
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jugue poco tiempo pero el juego es muy bueno, cabe resaltar que esta en acceso anticipado aun, se me trabo al entrar al 2do jefe en la 2da partida. Los comandos al principio son complejos pero no te toma mas de una partida comprender las mecanica del juego.
This game is super fun. Havent play a mix genre like classic RPG turn base with roguelite. I am super excited that buy the game. My first game got to the 3 area an unluck the other 2 character Rogue with Dagger an Spear with talisman. Recommended 100%
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Octopath Traveller meets Slay the Spire with a little extra sprinkled on top. I definetly see the vision for this game and it's got a lot going for it. Pros: - The combat system is DEEP. With the same kind of break system from Octopath it requires a good ammount of strategy to be efficient in combat. If you like the turn based, boosting, multi hit combat then you'll enjoy this. - Continuing on in the combat realm the skill system is very good. Any character can equip any kind of skill so you can spread the love a bit to give each character a skill that can help break enemies. - You can also upgrade your skills and merge skills together to get effective 2 for 1 attacks or buff/debuff combos. - The sever system for the bosses is very cool and rewarding. It eliminates different attacks and skills they can use against you, and can stun them when they're charging the mega attack. - There's a low/mig/high height element to the game that adds an extra level of planning to combat and character setup. - The game is very pretty. Monster/Boss design is very good. Towns, fight arena, scenery all looks great. Some player character models look a little too polished so it looks a little out of place compared to the other pixelated models in the game but it's not bad. - Branching paths and path selection with random events keeps the runs feeling fairly fresh. Haven't had any repeat events, but I am still pretty new into the game. - Lots of items and relics to gather in the playthrough, you can transform skills and relics randomly if you don't like what they are. You can also sell items and relics for more coins. - The event/karma system is pretty neat. Adds yet another layer of replayability into the roguelike rythym. Everything that could be considered a con is just kind of a bug or design flaw, so I won't really get into that as the game is still in very early access. However: Controller/Mouse controls are a bit buggy at the monent, they're working on a fix. Hopefully a change is implenmented to choose if you want to spend the Karma points, rather than just auto spendind them at inconvinient times. UI and Font bugginess which I'm sure will be patched as time goes on. Hopefully a checkpoint or save and quit system is put in, as once you're in a run you're in it until you complete/die/abandon. --------------------------------------------------------------------------------------------------------------------------- TLDR: If you like Octopath and Slay the Spire you will love this game. It is in early access so some bugs/glitches are to be expected. For the pricepoint and what the game offers, it is DEFINETLY worth it.
