
The Outer Worlds: Spacer’s Choice Edition is the ultimate way to play the award-winning RPG from Obsidian Entertainment and Private Division. Including the base game and all DLC, this remastered masterpiece is the absolute best version of The Outer Worlds.
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The Outer Worlds: Spacer’s Choice Edition is the ultimate way to play the award-winning RPG from Obsidian Entertainment and Private Division
You’ve tried the rest, now come back for the best! The Outer Worlds: Spacer’s Choice Edition includes the base game and all add-on content as the definitive way to play the beloved RPG from Obsidian Entertainment. This remastered masterpiece is optimized to be the absolute best version of The Outer Worlds… even if you choose to play this critically acclaimed RPG as the absolute worst version of your character.
Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and delightful distilleries of Eridanos. As you encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds.
In the corporate equation for the colony, you are the unplanned variable.
Key Features:
2019’s hit RPG has been remastered with better graphics, improved performance, additional animations, higher-res environments, and a whole new feature: grenades!
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops, they also affect your character build, companion stories, and end game scenarios.
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or exploit them to your own ends.
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very nice game
I don't understand the hate this game has, despite the glitches. This is a very addicting game for me. You can't please everyone these days. SMH. I highly recommend this game.
fun the second time around too
bad story? sure! lovable companions and ♥♥♥♥♥♥♥ fun? absolutely. worth it on sale, worth it for fun. where it misses the mark, it still feels fun and real, despite being a ♥♥♥♥♥♥♥ of a game. i bought it on sale, i love it, and its a fun switch between the fallout and starfield franchises with an easier combat system with more fun for the melee lovers and meat heads alike
an ok remaster, of a great game. runs decent even on old hardware.
I wish I liked The Outer Worlds. On the face of it, it has quite a lot going for it: FNV inspiration. A somewhat unique art-deco vibe, with some western elements thrown in here and there. At a glance, engaging RPG mechanics. A dash of satire. Yet none of it ever comes together to make for an engaging experience. On the writing front, most of it is perfectly serviceable... but serviceable can't help but be a bit of a disappointment coming from Obsidian. There are two main threads to this: - The story hook is not particularly engaging, and oscillates between nebulous and uninteresting. This is where it runs head-first into the general world-building. I cannot take Halcyon seriously, not even as satire, when every joke is some variation of "isn't corpo-speak funny?" or "corps are evil." I may agree with both statement as a baseline, yet it still becomes tiring by hour six and, by all accounts, doesn't get much better later. It grinds an initially interesting, and actually currently relevant, setup (what if the billionaire class handled space colonisation?) through the same three variations of its punchline ad nauseam. - The companions. Parvati is about the only one who stands out, and she is a lovely presence who takes some cues from Veronica. Although it is ironic that a studio which somewhat smugly refuses to do romances, deeming them wish fulfilment, ended up making the best quest in the game one where you wingman a romance. The rest of them... they do not feel like companions, but colleagues. Even the supposedly quirky ones (SAM, Ellie, Max to an extent) leave little lasting impression. So, the writing, the world-building, and the companion writing are, at best, serviceable. Maybe the gameplay will save things? It's a bit tedious on this front as well. - Each planet is divided into explorable zones, which tend to be fairly monothematic, compact and, now a recurring theme with this game, uninteresting. Towns feel like Potemkin villages where NPCs stand around day and night, cycling through the same few animations and repeating the same tedious lines over and over. Exploration is not rewarding, whether in terms of loot or little self-contained stories. Obsidian seems to really struggle to "fill spaces", to make a place feel lived-in and part of a greater whole. Narrative reactivity is poor, which only drives that particular nail deeper. - Gunplay is... passable. I found most combat to be chaotic, but more because enemies run around like brainless chickens than because of any deliberate encounter design. Most fights end far too quickly, which might be something of a reprieve given how heavily the game recycles its enemies. Sadly, this game was very much a herald of things to come for Obsidian. Don't expect the witty writing and rich world-building of Tyranny or Pillars of Eternity II; those seem to have stayed with those games. If you want slightly better gunplay than Fallout: New Vegas and can tolerate a sub-par narrative, it's worth a shot on sale.
An awesome fun adventure game with many cool adventures and a good time!
The game seems to run pretty well apart from the occasional npc T posing its a decent enough game, i feel the games own slogan sums it up accurately (it's not the best choice, it's spacers' choice).
It's not the best choice, it's Spacer's Choice!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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