
A writer has died. His daughter seeks the help of you, Ord Salamon, to find his secret last novel. During the search, questions will emerge. Did her father really kill himself? What is the secret novel all about? What is going on at the island of Fardo?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A writer has died. His daughter seeks the help of you, Ord Salamon, to find his secret last novel. During the search, questions will emerge. Did her father really kill himself? What is the secret novel all about? What is going on at the island of Fardo? Crack codes, decipher secrets & find a lost fortune in this exciting adventure for Windows PC.
+ Old-school style point & click adventure
+ Full English voice acting, 2000+ lines
+ Hand-drawn art & animation, 60+ rooms
+ Original soundtrack by Lannie Neely III, 45+ mins
+ Additional languages (text only) included, EFIGS
The Samaritan Paradox is set in Sweden in the 80's. Ord Salomon has agreed to help Sara Bergwall find the book her father, Jonatan Bergwall, wrote before he died. During the course of this treasure hunt, he learns that Jonatan was investigating the weapons industry, and more specifically some covert affairs with foreign dictatorships.
But more questions arise. What is the book about, and why does Sara want Ord to find it for her? Did her Alzheimer's-stricken mother know the secret before she grew too demented to share it? And how did Jonatan actually die?
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−50% | 272reviews | 72% | — | $4.3K |
| $0.29−71% | 211ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A ver... el juego en si es una aventura point and CLICK con una historia algo pobre pero que te entretiene lo suficiente como para llegar al final. La musica y los graficos estan bastante bien hechos, con ese estilo retro de los 80-90. Tiene buenos sonidos y ambientacion, Puzzles safables dentro de todo... pero la historia si bien no esta tan mal en cuanto a la trama, tiene una ejecucion pobrisima. Basicamente nos contrata una mujer para investigar donde esta la herencia del padre rico que pertenecia como a una secta religiosa que vende indulgencias a locos que quieren "vivir en el paraiso", nada raro, algo comun, pero es como que a partir de ahi, perdes el hilo y te vas yendo del Presente a una especie de realidad pasada que parece que lees en un cuento y no tiene mucho sentido a donde vas. Al final es como que "volves al libro" no se entiende nada. Tiene logros y CROMOS que dan algo mas de valor al titulo. Realmente merece un voto neutral o negativo, pero debido a que cuesta poco y dentro de todo esta bien hecho lo dejo en pulgar arriba, pero salvo que seas MUY FAN del genero, no creo que te guste 5/10
Ich bin noch nicht am Ende des Spieles angelangt, aber ich kann es empfehlen, vor allen Dingen macht man bei dem Preis im Sale nicht verkehrt. Das Spiel ist nicht perfekt aber es hat eine interessante Krimi Hauptstory, dazu eine Fantasy Story aus dem verschollenen Buch des Verstorbenen Autors und Journalisten um den sich die Handlung dreht. Die Steuerung ist auch in Ordnung. Die Grafik ist halt Pixelgrafik, sieht halt nicht so schön, so dass man Gegenstände auch schwieriger erkennt. Ist aber beim dem Spiel nicht so das Problem. Bei der Übersetzung ist auch nicht alles so perfekt, neben kleineren Übersetzungsfehler wie Du und Sie bei seinem Freund, gab es auch eine nicht genaue Übersetzung bei dem Sonnenuhren Rätsel, aufgrund deren ich nicht auf die Lösung kam. Ansonsten sind die die Rätsel bisher nachvollziehbar, auch wenn es teilweise länger gedauert hat, bis ich Sie gelöst habe. Bisher bin ich insgesamt zufrieden mit dem Spiel,
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
救济性好评,希望有中文,云存档。cn, cloud save need. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Each time I alt tab to my other screen, the game crash in an annoying continuous sound... I played 5mn...
☀️
It's a very good classic-style point-and-click adventure game but the Scandi crime setting may be a little dry for most.
Das ist ein wirklich schönes Oldschool- Point und Klick- Spiel, die es auch heutzutage gerne öfters geben könnte. Sehr zum Empfehlen.
