
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 112.2Kreviews | 92% | — | $79.2M |
| $11.99−70% | 19.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3387 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Душная игра, геймплеей напоминает Deep Rock. Сама игра и локации хорошо проработаные, с тонной всяких мелочей. На более высокой сложности игра превращается в цирк с доганялками от монстров. В целом игру не особо рекомендую. Ставлю скорее средную оценку с отрицательным наклонением. Куча мерзости и жести + необоснованная духота на протяжении всей терапии сильно портят настроение от игры. UPD: Ненавижу когда разработчик паозиционирует свою игру как для одного игрока, так и для компании, но напрочь непродумывая баланс для одного игрока. Поэтому на высокой сложности врагов на карте почти сразу становится 4-5 и тебе БУКВАЛЬНО некуда сбежать или спрятатся. Почему нельзя сбалансировать игру на количество игроков, чтобы заходя на терапию мне не хотелось выколить разработчикам глаза и другие органы - непонятно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $39.99 |
| 4.6Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | 93% | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень пиздатая и интересная игра (особенно если вы играете с друзьями) Испытания в меру тяжелые и забавные, можно поугарать и поиздеваться над 2-ухметровыми болванчиками с огромными пенисами и позаглядывать на жопку Лилии) Купил игру еще когда она только вышла за 600 грн и ни разу не пожалел, однозначно 100 огромезных пенисов из 10
I love when Murkoff calls me a good boy!
[h1] The Outlast Trials [/h1] [h2] Review [/h2] Diferente dos games anteriores da franquia, onde o jogador assume o papel de um jornalista investigando os acontecimentos da Murkoff, The Outlast Trials coloca o próprio jogador como objeto do experimento. Essa mudança altera completamente a perspectiva narrativa. Em vez de descobrir os horrores da corporação aos poucos, o jogador vivencia diretamente o processo de abandonar o lado humano, se tornando parte da pesquisa conduzida pela empresa. Essa inversão reforça o tema central da série: a perda da identidade diante de instituições que enxergam pessoas apenas como instrumentos para atingir seus objetivos. https://steamcommunity.com/sharedfiles/filedetails/?id=3775968323 https://steamcommunity.com/sharedfiles/filedetails/?id=3769435069
cool
排名榜=M榜
服务器拉完了,每天随机进不去游戏,做你妈的游戏连服务器都做不好
不知为什么我曾经最反感的逃生试炼成为了我近期深度游玩的一款游戏,因为这部作品上手门槛较高,且不同于前作,玩家操控的“试剂”这次有了处决目标的主动权,这让我之前对本作敬而远之。但如果你和我以前一样只把它当成一款主打血腥、猎奇、暴力的恐怖游戏,那我觉得你看待问题的角度恐怕有些太表面了。 红桶借血腥和猎奇这两点要素作为本作的皮囊,将故事背景扎根于冷战时期。穆克夫公司和CIA暗地勾结,出于冷战军备竞赛和暗杀的需求,批量制造受控的暗杀特工。而这些特工,也就是游戏中玩家所扮演的“试剂”们,也全部都是游走在社会生态链底层讨生活的边缘人,迫于现实生计被骗来到设施,沦为穆克夫的受试者,他们给这些受试者起了一个可以随意丢弃的可再生资源一样的名字——“试剂”。 因为我个人很讨厌奥托和阿萝拉这个连体的特等资产,所以演播室篇的地图我并不熟悉,但我刚刚自己打通了一下这个地图,深度收听了本次试剂要处决的目标——“偶像”的台词。所以本次我就拿任务地图《让偶像噤声》来讨论一下。不得不说的是我之前完全低估了这个关卡,这张地图完成度和可玩性出奇的很高,但游玩全程充满压抑和绝望,这也一定是红桶希望玩家感受到的。本关卡剧情中“偶像”的背景我完全不了解,但他绝对不是什么鲍勃,遗憾的是,无论是谁,一旦被穆克夫选中,并沦为其计划的牺牲品,那么这个人的生还概率可以说是微乎其微。而玩家扮演的试剂同样身不由己,想要从本次试炼中逃离,就必须服从指令,处决本次目标,替穆克夫做脏活。穆克夫躲在幕后坐收渔利,借试剂的手除掉无辜者,或是掌握其把柄的人。对目标进行及其残忍的虐待之后,在最后一个演播室处决目标时,我也很希望给他个痛快,少受点罪;可悲剧并未随着偶像死亡画上句号,在第四演播室,即便偶像已经死去,穆克夫还会对其遗体进行羞辱,来表示试剂成功完成本次试炼,让偶像噤声。之后,他就再也不能说话了,也不用再说话了。 那如果像阿米莉娅一样,策划反水,让试剂联合目标一起策反穆克夫呢?想法不错,先不说我没赶上之前阿米莉娅的活动,没能亲自体验之前精彩剧情的遗憾,试剂自始至终都没有真正的选择权,他们所有的行动,都是被穆克夫改造/洗脑/胁迫之后的产物。每场试炼的本质就是精神摧残、认知颠覆的改造过程。在我看来,游戏借穆克夫的暴行,折射冷战时期情报机构为批量制造潜伏休眠特工漠视人命的黑暗,把反人性的体制之恶摆在玩家眼前,把它当作一款反战题材的游戏也毫不为过。
amazeballs
Love this game! It did take a second for me to actually get comfortable enough to play because some of the scenery is horrific to see but I eventually got there, and now? I'm thriving!! I normally play solo but if I ever decide to play co-op, I hope I'll enjoy it as much as I do solo. LOVE THE LELAND AND FRANCO LEVELS!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $583 | 5 | 100% | $4.99 | |
| — | 0 | — | — |
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| $78M | 123.4K | 96% | $29.99 | |
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| $77.5M | 82.8K | 92% | $29.99 | |
| $80.8M | 116.4K | 91% | $29.99 | |
| $80.9M | 218.6K | 97% | $24.99 | |
| $81.4M | 162.6K | 92% | $24.99 |