
The Sealed Ampoule is a “dungeon agriculturalization Roguelite game” combining elements of dungeon exploration and clicker-style gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 86reviews | 79% | — | $35.8K |
| $19.99 | 82ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩到30层就开始感到枯燥了,重复度极高的流程:【迷宫、材料、强化】x N 剧情约等于没有。
I really enjoyed this game. Don't look at my playtime, I accidentally left the game on for like 2-3 days straight. I played a lot but not quite THAT much, maybe half? If you liked Cavyhouse's previous game, you'll probably like this one as well. It's got a great feeling gameplay loop that hits the "just one more run" sweet spot. (if you can get past the obnoxious control scheme). Also, shout out to the the overall vibe of the game - it's the same mix of irreverent, sarcastic, and creepy that I loved from the previous Cavyhouse game I played. The bad: It's grindy. Every part of the game passes the point where it feels annoying before moving on to the next section. But it's also compelling and addictive and I literally couldn't stop until it was finished. There were points where the balance tipped heavily to just straight compulsion to keep going rather than actual enjoyment, but one way or the other it catches you and you'll keep pressing on to the end. The negative reviews are 100% correct. The menus are obnoxious, the controls are clunky and the keybindings are incredibly weird and can't be changed. (Example. In most UI setups, the escape key backs you out of the menu you're in. Not here. The escape key attempts to quit the entire game. The backspace key gets you out of your current menu. WHY??? The number of times I had to back out of the quit confirmation menu was so so annoying - strong muscle memory that I didn't even know I had.) The sound design is awful - I played with the music pretty much off, the sound effects only slightly audible and the voices normal - but I took off my headphones while grinding because of the repetitive attack sounds. Bottom line: It's a testament to how good the gameplay loop feels and the interesting vibes that it could overcome the grind and the annoying sound and control scheme issues to keep me hooked to the end.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
| $7.99−60% |
| 41ratings |
| 88% |
| — |
| not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While it looks like a Mystery Dungeon-style roguelike, it feels like an idle or clicker game... But, yunno, less idle and without the clicking. You simply move through floors collecting materials and defeating enemies. Sometimes you use a skill, sometimes you consume an item, and every ten or fifteen previously-uncharted floors, you run into a short story event. Your bring home materials and unlock upgrades that make the dungeon less hazardous and more resplendent with items, and hopefully you push on juuust a bit further each time. Rinse and repeat. This game features below the bare minimum of what I'd consider a feature-complete Mystery Dungeon game. You can't throw consumables, for instance. And it's missing standard quality of life features (like the option to use items on the ground) and shirks tried-and-true control conventions (L and R serve identical functions, but pressing both together accesses a second function... making you wonder why L and R can't serve individual functions in the first place). But there's something about listening to weird music, looking at weird visuals, and getting tugged along through a little mystery. The floors start easy, then attrition wears on your HP and MP, and something in the back of your mind says "I could probably do one more floor, I wanna know what's going on" and you either do the sensible thing and return home with all your loot or keep going and get knocked out. I'd feel weird paying $20 for The Sealed Ampoule, but if something about this strange game catches your eye, try it out on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.3K | 47 | 70% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $143.9K | 311 | 87% | $11.99 | |
| $9K | 24 | 58% | $14.99 | |
| $1.7K | 8 | 75% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8K | 151 | 95% | $9.99 | |
| $35.8K | 866 | 67% | $2.24 | |
| $35.8K | 288 | 77% | $4.99 | |
| $35.8K | 59 | 88% | $19.99 | |
| $35.8K | 247 | 86% | $9.99 | |
| $35.8K | 1.2K | 78% | $1.99 |