
Inspired by old and classic survival horror games, THE MUTE HOUSE combines exploration, management, puzzles and a touch of action. As Emily investigates about her sister's vanishing, she finds herself trapped in a mysterious mansion.
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About
For the past months, strange disappearances have been reported in Ashtown and its surroundings.
After her own sister vanished, a county policewoman decides to conduct a personal investigation without the approval of the Sheriff's office.
She is led to an eerie house in the woods and, intrigued, decides to enter...

Discover a mysterious isolated mansion, explore intriguing places, and perhaps you will uncover the secrets and the history of the manor.
An old school Survival Horror worn by fixed camera angles, focused on atmosphere and exploration with :
- Classic inventory management
Emily has a limited inventory, coupled with a storage system.
Organize yourself effectively to progress.
- Puzzles
You will have to solve puzzles inspired by the golden age of Survival Horror.
Be logical and thoughtful to access new areas of the mansion.
- Action components
Every bullet counts and danger lurks in every corner of the house.
Optimize your gear accordingly and defend yourself against the creatures that inhabit it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was a generally fun old school Resident Evil like game. Only gripes are, A: Stash in safe rooms isn't linked, you gotta run stuff around the map. and B: Last boss is a one shot and the run back is lame. Other than that it was fun. Worth a playthrough. Took me about 5 hours to beat, my Steam record didn't record my playtime properly so ignore my time played.
Awesome RE-style experience: great Retro graphics, but not pixelated, interesting story, cool puzzles, not too hard overall - perfectly suited for me! :) Please make more games like this and take my money!
Wonderful homage to the classic horror games. I was never a fan of such games but I enjoyed this nonetheless.
Durante la generación de PS3/Xbox360 hubo un descaste de generos que poco a poco se llevo a una homogeneización de los AAA y la casi desaparición de los AA. Este juego es uno de los muchos que han ido apareciendo en el mercado independiente o pequeños equipos con un publisher para el nicho de los llamados por capcom Survival Horror, que como ya paso con el beat em up ha tenido una nueva ola de juegos camp con camaras fijas. El gameplay nos trae a una mansión laberíntica con un diseño de niveles que es parecido a lo que imita pero se siente algo fresco debido a secciones que no tiren a lo clasico del stalker. El combate considero que esta menos pulido que otros congeneres como Tormented soul , aunque considero que la movilidad(tanto tuya como de los "zombies") se siente agil y es mas problema de que el menu no para la acción lo cual amplifique que los disparos se sienten mas toscos, asi que puedes pensar que es clunky. Los puzzle algunos estan bien pensado y los 2 finales me parecen los mejores, pero algunos considero que son un poco frustrantes o los comunes como el piano. Y para terminar considero que los jefes son de lo mejor del juego, en tormented soul y otros nuevos survival horror fallan mucho en ese aspecto, pero aquí aunque hay pocos y uno falla(christy), creo que el del cementerio es de los mejores que he jugado ultimamente por la posición de la camara y que no haya solo una forma de vencerlo En general, recomendable para los fans del genero (bueno subgenero de camaras fijas) al ser corto y rejugable.
The Mute House is a good survival horror game that pays homage to the golden era of the genre back in the 90's. Unfortunately, it has its flaws that doesn't let it bright in all its glory. Pros - Good atmosphere: Makes you claustrophobic, just like the original Resident Evil. - Unique enemies: There are not a lot of them, but each one feels different from the rest, with their own strategies to be defeated. - Mechanics: You will find a lot of items and weapons that can be use in different ways. Therefore, all of them feel special. Cons - Controls: I know they are trying to revive the tank controls from that era, but some enemies are too fast to be dodge with those kind of controls. Also, there are some parts where you have to navigate through labyrinths and is very frustrating to get stuck when an enemy is chasing you. - Enemies that kill you in one hit: There are two types of enemies that kill you in one hit, and one of them can't be kill. You have to dodge those pale guys in the dark without running because they can see your lantern and hear your steps. If that encounter would have been reserved to an specific part of the game, it would be fine, but those bastards appear out of nowhere in places you have been before. I found that thing so cheap. - Inventory management: You have only 6 spaces in your inventory and boxes where you can store your items. None of the boxes are connected, so you have to run back and forth to restock your items. That would be fine if the ammo can stack up, but it doesn't. Each clip that only has 8 bullets for the handgun occupies one space, and in the case of the shotgun you can only carry 6 bullets in each space. In this game where an enemy can take more than 8 bullets, is just unfair and badly implemented. Overall, Mute House did a good job transporting you to the world of classic survival horror, but not as great as I was hoping for. Nevertheless, if you're a fan of the genre, give it a try. 7/10
The Mute House is exactly the kind of survival horror game I wish we got more often. As a huge fan of the classic Resident Evil formula, this game immediately gave me that old-school feeling. No, it doesn't surpass Resident Evil Remake (2002) for me—that's still my personal benchmark—but it comes surprisingly close in spirit. What I loved: Great atmosphere from start to finish. Classic tank controls that feel natural for this type of game. A really enjoyable story that kept me interested. Well-designed enemies. They aren't just bullet sponges—you often have to decide whether to fight, avoid them, or find another way around. That's exactly what survival horror should be. The only issue: The collision/character movement can sometimes be frustrating. After escaping an enemy grab, your character occasionally gets "stuck" against the enemy instead of being pushed away, allowing the enemy to grab you again before you have a chance to react. It doesn't happen constantly, but when it does, it feels unfair. Despite that flaw, this game was an absolute blast to play. 9/10 If you're looking for a modern game that truly captures the feeling of classic survival horror instead of focusing on nonstop action, I can absolutely recommend The Mute House. I genuinely hope more developers make games like this. The survival horror genre needs more titles that respect the old-school formula while still feeling fresh.
I don't know what led the developer to make the first boss the way it is, but that's as far as I got before calling it quits. 18 shotgun shells and 24 handgun bullets still weren't enough. And it's just a stupid tank slowly creeping toward you, that's it. A boss-on-rails that's nothing but a bullet sponge. Thanks, but no thanks - there are better games in this genre. Sadly, I can no longer get a refund. Other issues: - the character controls feel like she's swimming through the air rather than running. - I don't care for the laser sight mechanics (in a classic RE-style game... nope). - a 6-item inventory feels like a "screw you" move, especially considering that ammo can't be combined. - the image is either cropped or stretched on a 16:10 monitor - pick whichever one you like better. If, by some miracle, it isn't stretched or cropped, then the cursor can't reach items in the inventory. I mean, each option is fresh and exciting in its own way, but still, no. - you can't remap controller buttons without jumping through hoops with external tools. In my opinion, the run and reload buttons should be swapped. The camera angles are nice, though, and the game looks good in screenshots. And the idea of using leeches as medkits made me laugh. Sadly, it doesn't feel good to play. Feels unpolished. If you're looking for a similar game, play Tormented Souls or Signalis instead.
The Mute House was an awesome experience from start to finish. If your a fan of the classic Resident Evil games , you'll definitely love this. The game has that same tense, creepy atmosphere where your constantly on edge, solving puzzle's, and trying to survive 8/10.
Puzzles are interesting, but I dropped the game after a few hours because of the terribly junky controls. The character simply doesn't go where you want, and this becomes extremely noticeable in a particularly space-constrained boss fight. This makes the game unplayable for me. Bosses are bullet sponges even if you use the gimmicks that are supposed to kill them faster. For some reason, the dev decided that items do not automatically transfer from one "safe box" to another. After all, why simply reusing the tropes of the entire genre, when you can "innovate" and remove a basic quality of life improvement?
Definitely worth full price imo.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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