
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不明白翻滚除了跑图还有什么意义,各种招式全躲不掉,跑图也很恶心
This feels like Dead Cells meets Prince of Persia. After about an hour with the game, I can say I'm looking forward to spending more time with it and would recommend it to someone whose looking for an experience similar to Dead Cells.
Me ha encantado, la verdad que vine sin muchas expectativas ,pero desde la primera run me hizo click las mécanicas, la música, la historia, todo. Un Rogue like ligero , intuitivo y disfrutón. Recomendado 100%
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别的姑且不论,地图设计是真不咋地,一堆多余又意义不明的地形,纯粹为了恶心人→这有条路,我去看看,CNMD啥也没有
If you enjoyed Dead Cells you'll enjoy this :] p.s. soundtrack absolutely slaps!
Przyjemna platformówka w stylu Prince of Persia. Trochę inna, niz poprzednie, z bardziej kreskówkowa linią. Powtarza styl gry hadesa. Ogólnie, bawiłem się dobrze i polecam.
Parkour and combat is top notch. Music and art are also insanely well done. This makes me even more excited for their Castlevania game.
非常好玩的动作闯关游戏!!
"Something Different!" A 2.5D sidescroller that actually makes use of that .5D? Whaaaat? You can wall run when there is a wall in the backdrop. You can use this to double jump. Between this and the dodge the prince moves like butter when you get into the system. Combat is swift and dodging is essential. Somehow they've made the wall run integral there as well. It's quite a feat. Rogue Prince wants you to fly through the levels and make snap decisions. Keep momentum. You are rewarded for it, you can build around it. There are a gajillion weapons in this game and each one has different pacing and crit conditions. You have basic hits, a held "special" and air moves. You have an alt weapon (most often ranged) and a kick that might just be a little overpowered on average enemies (or not, I die a lot). The game has a phenomenal soundtrack by Asadi. Such throbbing exotic beats that I listen to them focusing at work. Its great. The prince's story is one of family and corruption (magical). It is linked through a mind map giving you hints which branching path you should head to next. The game's runs can be a bit long if you are thorough, but you'll be jamming the entire time. I love the setting and the movement. I love the combat and the clever boss design. The dialogue is cheeky and fun. I can recommend this.
On sent la patte de Evil Studios sur ce jeu, studio a l'origine de l'excellentissime Dead Cells. Les influences sont plus que visibles, au point qu'on se demande s'ils ne sont pas simplement partis du même moteur et qu'ils ont changé le visuel (magnifique au demeurant). Les mécaniques sont identiques, avec suffisamment de variations dans les objets pour ne pas que ce soit trop abusé. Et la plus grosse différence est dans le niveau de difficulté : Dead Cells est TRES difficile, tandis que ce jeu est normal. Les boss sont relativement faciles à battre, et le jeu se termine en une petite dizaine d'heures. J'ai apprécié !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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