
The Other Side is a co-op psychological thriller for up to 6 players. Your goal is to investigate haunted locations using modern ghost hunting equipment, gather evidence, identify entities, and cleanse them from the location. Customize your character, headquarters, and more.
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About


The Other Side is a 1-6 player cooperative paranormal investigation game. Players work together to identify and cleanse entities using a range of equipment, and environmental tools. Gather evidence, track ghost behavior, and complete objectives across different locations using both traditional, and modernized tools.
Players can customize their characters and unlock items to personalize their headquarters. Built in Unreal Engine 5, the game focuses on modern, functional investigation systems and detailed environments.


Play solo, or with up to five other players as you investigate haunted locations. Work together to identify and cleanse entities by gathering evidence and completing objectives.
In-Game Voice Chat:
Communicate with your team using proximity-based voice chat. Share information, coordinate movement, and respond to events in real time. Players can even communicate with their fallen friends by using the spirit box.
Shared Equipment:
Players can bring and use equipment during contracts, allowing teams to coordinate loadouts and approach each investigation strategically. Success depends on how effectively tools are used, and information is shared.


Progress through the game to unlock more customization options across your loadout, character, and headquarters. Earn money via contracts to spend on customization options for yourself, your vehicle, and headquarters. Upgrading to a larger vehicle increases the number of items you can bring into investigations.
Character Customization:
Customize your character with a range of apparel, hairstyles, and skin tones.
Headquarters Outfitting:
Unleash your creativity as you furnish and upgrade your base, sculpting its appearance to reflect your success in completing contracts and tasks. Create an atmospheric hub that fellow ghost hunters envy.


Identify:
Determine the ghost type by gathering evidence, and observing behavior. Use investigation tools to track activity, collect date, and correctly identify the ghost haunting the location.
Cleanse:
Now that the Identify Team has done their job, it's time for you to do yours. Work as a team to cleanse the location of the ghost haunting it. Use your ghost-hunting tools to identify the ghost's characteristics, and input them into the Spectral Affixer, revealing the location of the artifacts binding the ghost to the location. Find the artifacts and destroy them to banish the ghost from the location.


