedicated team for making this game and having a ton of fun in the meantime. Looking forward to more!
队伍成型之后有点容易了,通关几次之后感觉只有几个技能有用,其他技能感觉没啥作用的。解锁的新圣物和技能感觉都好鸡肋。
《断神》这是一款集合了HD2D风格,爬塔,肉鸽的回合制游戏。核心游戏机制是高度设定,不同的boss都设计了部位破坏系统,敌人分为了高中低三个高度,需要针对不同情况来进行选择技能人员配置。业力系统针对不同选项会有善恶值的设定触发乱入事件非常的有意思核心就杀开战推过去,战斗系统也是简单易上手高度致敬<八方旅人>系列包括精华 招架等系统。 [h2] 高度与部位 [/h2] 游戏的核心机制是通过部位破坏从而触发斩首,部位破坏机制非常有意思因为有高度设定,使得战场不是简单的平面,抓上针对属性和高度的技能反馈很爽。Boss特动需要触发断肢。不过这也是双刃剑如果运气很差中期了也没对空那真只能靠招架了。 [h2] 业障和业力系统 [/h2] 游戏中的选项会导致后果,会决定你的善恶值,比如遇到了一个野外的商人你可以帮助他然后奖励你2点善良也可以抢劫他得到3点罪恶,目前罪恶值和善恶值完全比不了反而会触发很多乱入替天行道成长完全跟不上。善良越高触发的事件越稀有满了会给一个提前三回合进行活动的遗物。需要注意想要保留不触发业力乱入事件可以在奥术师这里花钱选择3关卡不触发业力 [h2] 操作的角色更是活生生的人[/h2] 游戏中有被称呼为英雄印记的特殊局内货币,可以决定小队成员接下来干什么。法师可以窥探心灵提前查看关卡boss配置和事件内容,战士可以通过学习来继承npc技能,商人可以用口技招揽npc为你助战。 目前需要注意游戏前把方向盘模拟器拔了,不然会抢输入;SL千万要退出游戏再进,游戏内SL有概率出现只有关卡SL了但是人物状态是SL前的打残血。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
居然给我卡死了,然后档就没了,心累。卡死以后进游戏依然卡死,重启,重下都没用,受不了了。而且这游戏只有一个技能,那就是箭雨,除了这个技能其他没了。
[h2]前排提醒[/h2] 难度会略微高高高,无自选难度的情况下你需要利用有限制的资源进行游玩,所以难度上有点高。虽然说是rouge,但是实际上外部rouge进行的养成提升非常少,哪怕你把资源拉满,实际上的提升也是肉眼可见的...非常低,非常难,非常痛苦。或许你是个高手,会玩的特别舒服,因为机制的缘故,可玩性还是很高的。但是,不得不注意的是假如你像我一样是个低手,对rouge的了解仅限于前期挨揍后期开爽的话,这个前期你可能抗不下去。近乎为0的属性提升,在自己摸索下只能因为熟悉机制然后继续前进。有限的资源...需要熟悉掌握的机制...无明显数值的提升rouge属性,都需要你去考虑。 [h2]游戏玩法[/h2] 游戏采用了回合制战斗,就如同大部分RPG一样,按照移速顺序来决定下一个角色进攻(左边会有提示),在上阵的3个主要角色中使用他们的技能。游戏的养成又分为基础属性、技能、圣物、继承技能。此外,在死亡后进入的空间也会有一点提升,不过并非直接的提升,而是通过一些对于角色的定义进行的养成,比如惑心者是可以招募角色的,此外是一些基础的比如商店和旅馆的提升,都没有对角色的属性提升,原汁原味说是。 对怪物,有普通怪和BOSS,BOSS种类也很多,大多都是部分位于不同高度的。是的,游戏有着高度系统,对应不同的技能位置都会导致MISS,也就是你必须掌握了对应的技能,否则的话会很痛苦,除去法师好像(记忆错落)。击败对应部件就可以轻松击败BOSS了,每个高度都不同,做好应对准备。游戏会在地图上表示出BOSS图标,前期就可以遇到。多次尝试就好,根据部位的弱点能更快速清怪,对应角色都需要提升吖。 游戏的事件也是非常多的,你可以根据他所提示的内容获得对应的资源,以及善恶(业力)甚至可能招到一个只会打队友的负面队友(可能打对手)事件种类很丰富,总是能遇见没遇到的。 游戏的像素风非常的熟悉,总是让人幻视某些游戏,地图的建模也是很不错的,太有感觉了。如果喜欢的话,可以试试看? [h2]总结[/h2] 有点难,还在更新,看样子还得攒一波? [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
游戏的美术风格就很容易让人想到《八方旅人》的HD-2D像素场景、回合制指令战斗、抓弱点破盾再集火输出,熟悉的味道很重。但游戏并不是单纯的模仿,真正拉开差异的是立体战场和断肢系统。敌人被拆成低、中、高三个高度,不同部位有各自的护盾和弱点,普通攻击只能处理低位,想打头或者高处部位就得靠特定技能。精英和Boss还能直接断肢,砍掉胳膊后对应招式会失效,蓄力技也能被硬生生打断,打Boss时有把BOSS一点点拆开逐渐击破的爽感还是很高的。 游戏的构筑也有不少想法,两个技能可以拼成一套,一个挂状态一个负责输出,任何角色又都能自由装技能,队伍怎么配比较随心。英雄印记给探索增加了些变化,比如盗贼偷东西,学者看弱点,每个角色都有自己的天赋内容,善恶值则决定事件走向和额外收益,确实能让每局多点选择。 目前最明显的问题还是数值,第一章的游玩压力倒是不大,到了第二章难度突然陡升,成长曲线设计不佳,Boss又叠毒又回血,蓝量还卡得很紧,连战几场很容易没MP。高度机制有时也会反过来限制玩家,技能位本来就少,再碰上没拿到对应高度的技能,只能眼看着高处弱点干瞪眼。局外成长存在感也偏弱,重开后更多是解锁功能,真正能摸到的数值提升不多。 EA阶段内容目前不算很多,三章流程大约六七小时,角色和技能升级渠道都偏少,挑战模式也还没完全完成。整体来说,这套立体战场加断肢的思路很有想法,底子也较为优秀。喜欢《八方旅人》式回合制,对现阶段体量大小要求不是很多的玩家可以尝试,更在意平衡、UI和完整内容的,等等后续更新再入手。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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