Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.71−76% | 138reviews | 91% | — | $1.2K |
| $0.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Funny Truck changed my life. I used to be an alcoholic and chainsmoker. When I first played this game, I had to put my bottle of whiskey down. I had to give it all my attention so I could perform intricate tricks. Shortly after, I'd find myself craving Funny Truck instead of a cigarette. I didn't even suffer any withdrawal symptoms, as all my attention was directed towards Funny Truck. The way you maneuver the truck, the way it's so silly, the charming world. I highly recommend Funny Truck. It saved me.
This game is so good I bought it twice
"Funny Truck" is more than just a game. It’s an experience, a revolution, a life-altering journey that reshaped the way I view entertainment, joy, and even life itself. At first glance, it might seem like a simple truck-driving game with ragdoll physics and no real objective, but beneath its unassuming exterior lies something truly profound. The first time I played "Funny Truck," I was expecting nothing more than a quick distraction. I had read about it online, seen a few clips, and thought, "Why not?" Little did I know that what started as a casual curiosity would turn into an obsession, an escape, and ultimately, a lesson in embracing the absurdity of life. The moment I launched the game, I was greeted with a bright, colorful world that felt both inviting and ridiculous in the best possible way. As I took control of my truck and started flinging characters into the air, something clicked inside me. It wasn’t just about the gameplay, though that was undeniably fun. There was something cathartic about watching these ragdoll figures tumble through the sky, arms and legs flailing in every direction. The physics engine, while simple, created moments of pure comedy that I couldn’t replicate in any other game. Every jump, every crash, and every unexpected launch filled me with an uncontrollable sense of joy. It was in those moments that I realized: this game was more than entertainment—it was a mindset. For years, I had taken gaming too seriously. I chased achievements, grinded for the best gear, and poured hours into storylines that demanded emotional investment. But "Funny Truck" stripped all of that away. There were no leaderboards, no progress meters, no objectives beyond simply enjoying the chaos. At first, this lack of structure felt odd. I kept wondering, “What’s the goal? What’s the endgame?” But as I kept playing, I stopped asking those questions. I started living in the moment, appreciating each ridiculous scenario as it unfolded. It didn’t take long for "Funny Truck" to become my go-to escape. Whenever life felt overwhelming, I knew I could count on it to lift my spirits. No matter how stressful my day had been, the sheer absurdity of the game was enough to make me laugh out loud. There was a kind of magic in its simplicity—a reminder that joy doesn’t have to be complicated. Sometimes, happiness is just a truck, a ramp, and a bunch of ragdoll people flying through the air. The impact of "Funny Truck" extended beyond the screen. It changed how I approached challenges, how I handled setbacks, and how I viewed the unexpected twists of life. Before, I would get frustrated when things didn’t go as planned. Now, I embrace the unpredictability. Watching those characters tumble endlessly taught me that sometimes, the best thing you can do is let go and enjoy the ride. I’ve introduced countless friends to "Funny Truck," and each one has had the same initial reaction: skepticism. "This is it?" they ask, confused by the lack of depth. But then, something happens. They start playing, they start laughing, and before they know it, they’re hooked. There’s an unspoken magic to this game that words can’t fully capture—it has to be experienced. Some people will never understand the beauty of "Funny Truck." They’ll dismiss it as silly, pointless, or even boring. But those who truly give it a chance will find something special. It’s a reminder that not every game needs to be an epic adventure or a technical masterpiece. Sometimes, the simplest games are the ones that stick with you the most. "Funny Truck" didn’t just make me laugh—it changed the way I see the world. It reminded me that joy can come from the smallest, silliest things. It showed me that not everything needs a purpose to be valuable. And most importantly, it taught me to let go, have fun, and appreciate the ride. I may have started playing out of curiosity, but I keep coming back because, in its own bizarre way, "Funny Truck" made my life better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
funny truck is just a normal truck to me. thats how funny my life is.
do not ever olay this ga,me it destroys you
This truck is so ♥♥♥♥♥♥♥ funny OH MY GOD
best game of all time i am completely addicted with 7 minutes of play time, and it takes up 100% of my gpu may be a bitcoin miner but thats fine i want them to make money so they can create legendary games like this. I would recommend you to immediatly but this and play it and unlcok every achievment. Im gonna be real with you here, i used to be suicidal until i played this game, i was a druggy pumping myself full of herion and snorting crack, i couldnt escape the chase of high. at first this was just a funny game i would play to pass time, but i started playing more and more, eventually i couldnt stop playing this watching the rag doll humans flying out of the back of the truck, after countless hours of playing it on my nintendo switch. Soon to be funny truck replaced my addiction of crack, heroin, fent, cannabis, ketamine, lsd, molly, meth, vaping, alchohol, mushrooms, and angel dust.
truck is funny a bit
This game saved me from a deep depression. They should use this instead of therapy worldwide this truck was so funny I was laughing for hours at how hilarious this truck was. Thank you Funny Truck made by RandomSpin. This game saves lives.
best game oat
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.5K | 49 | 94% | $4.99 | |
| $1.9K | 16 | 25% | $3.99 | |
| $993 | 12 | 100% | $3.99 | |
| $587 | 17 | 100% | $2.99 | |
| $166 | 6 | 67% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 103 | 86% | $0.49 | |
| $1.2K | 69 | 54% | $0.99 | |
| $1.2K | 58 | 91% | $0.99 | |
| $1.2K | 62 | 61% | $1.49 | |
| $1.2K | 50 | 26% | $0.99 | |
| $1.2K | 64 | 84% | $0.99 |