
Survival horror where you explore collapsed facilities, face biotechnological horrors, and survive with limited resources.
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About
About the Game
H.A.D.E.S Zero is a narrative, fixed-camera survival horror that pays homage to the classics of the 1990s genre. Set deep within the H.A.D.E.S Charon research complex, the game puts you in the shoes of Nick Smith, a security agent who must survive the remains of a scientific facility collapsed after a biotechnological incident.
Facing aberrant enemies, scarce resources, and the vestiges of a corporate conspiracy, the player must navigate an environment where horror resides not only in the physical, but also in the ethical and existential. As you progress, you will discover classified documents and files that reveal the secrets behind the H.A.D.E.S(Human Advanced and Development Experimental Systems) project, the origin of the "Proto Alphas" (P.A), and the true price of altering the limits of human evolution. ________________________________________
Key Features
• Cinematic fixed cameras
• Game design focused on survival, with limited resources, meticulous exploration, and strategic confrontations.
• Deep and fragmented narrative, told through archives, notes, and logs that invite interpretation.
• Unique creatures such as the Proto-Alphas (PAs), human-insect hybrids.
• Oppressive atmosphere
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H.A.D.E.S Zero is the first installment in the H.A.D.E.S narrative universe, a saga that explores the limits of science, human identity, and fear as a reflection of forbidden knowledge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
This is a cautionary recommendation in case of a sale. I have created a brief video review, which you can watch by following this link: https://youtu.be/ksGCLq8StvU For those who do not want to watch the video: Game Length: 2 hours and 30 minutes Pros: - Without delving into spoilers, the story is somewhat generic to an extent, though I’ll admit it ended up being much more ambitious than initially anticipated given some interesting philosophical and moral themes that it chose to touch upon. - H.A.D.E.S Zero fully embraces the classic roots of the genre, which is something I love. From the retro PS1 graphics to the fixed camera angles, optional tank controls, inventory management system and cozy safe rooms with relaxing music, all the way to the use of ink ribbons to save as well as the need for health item and ammo conservation, the game took me back to my childhood, when I was ten years old and starting Resident Evil 2 for the first time, not knowing the magnificence I was about to experience. That being said, there are some downsides to this approach (see cons). - There was some solid enemy diversity here which I thoroughly enjoyed, with the exception of those fast-moving meat-heads that gave me a run for my money, no pun intended. - Difficulty is quite on point and actually makes you feel like you're struggling to survive, given the scarcity of useful items. - Puzzles were okay, for the most part, though there weren’t that many of them. Also, damn the clock puzzle, dude. To this day, I still have no idea how this is actually solved, even after having all the clues to solve it. Cons: - While the story was interesting, unfortunately it didn’t manage to live up to the potential of its premise since it never really bothered tackling any of the questions that it raised, instead choosing to go out with a whimper rather than a bang, resulting in a sense of meaninglessness as my final takeaway. Granted, the game is about two and a half hours long and there’s only so much narrative you can fit into that length, but this still came off as the first third of a survival horror experience rather than a complete standalone title. - As much as I love fixed camera angles, there were several instances here where they made my life a living hell as they would change abruptly, effectively messing around with my directional controls and having me doing rounds around myself, which was a serious issue when paired with the fact that, a lot of the time, enemies were off screen and would get some cheap shots at me due to lack of perspective, especially some of the faster ones that were difficult to dodge. - Enemy numbers become ridiculously crowded as you progress through the story, with you eventually having to deal with throngs of monsters on your trail while in constant danger of getting swarmed by them. Having that sense of perpetual threat is good and all, but unless you’re decent at avoiding them, which was my main strategy most of the time, you should prepare to waste a lot of ammo in order to deal with these bastards, which will definitely make things difficult for you in the late game. - Another thing that miffed me a bit, though not to a huge extent, was that the environment demonstrated a significant lack of visual variety. Like, I get it, we’re in the bowels of a top-secret research facility that hides God knows what, but does everything have to be in shades of grey and brown? Also, way too many empty corridors