In [i]the Samaritan Paradox[/i] Ord Salamon, a student with a knack for cryptography is procrastinating so hard on his PhD-thesis that when he finds a code on a novel indicating that the deceased author has written another, “secret” book, he contacts the authors daughter Sara. She suspects that the secret book leads to her inheritance but does not want to look – if you do, she will share… This a classical point-and-click-adventure with nice ideas: Next to the grey setting of the Sweden in 1984 there is the world of the secret book, in which you adventure as Freja in a green fantasy setting. It’s a great contrast. Still, although I somehow liked the game, I cannot recommend it: There are issues with the mechanics: Sometimes the area to go to another place is so small that it is hard to find. But more importantly, the story is “half baked” and does not come together in the end. I will have to get into spoilers, so if you want to play, stop reading … [Spoiler] So as mentioned the game has a main plot (hunting the book), a “fantasy plot” (playing its chapters) and a minor side plot about weapons smuggling None of them function. The fantasy plot has some puzzles that give you hints for your real-life hunt. But as good as the idea is and as much as I liked the style of that setting, the story is bland, does not integrate with the real world and serves only to have a “shocking” reveal at the end. The side plot with the weapons smuggling is foreshadowed smoothly but leads nowhere. Game wise is used to change the pacing, introducing some sneak and “act-fast” situations and to have an action ending. But it is incomplete, not given the gravitas and feeling of danger it should elicit. While investigating a missing chapter, you stumble over a weapon smuggling operation “Samaritan” (yes…). It delivers weapons deliberately to dictators and possible war criminals. This could have been a chance to introduce tension and pressure, raising the stakes. But it was not used in this fashion. The side-plot suddenly features Saras brother Patrick, who was introduced earlier having started his own investigation into his father’s death, as a villain. But it is not clear why those story elements were mixed and how that made sense, i.e. why Parick was involved with the weapons smuggling or why he would bring attention to the operation by acting the way he does. The bad guys show up in the end and even shoot you, but not to silence you – no, Patrick wants to reveal the “shocking” twist to his sister, you intervene and get a bullet for your effort (you survive). This brings us to the main plot: The basic idea of hunting for a “secret book” with a message is great. As so often some of the puzzles are contrived and a bit out there. However, there are elements that break the “suspension of disbelief”. The best example is the start: For some reason the developers decided that Ord does not find the code flipping through the book. They wanted him to discover it on the dustjacket. So, it was hidden in the ISBN code… the International Standard Book Number, which as the name suggests is standardized and assigned by a third party. Therefore, creating one that contains a specific code seems impossible. Also, an “odd” ISBN code would lead to all sorts of problems and therefore would be discovered fast. Of course, this is a nitpick, but it is an unnecessary choice, and it stands out. Also, Ord’s “gift” for cracking cyphers that is featured heavily in the introduction is not really utilized after this first puzzle. Another major problem is that the two layer story telling of the real world and the fantasy world are not really interwoven. The obvious route, that each chapter reveals something about the family history or leads to Sara remembering something was not taken. You solve the puzzles and continue; Sara has nothing to do with you understanding the book’s meaning. This is a strange choice since it makes the “shocking” reveal in the end a sudden occurrence that is neither prepared nor foreshadowed: After you finish the fantasy story the heroin returns to a farmer that had given her shelter and advice before. The final scene is them embracing each other and getting sensual. While it was implied that the man was older and served little bit as a mentor, he also was living alone and was portrayed as a nice and well-balanced man. Therefore, not the worst choice for a partner. Well, it turns out it is not the bland happy ending for a bland fantasy story it seems to be… Ord explains, the farmer is supposed to be the father/author and since the heroin clearly is Sara, the “shocking” reveal is that the book was not about a secret inheritance but about the fact that the father sexually abused his daughter. Since she “forgot” all about this and he wanted to come clean/unburden his consciousness, he chose that (rather weird) approach. We can now discuss if such a topic is suited for a video game all together. I would argue that it is, if done intelligently and thoughtfully. BUT this was not the case. For me it was slapped on, as a “shock” ending (this is why I used inverted commas throughout this review) – and hence my assessment that the story was not told well. Last, I would like to talk about the title, that really bugged me: Wikipedia tells us “A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. […] Informally, the term is often used to describe a counterintuitive result.” So, Paradox indicates that the outcome of what is considered the act of a Samaritan is the opposite of what one would expect. What is a Samaritan? The term comes from the New Testament. When asked “Who is one’s neighbor [one should love]?” Jesus tells a story: A man, most likely a Jew (this is relevant) is robbed and left to die. Then, one after another, three men come across him. The first two are fellow jews and it is indicated that they know Gods law and are believers. However, both fear becoming victims themselves and hurry away without helping. The third man is a Samaritan, which as far I as I understand it was group of people that were partly Jewish but married also non-jews and were accused of not “keeping” the law by the more “orthodox” communities. The Samaritans were despised and looked upon by many groups within the Jewish community, and they themselves therefor were not fond of the “orthodox” believers. This is important, because from the societal perspective the third man was the one of which it was the least expected to help the victim. However, not only did he stop and help the man, but he even takes him to a roadhouse, pays and asks that he is cared for and visits him afterwards… This is where we get our term (good) Samaritan from: A person that renders help, although he is not obliged to and maybe inconveniencing himself or even put himself in danger… Why include a bible lesson? Because by no stretch of the imagination Ord is a “good Samaritan”. He is a nice guy, and he is willing to help, but he does so because he is curious and is offered a reward. It is even explicitly stated that he has money problems. It is also clear that Sara and her family do not have “enough”. I.e. she must immediately sell a painting to keep her parents’ house and goes on (while they are still looking for hints for the book) to sell more … The only time Samaritan is referred to is when the smuggling operation is named that way, and that is not relevant. I find this frustrating because with a little bit more effort there could have been a real [i] Samaritan Paradox[/i] posing some interesting moral questions. But so, it seems they only were looking for a cool title… enough said, thanks if you read all of this. I really thought a lot about that game and its frustrating elements afterward as you can see. [/spoiler] All in all, although it is cheap, I would recommend you play something else. There are a lot more interesting and thought-through games out there.
The graphics are very simple, but the puzzles are great. And... you can't beat the prize of 2€ for a full-voiced adventure.
maravilhoso!!!
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Players by region
Where this game's players are, estimated from review languages.
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