[h1]痛并快乐着的一方旅人[/h1] 按售价来说,本作算得上是一方旅人,但是本作的画风和玩法多多少少都有点八方旅人的影子,美术和战斗机制硬的一笔,站在巨人的肩膀上说是。 游戏的美术风格采用的类似《八方旅人》的HD-2D像素风格,光影效果无敌,美术至少能占个四方了。然后游戏的剧情比较简单,泰坦巨兽蹂躏世界,可惜这个世界没有光之巨人也没有超人,但是有着玩家带领着英雄小队挺身而出,玩家带着身负神秘印记的英雄小队踏上弑神之路,死了就轮回重来,每次死亡都能解锁新东西,传统的肉鸽类。 然后游戏的玩法就是jrpg的感觉,但是有很多比较骚和复杂的机制,首先就是纵向战术和部位破坏系统,敌人有低中高三个高度,不同部位有独立弱点和护盾,总之就是花里胡哨还有点复杂,而且经常会卡角度,高位怪玩家经常打不到,而对面就是高打低,打傻逼,玩家就像那个傻波依,被怪折磨,而且难度曲线也很怪,没过多久就感觉干不过了,就死了重来,肉鸽虽然死了 能变强,但是开局没多久就得累计死亡来过关真的有点挫败感拉满。而且系统太复杂了,玩起来考虑的东西太多了,真的有点费脑。 总的来说,美术和机制创意值回票价,但数值和复杂度亟待打磨。喜欢八分旅人美术的玩家可以尝试,毕竟一方不到的价格买不了吃亏,但是想要无脑肉鸽的玩家建议先观望一下,未来可期只能说,集美底子很好。 [quote] 欢迎关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url] [b]评测归宿的理想乡,游戏尽头的乌托邦[/b] [/quote]
第一局学习机制,第二局打到boos,第三局通关,显示后续玩法还未开放,不错的游戏,机制还挺新颖,就是鼠标操作不太灵敏,需要用键盘操作
[h1][b] 陷入一次次轮回[/b][/h1] [h2][i] 哎!你说《八方旅人》+《杀戮尖塔》有没有搞头? [/i][/h2] [h3]亮点:[/h3] 1.类《八方旅人》的像素画风和战斗模式,取消了地雷式的遇敌模式,改为《杀戮尖塔》式的路线选择。学习成功作品的模式虽没有创意,但至少不会犯错。 2.在《八方旅人》的战斗模式基础上加入了低中高空三种攻击层次,类似格斗游戏的上中下招式,攻击可选择性较多。后续对战BOSS时比较有策略性。 3.有局外成长,每次失败时会使用当局攒下的资源对商店、旅馆和英雄进行升级强化,甚至还可以消耗资源获得随机的技能和装备。既有RPG又有肉鸽元素。 4.发现过的怪物弱点在之后的游戏中会自动显现出来,不需要再次揭示弱点了,断肢系统虽说是特色,真把怪物从三层小高层打成一层大平房还挺有成就感,但玩下来感觉可有可无,演出很潦草特效并不华丽。 5.罪恶和美德系统比较有意思,可以在探索或休息时触发意外效果,玩法不错。搭配着爬塔时的随机事件还挺有意思。 [h3]待优化:[/h3] 1.系统设定中选择语言时,点击左侧箭头无法返回前一种语言,而是直接跳转到英文。 2.进入商店时上面四个种类只有图标而没有文字说明,只能去猜。默认直接显示第一种道具的说明,按键说明“长按Tab键隐藏提示”居然真的只能一直按着Tab键才能隐藏,建议设置成切换的模式。 3.可操控人物形象没有记忆点,初始的三位很像NPC。既然学习了八方旅人的画风和战斗模式,人物上为什么不制作的精美一点呢? 4.没有针对鼠标操控进行优化,比如大地图爬塔时,右下角右键“主要信息”的红点无法消去,右键也没有反应,而使用键盘操作时可以正常使用。还有许多操作都只适合使用键盘操作。 5.“教程”模块里居然可以使用鼠标拖动画面,可能还是没考虑到鼠标的问题。 [h3]总结:[/h3] 玩法还行,但剧情单薄,属于游戏大杂烩,在这里你能看到许多游戏的影子,制作组虽然做了一些有意思的创新,但具体玩法仍须打磨。人物形象过于NPC化,没有记忆点,也没有属于自己的特殊剧情。游玩有一定难度,前几次很难打到后面,需要不断地进行局外成长和熟悉技能搭配来降低难度。游戏总体差强人意,希望制作组多加打磨细节,优化人物形象,平衡游戏难度,加油吧。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
没有手动保存,重进游戏直接回之前的地方,服了,也没有鼠标控制,这tmPC游戏你没有鼠标控制,还靠狗屁键盘按按按,装备上的技能不能取下来就算了,圣物这种类似遗物的东西为什么也不能取下来还给其它队友
直接进入正题吧,最有意思的就是断肢系统。打精英和Boss的时候,你能眼睁睁看着把人家腿打断、手砍掉,然后对面真就趴地上爬过来打你。每个部位都有独立血条和护盾,打掉腿之后BOSS的高度会下降,原来打不到的高空部位现在能摸着了。这种拆解式的Boss战体验,在回合制里确实少见。但是这个有意思的东西也正是游戏最大的败笔,制作组显然还没有做好如何去平衡这种机制的战斗体验,一旦没准备好,你的所有攻击直接被miss你就等着全军覆灭吧。开局给的三人组确实不强,多死几次解锁剩下的职业之后体验完全不一样。每次轮回攒的灵魂可以用来永久强化角色和技能,越死越强的体验还是挺强的。另外就是业力抉择系统也值得一提。路上会遇到各种事件,是抢补给还是救人?要黑暗馈赠还是坚守底线?你可以在两把游戏里面走完全不同的道路,我喜欢的是美德。游戏的手柄适配确实等于没有。但考虑到这是越南团队的首款PC单机,EA阶段能做到这个程度已经不错了。制作组表态会持续优化,而且完整版计划加更多英雄和职业。 30多块钱的价格,我觉得还好吧。制作组也有稳定的更新路线,喜欢画风的可以冲,拿不到主意的也可以等制作组更新得差不多之后再考虑入手。
通关了一周目,实话说难度适中,略微看脸,但是作为肉鸽游戏其实能够通关就和卡牌构建一个道理,没什么特别好的思路,主要是看运气,能不能拿到自己想要的神器和技能,如果思路清晰后期就好打,如果运气不好估计前期都很悬能过去。希望后面能平衡一下技能相关神器爆率,还有就是剧情上可以根据带的人物不同有一些结局的差异,剧情太过于单薄,场景上可以加入天气系统,让魔法和天气有一定关联,物理输出可以和饮食系统有一定关联,总体是不错的作品,还需要好好打磨。
游戏的战斗系统不是单纯的回合制互殴,而是加入了高、中、低三个部位的立体战斗。敌人的不同部位拥有独立护盾和弱点,先破防再攻击,还可以直接肢解手脚等部位,从而限制敌人的技能和攻击方式。这个设计让每次战斗都有一定的策略性,不再只是计算伤害最高的技能。再加上肉鸽式的随机技能、遗物和队伍搭配,每次重生都能尝试新的流派。游戏还有因选择而变化的善恶值系统,让探索过程不只是一路打怪。目前内容量还比较有限,毕竟仍处于抢先体验阶段,但核心玩法已经有一定完成度,喜欢回合制策略和肉鸽玩法的玩家可以关注一下。
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