and large vacant spaces. That’s not to say that there weren’t some awesome vistas to go through, but more environmental details would have gone a long way. On that note, dear lord, some areas were darker than Satan’s bu**hole. - There’s a basic map overview here but it lacks quality of life elements such as showing doors or puzzle locations, though, to be honest, the overall setting is quite compact and I never felt lost, so make of that what you will. Do keep in mind that the developer is working on an update to make the map more efficient. - I would have liked a few more bosses to fight against, since there wasn’t much to see here in that regard. I understand I’m probably coming across as a negative Nancy with my feedback so far, which is why I want to clarify that I actually did mostly enjoy my time with H.A.D.E.S Zero despite its downsides, since the nostalgia vibes are strong with this one. I just wish the game had spent some more time in the oven since, with a more satisfying narrative conclusion and better environmental design, it could have ended up being something special. If you’re a survival horror connoisseur, give it a go, though I would recommend waiting for a steep sale since its full price doesn’t really justify its length. Final Grade: C+
For anyone who loves old school survival horror and doesn't mind their games not pushing the boundaries and being content to fall into the formula, H.A.D.E.S. Zero will likely scratch the itch in a satisfying way. It's well made where it counts the most, delivering a 2-4 hour RE-style delve into a zombie infested lab. It might not be the most impressive or interesting classic style survival horror game out there, but playing through H.A.D.E.S. Zero distinctly reminded me of the lesser appreciated PS1 era horror titles like Overblood and Countdown Vampires - games that earnestly follow the Resident Evil formula and make genuinely fun and charming games, but for lack of ingenuity and less polish than the game they were inspired by received unfairly negative response (in my opinion). H.A.D.E.S. Zero is very derivative of Resident Evil. I typically avoid calling fixed camera survival horror games "RE Clones" as I think it sort of devalues the genre as a whole to use it as a blanket statement...that said, it would be perfectly fair to apply that term here. And that's not really a complaint for me - I thought the game was a blast, but it's about as "RE Clone" as it gets. If you are into that, like I am, then you'll probably have a good time. If you are looking for games that push what this genre is capable of, then you'll probably be disappointed. The game is pretty challenging - resources are quite tight and the bosses will require basically all of your best weapons ammo so DON'T WASTE IT. I had to restart when I got to the final boss due to a supply shortage (it did not look like a supply shortage going into the fight, but its virtually impossible to avoid damage in the final fight and unless you are using the machine gun it'll be a tit-for-tat fight that will devour your healing items before you are halfway through.) Perhaps some re-balancing on this boss is in order. I had played the demo before playing this and was happy to see that almost all the issues present in the demo were ironed out. Enemies show feedback when hit, many dull camera angles were reworked and do a lot to help orient the player, and some extra supplies have been added. The map... kinda sucks though. Nothing is marked, ever. Not even doors. This makes the map pretty close to useless so you'll need your memory to remember anything important. One note on the reworked camera angles that I have to bring up -I really wish that beautiful shot coming up towards the power room right before the first enemy encounter had been kept. The new angle there is fine, but that original one was very memorable and I'd love to see it reincorporated. Personal preference of course, but I was genuinely sad to see it had changed. Combat is very classic, and I really liked the discoloration in enemies that seemed to indicate not only how they will behave/how much health they have but also a sort of progression of their affliction, making the darker red humanoids significantly more tanky than the lighter ones - a nice thematic touch. I wish the character wouldn't automatically reload as soon as you fire the final shot in your gun though, it messed me up in the first boss fight a good number of times and just feels like a weird choice. The story, although extremely derivative as a whole, takes an interesting dark philosophical/theological angle which I thought was quite well executed through notes. Final verdict - I loved it and look forward to the apparent 2 more games in the series! For more classic style 3rd person survival horror games, visit my curator page - It's a good time to a fan of survival horror: https://store.steampowered.com/curator/45050657-3rd-Person-Survival-Horror/
Si te gustan los juegos de terror al estilo clásico de Resident Evil, te recomiendo este título. Su atmósfera y sistema de combate capturan perfectamente la esencia de la era dorada del PS1.
