
An indie Gameboy-style RPG. Build a party from four unique races and unravel the mystery of Varonis through challenging old-school turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Final Fantasy Legend 1-3, but especially 1&2 are some of my favorite games of all time. Also known as SaGa 1-3 in Japan, and the series that would come after these games, they absolutely captivated me in a way that helped me get into JRPG's overall. Secret of Varonis is made by people who love them just as much, if not more, than I do. They fundamentally understand what made these games special, and build upon them. There's numerous quality of life features, ranging from expanded clarity of mechanics, to controlling how espers/mutants level up, etc. Truly, this dev team gets it. I would recommend this game to anyone who wants to experience a very unique set of mechanics where your party gains 0 exp or levels, yet everyone experiences growth and powers up in their own way. Even now, I can imagine different party comps to take care of certain things I didn't get to tap into too much. Also shout out to this being run at RPG Limit Break 2025 for making me aware of this game. I had never heard of it until it was run there, and I loved my time with this game. I cannot recommend this enough.
The developers nailed the GB aesthetic with the graphics and sound. They were able to portray a variety of worlds using limited colors and chiptunes. They even added the Game Boy Color touch of changing the palette during the startup screen. Game-wise, I think the difficulty is just right. Combat flowed well and there are a variety of options for different skill levels. Most monsters felt fair and the bosses had identifiable patterns; nothing too cheap or unfun here. Between talking to townsfolk and the hint system, I was able to figure out where to go without much trouble. My only complaint is that some of the maps felt too huge. I spent a lot of time wandering around figuring out where to go, so an automap option may help. There's also a certain dungeon where the menuing felt repetitive and the backtracking was painful. At that point the game made me less curious about the next adventure and felt more frustrating. There's also a few bugs, but the creators are active on Discord to rectify them. From what I can tell this is the developer Wombat Logic's first serious release. It is an impressive one. I look forward to what this group will create next!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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