
Play as a real-world candidate and completely immerse yourself into the battle of the US presidential election! Travel around the United States, try to woo voters across the country, create your own political agenda, skillfully manage your campaign budget... and perhaps you will be the next White House occupant!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is with some regret that I have to give this game (by a company whose Rulers of Nations I very much enjoyed) a negative review. That comes from three main areas of failure. 1: Not actually a good depiction of US politics. 2: Not very different from Stardock's The Political Machine 2012. 3: Not very customizable. 1: This should not be surprising. Eversim is a French company and has to approach US politics from the not entirely compatible lens of French politics. This is the most visible in the Obamacare options the player can use. Actual US politics is a battle between theories and adherents who don't always (or often) understand the theories of their political tribes. Even so, one's reception of different policies depends on a series of assumptions which are NOT UNIVERSALLY AGREED UPON. In game, Obamacare is seen as purely a good thing for health care (or those voters who care about it). Opponents of it very much dispute that medical care will improve as a result of it. Republicans argue economic theory and the practical side of government management and argue it will not improve health care. Democrats tend to adopt the assumption that health care will improve. As you can see, a Republican voter who very much cares about health care will vote very differently from an equally motivated Democratic voter. The game does not reflect that. The same problem shows in military and economic choices. The disagreement over theory simply is not represented in game. The game doesn't even show party membership or support for issues in states. There is simply no feel of depth to the choices in the same way one has in Rulers of Nations since there is no sign that there are different factions. The special interests are represented with mysterious donors dumping money in your lap if you support certain policies but the reality of special interests in the US tends to be that they have little money but lots of motivated activists who vote consistently. The effort at showing "communities" (presumably another effort at modeling special interests or minority groups) seems negligible and fails to represent the inconsistent politics within those groups. The inclusion of different kinds of ads (TV, Posters, Humans, Internet) leaves much complexity out and the simplicity adds little to enjoyment. Over the course of a real life campaign, different mediums recruit different kinds of voters (accurately mentioned for internet ads) but the inability to issue the same kind of message (without even having the most basic idea of impact) seems ridiculous. For more influence is granted by visiting events and making some pronouncement while there (completely incredible to the media-saturated American mind). 2: So much of what exists in Race for the White House seems like a less complex and detailed version of The Political Machine (which is amazing given the famous complexity of their other games). The politicians are simply vehicles for the player and posess no special skills, aptitudes, or anything differentiate them at all (did I mention that the game seems to be based on french politics?) while the role of activists and other aspects of campaign staff are reduced to "campaign headquarters" which play even less role compared to what is in The Political Machine. Information on states is extremely basic (with maybe some info on how many voters have drifted to or from your campaign due to whatever reasons (rumors for example). Fundraising is negligeable except for the gifts of oddly wealthy special interests. The time taken for activities is rarely given as clearly as the Political Machine. You don't get to see what voters in a state think or what their party affiliation is. The only thing that I see Race for the White House doing better is including third parties (The Political Machine does not). 3: The Political Machine had many customization options ranging from the preferences of the politicians in question, their appearences, the length of campaign (as determined by a slider), the starting money, and the difficulty are easily and radically modified. The Race for the White House just gives you two or three options and limited pre-generated politicains. Somehow, getting to pick your photo at the end of a victorious campaign does not make up for a cardboard candidate. The Political Machine has the possibility of randomizing states' policy preferences, wealth, and more. The Race for the White House has no such options. Conclusion: This is a pale imitation of the Political Machine and an embarrassment given the quality and complexity of other games Eversim has produced. Rulers of Nations has hundreds of variables and visibly active factions. Unless there are some massive updates or DLCs, it is a waste of time and money on everybody's parts. Improvement: Because I love Rulers of Nations (and I really hope they fix the problems playing it on Steam), I want to lay out a few areas of improvement. 1: Let players see the populations of states along with the preferred parties of the states. List how well different parties poll in the area. Playing without information is not fun. 2: Let people see what the effects of supporting one policy is before they select it. Surprise is not fun when there are extremely vague phrases used in ads. 3: Expand special interests to include activists instead of just donors. Activists make politics far, far more complex and modeling them seems very simple (just take some of the code they use to simulate campaign headquarters now). 4: Have ads designed to persuade instead of just state. Show the effects of different political theories in the game. Instead of "I know business", have "The Laffer Curve is Real" which would then shift voters views on several policy options (that could then by used to convince them to vote for you). Policy depth: Shallowest: "I propose lowering business taxes" or "I propose raising business taxes" Less Shallow: "Government taxes reduce business activity" or "business activity will be increased with more government activity" Even less shallow: "Business is a moral act" or "Business is a completely amoral act" 5: In real life, campaign staff are essential. In game, they are absent. Having some assistants' that might have an affinity for one faction or another would add far, far more complexity than exists. 6: Have some real randomness. The random events are few (I do not consider the standard campaign visits enough). 7: The mention of foreign countries is promising but unused (especially given the number of immigrants and foreign citizens resident in the US). 8: Have some customization. I might want to have very long campaigns with lots of foreign intervention, active interest groups, and no third parties. I might want a short campaign with very little political hostility and little money. All of those are possible in real life and somewhat in existing political games. Again, it pains me to see Eversim, creator of Rulers of Nations, masters of complexity and faction, reduce the complexity of US politics to money at a time when incumbents who outspend new politicians by several multiples are voted out. I anxiously await a patch or DLC (which should be publicized by Eversim).
