
An indie Gameboy-style RPG. Build a party from four unique races and unravel the mystery of Varonis through challenging old-school turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a well done game. It plays like the old final fantasy legend games but has several quality of life features that can be toggled on or off. Can be played on older computers and the steam deck.
Absolutely fantastic little love letter to SaGa (or as we knew them here in the states, Final Fantasy Legend) 1 and 2 for the Game Boy. A bit too much of a spiritual successor, arguably. The majority of the combat system, selectable races, and many of the items and systems are direct lifts from those games. Fortunately, each item has been reimplemented, coming with general bugfixes and quality of life improvements, and a story that's close enough to be a spiritual successor but entirely its own spin on the series' concepts and lore. For those wholly unfamiliar with the series that inspired this game, the most recent RPG Limit Break (2024) on Twitch featured SaGa 1 and 2, and pulling a VOD will get you up to speed. The short version is: unlike most traditional EXP-driven RPGs, SaGa (and thus, this game inspired by it) is a more item-and-build focused affair requiring some tactical awareness to succeed. It's not so strict to be an outright puzzle (like Atlus RPGs and their ilk), but it does require some awareness of the game's mechanics and build decisions to succeed. Since this means you can't always grind your way out of bad situations, this clocks the game and the series it's inspired by as more challenging than your standard Final Fantasy of the (spiritual-successor-to) era. But what's here is honestly very accessible, mistakes can be mostly rectified quickly, and every item and enemy is rigorously documented via the game's info tab. Meaning: even if you're a series novice, you're likely to puzzle through it just fine. The game is also fairly short, but not so short as to feel unfulfilling or incomplete. It tells its tale and doesn't overstay its welcome, and that's truly admirable in a modern era of games that try to monopolize attention. Also, it looks great on both PC and the Steam Deck, with different layouts designed specifically for each setup. So yeah, SoVa stands up pretty well and is an easy recommend for folks who want a simple-but-challenging JRPG experience (or just happened to grow up on the games that inspired this like I did). It's good and, given the number of Steam reviews so far, could definitely use more attention than it's getting right now.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Full Disclosure[/b]: I am already a SaGa addict and full adherent to the Kawazuismo game design ideology. This game is great and a terrific SaGa-like that folks like me will really enjoy. That said, do beware that a lot of the in-game stuff hews [b]uncomfortably close[/b] to its source material, to the point of literally copy/pasting item/class/skill names from the original SaGa 1+2 (AKA Final Fantasy Legend 1+2). Now, those items/classes/skills work differently than the OG, but noting here anyway. It emulates those original games incredibly well, for better and worse! I already love SaGa, but my normal disclaimer here for those that have not been initiated into SaGa applies! Varonis is reasonably accessible, even explaining the damage calculations of each weapon and how stats play into skill use. Success requires you to think deliberately about your builds and how they work together across your party - this kind of gameplay isn't for everyone, but for a game this cheap, it's still worth recommending if you're interested! That said, I would recommend Romancing SaGa 2: Revenge of the Seven as a more accessible entry point into SaGa. But Secret of Varonis does a lot to demystify the game systems and also help new players. Regardless, hard recommend to anyone into retro RPGs or someone seeking a new RPG experience!
awesome
A shameless (good) Final Fantasy Legend knockoff and I'm here for it.
Super good jrpg. Sometimes, it turns out all you need to make a great game is to just eat another game's homework (in this case, Final Fantasy Legend), throw in a healthy dash of QoL, minor refinements to the mechanics of that game, and there you go. Really enjoyed having a unique set of requirements for "leveling up" each character class, the Gameboy aesthetic and soundtrack, the atypical setting and characters, and a difficulty curve that never felt worse than "moderately challenging".
This is FFL1+2 / SaGa 1+2 with QoL. Must play for any SaGa fan.
The developers nailed the GB aesthetic with the graphics and sound. They were able to portray a variety of worlds using limited colors and chiptunes. They even added the Game Boy Color touch of changing the palette during the startup screen. Game-wise, I think the difficulty is just right. Combat flowed well and there are a variety of options for different skill levels. Most monsters felt fair and the bosses had identifiable patterns; nothing too cheap or unfun here. Between talking to townsfolk and the hint system, I was able to figure out where to go without much trouble. My only complaint is that some of the maps felt too huge. I spent a lot of time wandering around figuring out where to go, so an automap option may help. There's also a certain dungeon where the menuing felt repetitive and the backtracking was painful. At that point the game made me less curious about the next adventure and felt more frustrating. There's also a few bugs, but the creators are active on Discord to rectify them. From what I can tell this is the developer Wombat Logic's first serious release. It is an impressive one. I look forward to what this group will create next!
enjoyable, must play if you enjoy old school sega/gameboy dq monsters type games
Enjoyed the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $407.5K | 601 | 75% | $29.99 | |
| $2.3K | 27 | 96% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $3.74 | |
| $53.6K | 228 | 90% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.1K | 409 | 96% | $4.99 | |
| $31.1K | 98 | 72% | $9.99 | |
| $31.1K | 268 | 93% | $7.99 | |
| $31.1K | 134 | 90% | $7.99 | |
| $31.1K | 131 | 69% | $14.99 | |
| $31.1K | 131 | 92% | $14.99 |