If you're a fan of classic Resident Evil style survival horror, this game is worth checking out. If not, this likely won't be for you. [list] [*]It nails the old-school survival horror feel with fixed camera angles, tank controls (with optional modern controls), and retro PS1 style graphics. There's a CRT filter option for the full nostalgia hit. I do prefer the simple pixelated graphics style though. [*]The typewriter and ink save ribbon system is here too. Just like in the classic Resident Evil games, you need to find ribbons to save. That can either add to the tension or feel restrictive depending on your taste. [*]The puzzles are well done, but they're a bit too easy. Especially for survival horror veterans they feel too familiar. There are also too few of them. [*]The music is nice, but there is very little overall. Outside of safe rooms and a few key moments, large stretches of the game are completely silent. [*]The game leans heavily into industrial grey tones, which makes sense for the setting, but I wish there was more visual variety. Some later areas do get more colorful, which helps break up the monotonous visuals, but it looks and feels more like a tint over the screen. [*]The story is decent and easy to follow, though it could've used more development. Same goes for the writing. It's not bad, just not particularly memorable. [*]The game has a decent variety of monsters that are clearly visually different enough to tell at a glance what kind of monster they are. However some areas feel overstuffed with enemies, especially later in the game which can burn through your resources quickly. [*]Combat is as you would expect. Try to shoot the monsters before they get to you or you will lose a good chunk of your health. Melee is not a viable option and the knife is really only good for breaking boxes. [*]Speaking of the breakable boxes. The boxes only ever appear in the early part of the game and disappear completely after that. That felt like a missed opportunity to give the player dynamic items drops in a game that gets progressively more difficult. [*]The game performance is great, which is to be expected from a game with this visual style, but it's still worth noting. [*]The map is unfortunately not very helpful. It tries to emulate the maps of Resident Evil, but it fails. It doesn't show doors, staircases, elevators, or how different maps connect. This makes navigation harder than it should be. Half way through the game I completely stopped opening the map screen and just memorized the areas completely. [*]I appreciate that the developer is active in the Steam forums and quickly responds to post and is quick to fix bugs. During my playthrough I encountered a few and they were patched very fast. [*] The developer is also seemingly open to suggestions for improvements as one part of the game has you unlock an elevator door remotely, but it's not immediately apparent which door it is, or where it is. Now the game quickly shows you the elevator door after you unlocked it. [/list]
Tremenda obra maestra 20/10 y god
es buen juego si tiene la nostalgia de jugar a los juegos antiguos de play
Juegazo en toda regla es un Resident Evil 1 con mezclas de Silent Hill y toques lovecrafttianos vale mucho la pena tener el juego una historia que te atrapa al instante y te deja con ganas de más no lo dejen pasar una delicica lo tiene todo armas mounstros dioses puzzles diversion dificulta todo en uno gRacias Amigo Por Dejarme Jugar Tu Juego Me Encanto Mucho.
Hades Z.E.R.O. is a classic PSX survival horror game that is very authentic and faithful to its roots. It is pretty short at about 4 hours of playtime, and not the most memorable game in the genre. It definitely checks all of the boxes - limited inventory, tank controls, fixed cameras, aggressive enemies, puzzles, etc. But I don't think it does much to stand out or be inventive. My biggest complaint is in the visuals. The game is extremely dark, at times comically so. It is also very monochromatic and sparse, with very little set dressing. The environment rarely changes and 75% of the rooms are just linear grey halls. Exploration is decent, puzzles are a mixed bag, and combat is very faithful in its finicky difficulty and quirks. The lore documents are pretty generic biblical gibberish that I tended to not read, and the overall plot just completely went over my head. It basically feels like a serviceable game, but not one I would recommend over the true classics or the modern gems (Alisa, Crow Country, Signalis, Tormented Souls, etc)
Gran juego que revive la esencia de los clásicos survival horror. Lo recomiendo 100%
If you like PS1 Resident Evil or old-school survival horror games, you must play this game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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