
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 90.9Kreviews | 93% | — | $79.2M |
| $11.99−70% | 19.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is soooooooooo much fun like so much
good ♥♥♥♥♥♥♥ game love u Red Barrels <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $39.99 |
| 4.6Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | 93% | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Time flies when you're running for your life
wow ts so fun
spider. eye. lamb.
признаюсь честно- игра очень понравилась. в ней много механик, хорошее графическое оформление, довольно интересные враги, неплохие боссы уровней(лилька моя любовь) и есть чем заняться всегда. игра стоит своих денег полностью, играя с друзьями вы прям не пожалеете, пробуя новые билды, тактики и просто пофаниться тоже норм. рекомендую.
While the game is good the use of generative ai is incredibly disappointing, and if that had been disclosed back when I purchased it I would not have purchased the game. Ai generated assets is frankly lazy, especially from a team that does good work and has good artists on board. I will not be playing this game (or anything future from this team) after this which is truly a shame, as the first two Outlast games are some of my favorite horror games. Truly disappointing to see from people who could do so much better than to result to such a lazy and harmful cop out.
is fun
Thank you Red Barrels for this WONDERFUL game. Believe or not this game actually saved my relationship with my girlfriend. It all started in grade school. We met and bonded for our love of drawing and our friendship escalated from there. We would meet up whenever we could, sit next to eachother, and just draw or talk. It was amazing, I never felt more connected to a person than that moment. She graduated then I graduated and we went to different high schools. We still kept in touch however. We texted eachother every day about...anything. it didn't matter what we talked about as long we talked to eachother. Then one eventful day at Church we confessed and became partners. We were in love! We would have sleepovers together, cuddling and kissing, talking about things that were happening in real life. Eventually she went to college in another province and we were long distance. When she came home for a break she introduced me to Outlast Trials...and well, it saved our relationship. Any chance we get we hop onto the trials together. It didn't matter if we sucked and got a D or an F as long as we were together..playing Outlast Trials. Thank you, Red Barrels. From the bottom of my heart.
We played a trial where we had to replace some guy's sex dolls with torture-sex robots that would then kill him; the guy's junk was fully exposed, which was kind of interesting, and then a deformed Italian man-baby chased us with a shotgun and proceeded to jerk off the shotgun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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