Investigate a range of locations, each with distinct layouts, environmental details, and each with their own gameplay challenges. Every location is designed to support evidence gathering, ghost tracking, and contract objectives.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've been playing ghost hunting games since 2021, this game was recommended to me on a whim for a Demo Day and has consumed my life. The mechanics are smooth, the graphics are gorgeous, the ghosts and haunted places are scary. Having 2 different modes like identify and cleansing really makes this game its own. All the customization features for characters, mobile, and HQ are great too. The lore is neat, and the community surrounding this game is amazing. I love how involved and friendly the devs and ccs are. I've been learning so much from them. This game is in early access and it has already become my standard for other games. TOS has spoiled me so much with it's features that playing anything else lately seems frustrating. You can tell that the people working on this game really have a passion for it. I've been recommending the demo to just about anyone who asks about the game. If you haven't tried it yet, you should. I look forward to the various new things that are coming soon. 10/10 BIG recommend.
Fun game would love to see an actual controller suport system to improve the game
파스모와 데모놀로지스트를 둘다 즐길 수 있는 숨은 보석같은(?) 게임 처음 시작하면 튜토리얼이랑 번역이 좋진 않아서 어려울순 있음. 아이템 가져갈때 인벤토리가 약간 타르코프처럼 구성이 되어있어서 칸 효율을 잘 계산해야되는 신선함도 있습니다. 이 게임의 도구들이랑 아이템들이 파스모랑 데모놀로지스트랑 비슷한 템들이 몇몇 있으나 파스모에 길들여져 도구 사용법이나 해석을 헷갈려하면 안됨!! 게임모드는 일반적인 파스모처럼 증거를 찾고 각 유령별 특징을 갖고 유령을 맞추면 되는 모드와 무슨 유령인지는 맞추지 않되 유령이 주는 증거들의 최고 레벨들을 정확히 맞추고 맵 곳곳에 숨겨져 있는 아티팩트를 찾으면 되는 모드가 있습니다. 제령모드를 해보고 싶다면 튜토리얼에 가서 각 증거별 몇단계 레벨에 해당되는지 파악해보시면 되고 유령 맞추기를 해보시고 싶어하시는 분들을 위해 유령별 특징을 간략하게만 요약하면 1.벤시(헌팅쿨 68초/성수맞으면 3초 눈멈) -이속빠름 -스피릿박스,붐박스,라디오에서 비명지르기 행동을 함 -심박수가 120BPM을 초과하면 전자기기에서 비명을 지름 2.부헛(헌팅쿨 98초/성수맞으면 3초 눈멈) -사냥이 시작되기전 방이 눈에 띄게 추워짐 3.데몬(헌팅쿨 48초/성수맞으면 5초 눈멈) -성수는 2분동안 헌팅 못하게 하지만 2분뒤 강제헌팅 -정신력 상관없이 헌팅가능 -물건 상호작용을 했다면 그 물건의 온도가 뜨거워짐 4.도플갱어(헌팅쿨 68초/성수맞으면 3초) -사냥 전에 유령방으로 돌아가는 특징 -유령방에서만 헌팅함 5.이블리스(헌팅쿨 68초/성수맞으면 3초) -사냥중에 옷이나 외모가 바뀜 6.팬텀(헌팅쿨 68초/성수맞으면 3초) -촛불끄기 불가 -실체화 이벤트가 없고 그림자 이벤트만 가능 -라디오 켜기 불가 7.폴터가이스트(68초/성수맞으면 3초) -한번에 여러개의 물건을 던짐 8.레버넌트(68초/성수맞으면 3초) -스테미나가 빨리 소진되며 헌팅중에 타겟이 되었다면 영구적으로 감소 9.슈라(48초/성수맞으면 3초) -이속도 빠르고 감지속도도 빠르고 헌팅쿨도 짧아서 빡센 유령이기에 만나면 앵간하면 죽을 가능성 높음ㅠㅠ 10.스키아(98초/성수맞으면 3초) -독특한 스피릿박스 음성이 있음 -사냥중에 플레이어 근처에서 고통스러운 소리가 들림 -사냥중에 유저한테 돌진했다가 정상속도로 돌아감 -촛불끄기 불가 11.스트리고이(68초/성수맞으면 3초) -유령이랑 같은 방에 있다면 심박수가 급격하게 높아짐 -촛불끄기 불가 -실체화이벤트 못하고 그림자 이벤트만 함 12.탄탈러스(68초/성수맞으면 3초) -사냥중을 제외하고는 평상시에 절대로 문을 닫거나 세게 문을 닫는 이벤트도 하지 않음 13.타리악섭(68초/성수맞으면 3초) -양초를 한번에 최대 10개까지 끌 수 있음 -성수는 90초 동안 헌팅을 못하게 하는 대신 90초 뒤에 강제헌팅 -전등불 키질 못함 + 전등불 잘끔 -헌팅중에 자기 모습을 뚜렷하게 보여줌 -실체화 이벤트를 못하고 그림자 이벤트만 함 14.에코(68초/성수맞으면 3초) -촛불끄기 불가 -조명과 라디오를 키거나 끌 수 없음 15.폴가튼(68초/성수맞으면 3초) -촛불끄기는 가능하나 증거도 진짜 안주고 상호작용,이벤트를 거의 안함 16.위위 검블(48초/성수맞으면 5초) -전등을 끌 순 있으나 키진 못함 17.위습(68초/성수맞으면 5초) -성수로 2분동안 헌팅 불가능이나 2분뒤 강제헌팅 -전등을 킬 순 있으나 끄질 못함 + 전등을 자주 킴 18.레이스(68초/성수맞으면 5초) -사냥중에 발소리가 나지 않음 -특정 플레이어를 타겟팅함 유령별 특징들을 간략하게만 정리한거라 이 정도만 있어도 유령 맞추기는 괜찮으실 겁니다 파스모랑 데모놀로지스트 등등 하다가 오랜만에 괜찮은 게임 찾았네여 즐겜하시길!
Game contains undisclosed genAI content. So far I have seen it in some of the vehicle skins as well as a suspect article of clothing.
A wonderful game! Played countless hours with Phas and Demon and loved both. However, they seem to be left behind by their devs. I found this game and immediately fell in love with it! The only hunting game I play now!
As a veteran Phasmo player, what struck me most about the game in my 60 hours of playing is that the basic game pieces are in place and they work very well. But more importantly you can see how their work is designed around building the game out. For example, the customizations are limited right now, but the structure is there, and it can support a great deal of customization moving forward. The game play is solid, and what exists now works well. It can use some refinement and diversification of ghost behaviors, but the creators seem very intent on moving forward quickly, but carefully. I have a lot of hopes for this game and I am getting a positive vibe from the creators. And in case you missed me saying it, the game is very playable right now.
Not a bad game but it needs to be fixed. Freezes way too much for me and my friends.
Actually very good, creepy scary
Vraiment mieux que phasmophobia !!! j'espere que les développeurs ne vont pas lacher le jeux vraiment il a un fort potentiel
I can't stress enough how much I LOVE this game especially when my original go to lately has been a complete mess and almost unplayable with some of their recent updates. This game was recommend by and friend and has been a an overall fantastic play, and I feel like offers way more when it comes to the additional game mode to exercise the ghost and find haunted items. I really can't wait to see what the dev's do with events and character customization, and really hope we get to make updates to our truck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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