
A genealogical mystery straight out of 1998. Scour the early Internet for clues, uncover hidden connections, and piece together the family tree behind the secretive Roottree Corporation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 19 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1998. A private jet belonging to the Roottree Corporation has crashed. On it were the Roottree Sisters and their parents. Combined, they were worth over a billion dollars.
Now, due to the eccentricities of their great-great-grandfather Elias, their money must be redistributed to the rest of the family. But who's actually a BLOOD RELATIVE? That's where you come in.
Armed only with the power of your mighty dial-up modem, you'll scour for photos, books, articles and other evidence. Then, you'll make connections and deductions based on the family relationships you uncover. With every spot on the tree you fill in correctly, the names and photos left in your possession will have fewer and fewer places to go — but the evidence will also be harder and more obscure to find.
Can you put together the final pieces of the puzzle?
The Acclaimed Armchair Detective Game, Re-imagined on Steam
The Roottrees are Dead was originally created for the Global Game Jam 2023 and released as a free browser game. It was beloved by many for its clever puzzles, retro computing interface and novel world-building. The Steam version is the same great game, but enhanced in many ways:
Hand-drawn illustrations from acclaimed board game artist Henning Ludvigsen.
A 3D living-room perspective that ties together all the unique puzzle systems
An enhanced user interface with many quality of life improvements to make your mystery solving easier to use and more intuitive
Remastered music and sound effects, with fully voiced cinematics.
A handful of Easter eggs and little touches for those who can't get enough of the late ‘90s charm
Includes "Roottreemania", a brand new mystery
Find out what happens to the Roottree family following the events of the base game.
A whole new family tree to complete!
Discover the scandals, lies, and infidelities that took place behind the scenes of America's largest maple candy empire.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're a fan of mysteries, internet searches, and taking notes - this is it! A total joy to play, and I can't wait to go back and play it again once I've forgotten everything (shouldn't take long, honestly).
主要看点就是一家子的乱七八糟的关系,还挺有意思的。
太过瘾了,优秀的本地化让推理体感更上一层楼,以证据形式出现的几首歌曲也制作精良、很耐听。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Latin America, Simplified Chinese*, Portuguese - Brazil, Italian, Russian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're the target audience for this game, don't even think. Just buy it. If you're not sure, you should try playing TYPE HELP first. It's free on itchio, and I'd say TYPE HELP and Roottrees are some of only a few games in a genre of "True" detective games. ("Return of the Obra Dinn" and "Her Story" being the only other game in this specific genre of puzzle which comes to mind). If you enjoyed TYPE HELP, you will more than get your money's worth from Roottrees. I mention TYPE HELP because the game that the publisher is advertising, "The Incident at Galley House", is an adaptation and continuation of TYPE HELP. The appeal of this type of genre is having very little guidance in deductions, so the core payoff is able to be the satisfaction of discovery. You truly feel as though you are unraveling a mystery: finding the signal in the noise, following trails of clues, wondering if it'll actually lead anywhere, then finally getting your payoff of a correct deduction. The tradeoff for this is search failures: it can be hard to find what clues you missed, because clues aren't clearly marked. Because clues aren't clearly marked, it's hard to know where that missed clue is. In Roottrees, the "intuition" system helps with this, but it's so unclear what the number means that it might as well be a binary "there are clues left / there are not." If those terms don't sound obviously exciting and interesting to you, this may not be the game for you. I say "true" detective game because "detective" games come into problems when the player's understanding clashes with the in-game characters, phoenix wright and danganronpa come to mind. If you don't understand something, you can feel like you're the Watson, watching as Sherlock waits for you to catch up with the mystery. On the other hand, when you understand something that the game didn't expect you to already, there's no way to present that you solved something else in the case. In these games, you're often force to watch the in-game characters get sent on wild goose chases that you've already seen through. "True" detective games don't suffer from this. I think my primary complaint for this game is that the family tree is pre-drawn. It feels a bit contrived that, given the starting conditions as presented, the