
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 749 reviews with recorded playtime.
Reviews
Themes across 746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个游戏不算单纯武侠,你吧这个游戏当成有武侠因素的p社游戏就行,核心在于经营转化战力,所以耐玩
令人失望,说是完全版,实际上不过是因为赶工期和ddl而仓促端上来的又一个测试版罢了,谁教你稍微改改参与的npc就能称为不同结局了?且不说你茄子不会写剧情就不要写,就这样敷衍了事应付玩家的结局以及一堆根本不玩自己游戏才会导致的逆天设计,以后谁还能相信你所谓的情怀?与其再这样狗尾续貂,茄子你不如自己退出游戏圈还能体面点.
目前这个游戏最大的问题,是存档。当然,太吾目前存档是秒存;但问题是,玩家们各种操作一个月可能会整上好几个小时,甚至好几天,这个过程中操作太多很容易出bug、报错,然后所有的心血白费.......为什么目前差评这么多?我觉得这方面因素可能占很大部分。如果能随时存档,玩家很容易规避出bug的问题,就不会有这么多抱怨了。还有一个问题,就是目前一个月可以通过门派比武或者商会大集跑遍全地图好几遍的问题,这合理吗?还有好像是打一个剑冢,所有地图的读书和内力会刷新吧?那么只有电脑足够好,扛得住,玩家足够肝,是不是一年就可以打通所有剑冢了?是不是得给下副本加个限制?当然,不加限制是很爽,但是电脑扛不住,结果就是坏档.......但你这样用硬件和bug限制玩游戏,太败人品了。
只能说啥呢,感谢MOD大佬救茄子狗命
我是在今年3月买的游戏,正式版之前只玩到剑4,之后发现要出正式版就删档等正式版了。可以说是只玩过正式版,从正式版第一天开始玩,现在走完了一周目。 游戏体验很不错,UI问题我觉得确实有缺点但不应该被骂的这么厉害。就我个人体验在开启说明指导的情况下大家骂的找不到问题是完全没有的,至少我一个新人玩家是反而没有遇到大家说的找不到的问题。 剧情方面游戏里主要的门派剧情很明显是有着质量差距,主要是越新的剧情与主线更贴合。而且能明显感觉有些主线剧情角色莫名其妙的出现又消失。 战斗方面,我觉得是很好玩的,我玩的挺开心的。 养成方面,我是看了一些相关教程之后上手的,但我也能感受到不知道这么提升自己的问题,游戏在养成方面的东西太多了各种各样的系统,各种各样的数值,看不出那些该提升那些好提升,让人很迷茫。但本质是堆料过多导致的,我个人觉得无功无过。 有一点我想吐槽,就是它里面的很多描述犯了让玩家看懂就会死的毛病,少量大量具体是多少呀(不说具体),持续脚力消耗和脚力持续消耗有什么区别(文本区分不明显),还有那个行囊大小为什么是负重(同一东西不同描述)。
纯新人,看到老人意见很大,但是没有被吓住 其实玩起来体验还是很不错,武侠沙盒内容很多,初上手有一种p社游戏的感觉,比较能接受游戏各种设定,比如死主角、走格子、文字游戏、UI等等,投入玩了好一段时间 后面劝退还是没搞明白这个功法build,感觉这一块的教学或者说引导有点过于隐晦了,即便大致了解了原理也很容易被各种奇怪的更深层的机制给counter住,如果不按攻略搞一些奇技淫巧的数值,纯正常打普通战斗难度的剑冢还是过于难了,偏偏难度调节梯度很大,下一档只有25%属性,相当于战斗毫无意义,瞬间就索然无味,所以游戏有些难以进行下去 感觉是有点可惜吧,之前玩过觅长生,那个门槛也比较高,也是第一个档路边一条后面纯看攻略,不过那个build就很好理解,获取途径什么的也还是比较讲道理,太吾在这最关键的一块似乎还有很大进步空间了 评分:7/10
太复杂了,不推荐。 学习成本很高,如果你是时间不充裕的上班族,不推荐玩。
这个游戏处处存在脑溢血,有很多冗余的机制,有无数的通马桶,有十分不明显的结局条件,BUG也远远没有修完。 我建议玩家: 1.不要收集元鸡,时刻外出的镇长让你找的脑溢血,去下载一键获得元鸡mod 2.不要养蛟,长时间的培养也很难获取满属性龙子,去下载养龙简化mod 3.不要让茶马帮出远门,放俩高级自然心材来回转得了,你放的高价值货品会毫无道理的,与你的操作毫无关系的,意味不明的丢失掉(你知道货舱里俩神一品珍宝一天全丢还毫无操作空间的憋屈吗) 4.一定要下载过月优化mod,把存档调成速度优先,不然通马桶的时候会抓狂 这个游戏在组建战斗流派的时候很好玩,但是组建完成后反而战斗没有爽感,因为每次打架都要卡一下过一下大旗子动画,boss这种有仪式感还好,遇上要打十几个人的通马桶任务就真的脑溢血,打一个人卡一下,打一个人卡一下,打完三个人清理背包,真的依托。 说是为了沉浸感添加内容,但是玩到后期也是重复,更别说二周目了(我需要二周目跳过门派剧情服务,我不想通马桶),我做完一套神一品装备,突破了400上限的无极剑,然后一脚把相枢天帝踹死,我也不觉得爽快,但是结局最后的长卷让我看到了游戏里几乎所有角色都有一个好结局,真的挺感动的,我也释怀了。
红字就不说了,可以备份存档解决。 门派剧情被卡、主线剑冢被卡,真的是无语,几十小时后需要重开,真行
怎么说呢,这游戏刚出来就买了,陆陆续续玩了很久,正式版出来又疯狂补课,能看到许多进步,dlc也支持了,不过有些东西确实玩的不是很舒服,没错就是交互功能,跟人物互动完都是大退到主界面你能不能改改,我还想继续互动做点其他的呢,另外功法学了以后,能不能像门派功法展示那样,内功一列,催破一列,等级有序的拍一拍,看着也舒服,找起来也方便,不然真的好难受,当然能对应五行那就更好哦了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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