
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1 - Отвратительное управление. Большая часть урона от падений и ловушек происходит не от кривых рук, а именно от кривой механики игры. Возможно двойной прыжок, мог бы хоть как то сгладить этот кошмар, но чего нет, того нет. 2 - Постоянный рандом с оружием и медальонами. Ненавижу, когда тактику игры выбираю не я а случайность. 3 - Графическое решение. Понятное дело, что это вкусовщина и о вкусах не спорят, но мне такое не зашло. А набор скинов для принца... Это.... Ну сами можете посмотреть 4 - Бесконечное прохождение одних и тех же уровней. Да. Это вызывает ностальгические ощущения от игры на 8-ми и 16-битках, где игру начинали не с места сохранения (перед боссом например), а с самого начала, но слишком уж нудно выстроен этот фарм. 5 - Опять же про оружие. Чем больше нового оружия открываешь, тем меньше шанс на то, что во время игры выпадет именно то, которое хочешь. 6 - Сюжет и квесты. Сыро. Избито. Не оригинально. Скучно. Я искренне не понимаю, откуда высокие оценки и похвальные рецензии. От игры я получаю только вонючий от потных ладоней геймпад и потрепанные нервы. Моя самая главная претензия - это название! Любители серии игр с этим же названием будьте осторожны! Покупая эту игру, вы не получите то, что ожидаете от игры под названием Prince of Persia. Это просто спекуляция на известном бренде. Могу порекомендовать ЭТО фанатам Dead Cells или Hades. Им это зайдет. Любителям же Принца Персии, советую держаться от игры подальше. P.S. Единственное, что мне понравилось в данной игре - это саундтрек. Просто шедеврально! Огромный шаг вперед по сравнению с предыдущими Принцами. Атмосферность и уместная динамика просто великолепны. Саундтрек однозначно рекомендую как универсальный плейлист. Чего я только под него не делал )))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good, I didn't quite finish it cause it became repetitive but that's just me getting bored quickly after finding patterns in games. Of course a roguelite is repetitive. I enyojed it a lot before before finding all the patterns
lutflutyflutvlyutvclgoodgametclclclyuclyutclyucltgyc
優秀
parkour go brr.
Uma verdadeira aula de movimentação e fluidez! A Evil Empire acertou em cheio ao trazer toda a sua experiência para dentro do universo de Prince of Persia. O grande destaque do jogo é a movimentação: correr pelas paredes, saltar e planar pelos cenários parece uma dança acrobática perfeita. O combate é dinâmico, cheio de estilo e recompensa a criatividade e os reflexos rápidos do jogador, complementado por uma direção de arte belíssima e uma trilha sonora que dita o ritmo frenético de cada tentativa. Se você gosta do gênero roguelite e medroidiviania ou de jogos de plataforma e ação 2D, é compra certeira. Recomendo muito!
Enjoyable roguelite with satisfying movement. Once you are warmed up with the controls, you zoom through levels, chaining enemy kills at high speeds using the Vayu's breath mechanic. The progression system is fun: I felt consistently rewarded for my efforts at the end of each run. There is a nice set of weapons and tools to unlock which once at your disposal, play nicely into runs to make them feel distinct from each other. Loads of skins to unlock which is always a nice plus. I feel the boss fights could be harder. Currently sitting at Awakening 20 and the bosses still feel manageable. The worst contender being the final boss. The first stage works well and makes me lose considerable health, but the moment I step into its second phase, I know I'm in the clear. I wish all bosses would get a rework to make them feel harder, but that's just me personally. The story is okay. I personally enjoyed it and felt the pacing fit the game's run time well. I like that each area unlocks only when you encounter clues in specific rooms. Nice way to add variety to each run which made me excited to keep playing and discover new areas. SPOILERS: [spoiler] I do think the magic bola could have been expanded more and maybe even linked to the spread of the dark magic? Would have been poetically tragic that with each use of the bola, the prince unintentionally created and magnified the dark magic that ended up possessing the Hun's. In general I find the spirit inside the bola to be very vague which works at first but it loses its novelty once all dialogue is exhausted. I still have no clue who Lhamo is supposed to be, perhaps that will be added in a future update I hope! [/spoiler]
It's cool. It's dead cells with different story and graphics. If you like dead cells, you will like this one.
lixo
Una vez que le agarrai el welito a los acciones de movimiento, se hace dificil soltar el control. WEn WEn juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.7M | 4.4K | 95% | $19.99 | |
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| $1.7M | 2.5K | 75% | $29.99 | |
| $1.7M | 978 | 87% | $44.99 |