
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很微妙的难度曲线,平衡问题非常大,中毒太强了,不论是玩家用还是怪物用。胡起来第二局游戏直接连破三章看感谢名单是很爽。
为什么我玩着玩着闪退啊
目前心得: 1.鍵盤使用上反習慣,也無法更改。 2.技能說明不清楚,造成選擇誤導。 3.boss配合迴避聖物,變成戰鬥不會停止的迴圈。 4.戰鬥無法快進。 5.很吃運氣,但基本都是拿到壞簽,例如技能的獲取,遇不到對的npc,沒有觸發想要的增益。
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
戰鬥困難度很大 另外介面有點不太直覺 按鍵位置沒有說很直觀 更改方式可以 用簡單 普通 艱難難度 然後戰鬥勝利可以回復百分之六十的生命跟魔力 速度也不可以調整 優點算音效跟打擊算有爽度在
Il gioco di per se è molto bello. Peccato non sia tradotto e unico bug riscontrato ora è che ad un certo punto della seconda mappa si blocca il gioco e non va più avanti.... Spero che sia una cosa momentanea.
Top <3
[h1]断神[/h1] [table] [tr][td][h3]游戏类型:回合制肉鸽RPG[/h3][/td][/tr] [tr][td][h3]目标受众:回合制爱好者[/h3][/td][/tr] [tr][td][h3]心动指数:♥♥♥♥♥♥♥♥♡♡[/h3][/td][/tr] [/table] [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote] [h3]「玩法简述」[/h3] [u]本作是肉鸽爬塔+回合制战斗玩法。[/u] [b][olist] [*]战斗设计也很有趣,同种怪物揭示过的弱点会一直显示,使用克制攻击更容易使敌人陷入无法行动的破防状态;上中下三段的攻击判定对笔者来说蛮新鲜的;通过不断破位使敌人的弱点暴露在我方比较舒服的攻击区间,用断肢效果打断巨型boss的强力攻击(有预警)更是特别有成就感, [*]在事件格子中,根据玩家的选择会获得一定的善恶点数,是实打实会在后续的冒险中体现出来,通过消耗对应点数,善良高的话,村民会主动给道具,恶念则是被村民敌视 [*]回复血量的手段有限,在村庄的旅店中可以进行免费的短休(回复量少),花钱长休会提供更多的恢复量,其余时间则比较依赖道具 [*]在村庄中可以偷师npc或是招募,学到的技能更强力但有使用次数,npc则是只会同行一定的格子 [*]技能两两融合也是不错的设计,可以把繁琐的挂buff工作简化到更少的回合内完成 [/olist][/b] [h3]「闪光点」[/h3] [b][olist] [*]bgm很好听,是那种很经典的西幻风格的曲子,一入耳就自动脑补画面的感觉 [*]画风不错,大体型boss,很有压迫感,技能特效也很到位 [*]在传统回合制的基础上,加入了不少机制来丰富玩法 [*]有云存档和成就系统 [/olist][/b] [h3]「槽点」[/h3] [b][olist] [*]多肢体的敌人不太好判断血条和对应的肢体位置,比较难选中 [*]剧情方面较薄弱 [*]目前版本感觉难度偏高,对追求轻量化体验的玩家来说爽快感不足 [*]同行的npc感觉改为非战斗格不消耗会好一些 [/olist][/b] [h3]「结尾碎碎念」[/h3] 底子很好,未来可期。大型boss的战斗还是可圈可点的,不少设计也很有趣,对个人来说,新鲜感过去之后有点后劲不足,感觉比较需要一个长期游玩的动力或者说目标。游戏目前尚处于EA阶段,很多细节还可以再打磨下。好在价格不算很贵,感兴趣的玩家还是比较推荐入手试试看的。
好玩 上头 就是内容太少了 有时候还会闪退
It's Slay the Spire: RPG edition. I really like the graphics, systems seem solid. Looking forward to further development.
遊戲優化有很大的問題,只要出現教學提示視窗,遊戲就會當掉。完全無法進行任何操作。完全無法完,等修完後再來更新評價
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Players by region
Where this game's players are, estimated from review languages.
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