Will start this review with the fact I'm Australian and don't completely grasp US politics. The Race for the White House is a more casual minded election simulation game. Candidates make their way across the country giving promises, holding rallys and generally trying to undermine your opponent. Largely it's a spreadsheet game based on balance, so if those don't interest you I would look elsewhere. Very much casual focused as mentioned, but the game does contain quite a large volume of multiple choice responses to questions held during debates and on political policies. Can be amusing calling in bomb scares before rallies and destroying your opponents online reputation. If you enjoy political simulation and keep in mind the nature of the game it's worth at least a second look. $10~ would be far more appealing as it's a niche product with a few rough edges. Did suffer some sound clipping issues, which may have been related to xvid not being completely installed. Checkout my full campaign playthrough if you are still not sure. Cheers. https://www.youtube.com/watch?v=h6PfPuMBT38
Too buggy. I enjoyed most of what I played but it feels very unfinished. Don't get me wrong GAMEPLAY is way more important than graphics but it feels really clunky almost like a chore to play. I would not say it was a waste of money as I'm a huge fan of political sims but I would not recommend this game to anyone who isn't. Hardcore political sim fan? Buy it.. enjoy it for 40 hours. Everyone else - Skip.
I spoke about cracking down on hardcore pornography on an elementary school's festival. Then I legalized prositution, child work and all kind of drugs. I also abolished the minimum wage and all kinds of security measures. Then I built a moon base. Basically, I did everything to bring the country down. And almost 15% of the States voted for me. Tonight, I learned a lot about the glorious USA. Well, before that I also played as Obama. According to a watching American this simulation is somewhat realistic. Some of the events in this game really happened and most of the promises have really been made. The game gives you information about the different promises (including Wikipedia-links) and tells you which ones have been made by the democrats or the republicans, given you're playing as one of them. Playing as a third party is basically a hardcore mode. Maybe you can actually win if you're really good at this. If you play this game seriously, it can be quite educational and exciting. On higher difficulties it's pretty challenging and there's also a multiplayer mode which seems to be pretty fun.
The person who coded this game needs to be sent to a wall and shot. The game has a very obvious bias towards Obama. You can have 66% of the vote in a state and then come election night Obama wins it by 15%. 3/10 game.
Honestly, this game is very fun and rather hilarious when playing with either friends or family. When playing alone, or with a random person it isn't that fun unless you're into politics. This game is pretty underrated.
I can't complain too much since i didn't actually pay money for this game, but i advise anyone thinking of doing so is not too. The idea of a politics simulator sounded unique to me so i decided to give it a try. The game displayed some odd error every time i load it, but it apparently doesn't affect game play since it let me continue on to the game without a problem. This game is just way too easy that it really killed any replay value for me. Game play is really simple once you figure out what combination of fundraising, events, and media buys work. The graphics are poor but that really didn't matter to me since this is a simulator. I ended up playing it a couple times for maybe an hour or two and now it just sits on my drive collecting dust.
It's okay, but could use more features, like a character editor. Pick it up in a bundle or at a massive discount, and it should be good for about an hour of fun per game.
Have to download an additional codec from a website to play. Still doesnt launch. awaiting response from devs.will do a full review once issues are resolved. (update) - the devs responded quickly, but requested information i don't feel comfortable sharing in order to troubleshoot my system. i will wait untill i hear it's good to go on windows 10. Received it in an extreme discount bundle so i won't lose sleep over it if that day never comes.
I've made several candidates for this game, and unless I join either the Dems or the Reps I can't win a ♥♥♥♥♥♥♥ election on the "Realistic" setting. I'VE GOTTEN CLOSE, but no cigars to be seen. 10/10, I ♥♥♥♥♥♥♥ love this ♥♥♥♥♥♥♥ game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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