
The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 82 reviews with recorded playtime.
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
阿卡拉你幸福吗
好玩
一周目仅需两个小时左右,玩起来却像真正地度过了两天,游戏中场景的跳转也让叙事结构更加紧凑,游戏的标题和简介有相当的误导性,这事实上是一个多分支文字冒险游戏,夹杂了一定的小游戏与解密。也许这个游戏应该改名叫“爱,死亡,与机器人”。( 作为一个多分支的游戏。游戏不能读档,就像人生从来不圆满,但我并不介意多花数十个小时探索完这个游戏全部的分支选项。 最终解密,尤其是档案密码需要结合9键在电话上输入确实有些牵强,至少我自身游玩时,它使我不得不从故事的结局中抽离出来查找攻略。 “在生命与世界的最后,你是想披露世界的真相,还是仅仅想表露自己的爱意?”在最终的选项中,我没有告诉多诺万世界的真相,人们需要的是爱与人,也只需要爱与人。 我想这是一部我会永远铭记的作品。愿我们都能挑拨命运的红弦,或至少遇见自己的红弦俱乐部。 9/10
几个小时的游戏时长里卡顿了很多次,找了很多方法都没什么用,尤其是陶艺部分。 但我还是想说, 命运的红弦连接起所有人...... 他却希望死亡前的30秒里说出一句我爱你。 如果可以,他愿意自己的终点是那句我他妈爱死你了。
I have completed the game twice now, so roughly 4 hours per play through. Honestly, I love the POTENTIAL of the story, characters, and the mini games. BUT the plot is SEVERELY rushed. And there is some weird glitch where playing on Linux does not grant achievements (if you are into those). The work is good, but the game could have been incredible - instead it is giving quickie or demo vibes. Game Overview: INTRODUCTION Drink pour mini game Lathe mini game (user plays as Akara-184) Drink pour mini game + interaction pop quiz Drink pour mini game + interaction pop quiz SHORT SCENE - Skill choice and path decision (user plays as Brandeis) Drink pour mini game (unlocked shaker) Drink pour mini game + interaction pop quiz POP QUIZ REWARD Drink pour mini game Drink pour mini game (unlocked 2 ingredients) Drink pour mini game SCENE - path decision (user plays as Brandeis) Opinion inventory - personal philosophical opinions MAIN EVENT and FINALE - 17ish phone calls for a hacking puzzle (user plays as Brandeis) END SCENE Obviously my biggest issue here is pacing and the crammed plot. Everything seems to occur within the space of 2-3 days, FOR A SEEMINGLY MASSIVE FEAT. There are 255 other Akara android units we seriously couldn't get a little more optional lathe time in? Why is the bar serving only Supercontinent Ltd. employees and a supernatural smuggler? If Donovan is such an amazing bartender WHY ARE THERE NOT MORE CHANCES TO USE HIS BARTENDER "POWERS" ON THE GENERAL POPULATION? Braneis has awesome skills that could be fun for more than the final puzzle too. AND WHO IS KAREN FROM HR!? Breaks my heart when a game has so much potential but holds itself back. I recommend folks wait for a sale when the game hits the price point they deem fair for a quick run through. The game does not offer much regarding replayability. I am recommending because I did enjoy the game, even if it ended up being VERY short-lived.
Si te gusta el pixelart, el arte cyberpunk, muy buena banda sonora e historia original te lo recomiendo mucho. Me gustaría que fuese más larga la historia y que el equipo desarrollador haga más trabajos de este tipo porque son muy buenos. Un sólo pedido, me gustaría que se pudiera configurar el tamaño de la fuente de los diálogos de texto, se ven algo chicos.
太酷了,谁能忍住不在结尾选我爱你,抛弃一切世界大义追求小爱太酷了。
[h3]如果我们明天无法相见,我要你知道——我爱你[/h3] 红弦俱乐部通关了,也是看过实况后补票,过了几年其实还记得最后的名场面(这谁忘得掉),流程比我想得要短,表面赛博朋克其实智械觉醒,感觉很多细节设定可以展开说说,不过小作坊资金有限,场景都没几个x调酒套情报的玩法很有意思,但是陶瓷小游戏打咩x而且几乎不影响结局,对话写得特别好,很有深度又有人物特色,好喜欢!角色塑造得也都好喜欢🥹阿卡拉什么人性化ai母亲,还圣人私心呢(机性恋要复发了🤤),拉蒂卡也是个神童少女明君,更别说布兰迪斯和多诺万了,好赛博朋克式悲情情侣啊啊啊,[spoiler] 单死什么的不要啊😭😭😭在生命的最后表白什么的也太浪漫也太残酷了吧😭😭😭但谁能忍得住不选我爱你,比起人类未来这种不是一个人就能改变的宏观大事,在生命的最后只想让深爱的人知道我爱你🥹唉心理委员我不得劲,再看这个结局还是很感动(bgm也特别煽情,估计再过个几年我还是无法忘怀这句伴随着下坠身影的告白 还有最后的最后,遗忘之酒结束游戏也是神来之笔,没想到咱之前不舍得用的小药丸竟成了多诺万的慰藉,不知道该说好还是坏,作为玩家希望布兰迪斯的爱能被永远铭记,但只有多诺万知道自己所承受的痛苦😢或许遗忘也不失为 [/spoiler]
surprisingly a really good cyberpunk story to the point that i would consider it a staple of the genre within gaming. like every good cyberpunk narrative it has a beautiful aesthetic and uses an absurdly tragic interpretation of the future to pose deep questions. as much as i would have loved to seen a deeper exploration and or a direct thesis on the ethical dilemmas asked in the game, it does enough by asking them in them in the first place and places a mirror in front of you by requiring you to give your answers to them. overall, pretty cool game.
心目中的神作,打完一周目来评鉴一下。 1 游戏玩法:做陶瓷和调酒以及套情报信息都极大程度增加了游戏的趣味性,不过不感兴趣的话容易腱鞘炎和不耐烦,个人体感这是游戏世界观里比较重要的部分。至少调酒部分很有代入感。不看攻略也不会卡关,整体选项比较自由,没有必死项,不看攻略也可以体验到相对完整的游戏剧情。自由发挥乱选也有对应的选项剧情。 2 游戏音乐:好听,完全适配剧情和酒吧以及赛博朋克的氛围感。音乐是游戏本身非常重要的优点。 3 游戏剧情:最重要的部分放在最后讲。在赛博朋克的基础上增添了非常大量的对于社会的思考和哲学讨论,并且随着你的回答也会影响剧情走向(虽然游戏结局并没有延申补充)。对于结局我目前不知道有没有其他的走向,但以情感浓度如此高的结局作为结束令我挺意外的。我原本以为结局会是较为冰冷的社会讨论。 适合雨天玩。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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