
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太吾绘卷是这么多国产游戏里,唯一一个懂得怎么用现代汉语写出古典汉语的气韵的游戏,是真的在用传统文化和意象搭建一个世界。中国人的宇宙观、身体观、命运观被做成一种完整而有魅力的艺术形式,这让我再一次感受到了中华文化的独特美感。
值得慢慢研究,慢慢玩
复杂、细节巨多的武侠世界
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is simply the best Wuxia game out there. The amount of content in the game is astonishing. It's one of the best representation of what Wuxia is all about. Highly recommend. Unfortunately the "fanbase" suffers the plague of "if it's not perfect in every way (under my own arbitrary demands), it's trash". Sometimes I think certain gamers get more enjoyment out of trashing a game than playing it, it's weird. No, the devs patching the game after release and breaking your mods is not a valid criticism, nor is writing inconsistencies between EA and final release. This mindset has destroyed so many good games, and I hope the devs and the game will survive and prosper despite it.
不行 我要逆流而上。 这游戏 断断续续完了800多个小时,算我最长的游戏之一了吧。 现在如此多的差评 我也不知道说啥呢。8年了 我想说 其实是算优秀的。 但是吧 现在的游戏环境变了。他不适合现在的游戏节奏。 我刚刚做完了元山的前半段,打了三魔。 不得不说,文字功底是真的强,这是最出彩的部分,整个文字读起来,有时候虽然寥寥几笔,但是又荡气回肠,不失古韵。 好久没读到这样的文字了。看的出茄子在文字上是花了大功夫的。 奈何现在大部分玩家并不会仔细的去读文字。 所以我说这游戏不适合现在的节奏了。要是在出来2-3年就能做到现在的水平,一定不是现在这个口碑。 游戏是好游戏 我也看的出茄子用心了,奈何时也命也。。 最后 真的想说。 当时迁到昆明是最大的败笔。 如果在成都,应该老早就能做完。 理想主义者并没有这么多,还是要考虑现实。 哎 哎。。 我也很喜欢昆明,不管是环境 还是气候都非常喜欢,但是 但是 哎 不说了 不说了。。 游戏是好游戏,但是对路的人太少了。 说实话,写小说吧 我觉得这文字功力写成小说有搞头。。 狗头。。 保命。。。
还行
非常好玩
有空才能玩一会,不过断断续已经玩了1000小时了。相对于EA,读书练功法更快了,感觉太吾的日子慢了,老的也慢了。
ngon
玩了这么久了才想起来补个好评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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