necessary conclusion is that someone set this tree up, already knowing the entire Roottree genealogy and just wants you to check their work. Like, you know all these peoples' marriages, number of children, and all that but you just didn't want to write the names? The game would be so much more exciting if you were just given the tools to draw out the tree yourself. This would make it harder to know when you're right, and the periodic check-ins verifying your knowledge is a bit fun for sure. However, I think there's just enough information from the given clues for it to be possible, and that sounds so exciting. Clues like "this person had X number of kids" would be actual clues in the mystery then, instead of being like a reverse clue that tells you "this place on the family tree which has already been marked as someone who has had X kids could be that person" instead of being the literal clue of "someone had X number of kids". The occasional check-ins are a necessary evil for a more "frictionless" experience, but it gameifies the deduction just a little more than I'd want it to. There can be a sort of gameplay where you can brute force every 3rd person, if you already have their picture. Of course, you don't want to do that because you're robbing yourself of all the plot threads you'd need to follow to get there in earnest, and there would be a ton (like actually thousands) of options to pick from, but it was always on my mind as an option. A lesser version of that is that you can use it to find out information you're not entirely sure of but are kind of getting the vibe of, which cuts you off from less deduction to give you a smaller progress cheat. However, because they exist, they make it so your own deductions don't feel as valuable. Like, if you have a certain subset of clues figured out, but you don't know which branch of the tree they go on, it feels less valuable. Aside from when I used it to cheat, I don't think I ever felt like the check-ins were ever giving me more certainty over what facts I already knew I had right from other clues, but they make my deductions feel less valuable because I got used to the game telling me when I got things. Spoiler for the ending below [spoiler] Also? I just didn't like the ending very much. I think the final puzzle is super anti-climactic and not that interesting. As per the last paragraph, not being told, using the language of the game, that I got that last deduction correct made the ending feel like a huge anti-climax. The sheer fact that all of the clues necessary for solving the ending puzzle just so happen to appear somewhere that you probably get the majority of the whole game's clues from the same evidence that you get the majority of the whole game's clues from makes it severely less interesting. There's no deduction there. [/spoiler] Minor gameplay spoiler The other main issue I have is that the internet dialogue can feel a tiny bit contrived, to the point of making me less interested in searching things. I get that the idea is to avoid there being a billion red herrings and dead time (for the dev and players), and I don't know of a better way to do this, but being told something like searching for [spoiler] "Roottree Chocolate" [/spoiler] or [spoiler] "ROOT. Catalogs" [/spoiler] doesn't give me ANY results relevant to the search is just weird. I genuinely missed clues because I got tired of searching on terms which returned blank pages. Last nitpick, I understand that the pictures are necessary to require you to understand certain plot point and have therefore found certain pieces evidence. However, in terms of the actual motivations of the player's character, they are functionally useless. You don't need to know how someone looks for the genealogy to be tracked. It leads to a feeling of mismatch between me and the in-game character where I simply need to scour the internet for one picture of some random guy, meanwhile the character has no reason to care what someone looks like. Very good game though.
incredible, tricky game! guys you've gotta play this if you like solving stuff.
完成族谱树很有成就感,满足了八卦恶趣味
Ótimo jogo! Vale muito a pena investir um tempo e paciência para juntar todas as peças desse puzzle. A história é bem divertida, intrigante e bem construída realmente faz você se envolver com os casos cada vez mais chocantes que acontecem na família, especialmente no conteúdo extra. Tem alguns erros de tradução para o português BR que dificultaram encontrar certas pistas, mas foram bem poucas vezes e depois consegui contornar. No geral, ótimo jogo!
玩法简单说就是收集信息,然后对信息进行整理,最后《猜》出答案。是的,因为有效信息中掺杂了巨量的无效内容,很难逻辑清晰的推理出事件全貌,随着文本量逐渐增加,后期更多时候都是凭着模糊的记忆进行猜测。而且游戏内也很少说得上实锤的信息,不过玩法本身确实有趣,还是给到一个好评
非常优秀的一部推理解谜游戏,里头的故事贯穿好几代人,而且外国人特有的取名方式,几代人取一个名字,昵称,简称之类的,增加了游戏的难度与可玩性。故事本事也有真实性的感觉和趣味性。每次搜索解开谜团有种,原来是这样的感慨。另外,很多的线索都具有非常大的关联性。整体的逻辑非常通顺,并且,非常非常非常棒的本地化翻译,让简中的体验更上一个台阶。
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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